mirror of
https://github.com/Ellpeck/MLEM.git
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82 lines
No EOL
3 KiB
C#
82 lines
No EOL
3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using MLEM.Extensions;
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using MonoGame.Extended;
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using MonoGame.Extended.Tiled;
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namespace MLEM.Extended.Tiled {
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public class TiledMapCollisions {
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private TiledMap map;
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private TileCollisionInfo[,,] collisionInfos;
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public TiledMapCollisions(TiledMap map = null) {
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if (map != null)
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this.SetMap(map);
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}
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public void SetMap(TiledMap map) {
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this.map = map;
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this.collisionInfos = new TileCollisionInfo[map.Layers.Count, map.Width, map.Height];
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for (var i = 0; i < map.TileLayers.Count; i++) {
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for (var x = 0; x < map.Width; x++) {
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for (var y = 0; y < map.Height; y++) {
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this.UpdateCollisionInfo(i, x, y);
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}
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}
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}
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}
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public void UpdateCollisionInfo(int layerIndex, int x, int y) {
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var layer = this.map.TileLayers[layerIndex];
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var tile = layer.GetTile(x, y);
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if (tile.IsBlank)
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return;
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var tilesetTile = tile.GetTilesetTile(this.map);
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if (tilesetTile == null)
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return;
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this.collisionInfos[layerIndex, x, y] = new TileCollisionInfo(this.map, new Vector2(x, y), tile, tilesetTile);
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}
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public IEnumerable<TileCollisionInfo> GetCollidingTiles(RectangleF area, Func<TileCollisionInfo, bool> included = null) {
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var inclusionFunc = included ?? (tile => tile.Collisions.Any(c => c.Intersects(area)));
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for (var i = 0; i < this.map.TileLayers.Count; i++) {
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for (var x = area.Left.Floor(); x <= area.Right; x++) {
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for (var y = area.Top.Floor(); y <= area.Bottom; y++) {
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var tile = this.collisionInfos[i, x, y];
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if (tile == null)
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continue;
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if (inclusionFunc(tile))
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yield return tile;
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}
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}
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}
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}
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public bool IsColliding(RectangleF area, Func<TileCollisionInfo, bool> included = null) {
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return this.GetCollidingTiles(area, included).Any();
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}
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public class TileCollisionInfo {
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public readonly TiledMapTile Tile;
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public readonly TiledMapTilesetTile TilesetTile;
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public readonly ReadOnlyCollection<RectangleF> Collisions;
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public TileCollisionInfo(TiledMap map, Vector2 position, TiledMapTile tile, TiledMapTilesetTile tilesetTile) {
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this.TilesetTile = tilesetTile;
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this.Tile = tile;
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var collisions = new List<RectangleF>();
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foreach (var obj in tilesetTile.Objects)
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collisions.Add(obj.GetArea(map, position));
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this.Collisions = collisions.AsReadOnly();
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}
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}
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}
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} |