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42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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namespace MLEM.Data.Content {
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/// <inheritdoc />
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public class Texture2DReader : RawContentReader<Texture2D> {
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/// <inheritdoc />
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protected override Texture2D Read(RawContentManager manager, string assetPath, Stream stream, Texture2D existing) {
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#if !FNA
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if (existing != null) {
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existing.Reload(stream);
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return existing;
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} else
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#endif
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{
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// premultiply the texture's color to be in line with the pipeline's texture reader
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// TODO this can be converted to use https://github.com/MonoGame/MonoGame/pull/7369 in the future
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using (var texture = Texture2D.FromStream(manager.GraphicsDevice, stream)) {
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var ret = new Texture2D(manager.GraphicsDevice, texture.Width, texture.Height);
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using (var textureData = texture.GetTextureData()) {
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using (var retData = ret.GetTextureData()) {
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for (var x = 0; x < ret.Width; x++) {
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for (var y = 0; y < ret.Height; y++)
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retData[x, y] = Color.FromNonPremultiplied(textureData[x, y].ToVector4());
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}
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}
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}
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return ret;
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}
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}
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}
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/// <inheritdoc />
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public override string[] GetFileExtensions() {
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return new[] {"png", "bmp", "gif", "jpg", "tif", "dds"};
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}
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}
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}
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