mirror of
https://github.com/Ellpeck/MLEM.git
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73 lines
No EOL
3.5 KiB
C#
73 lines
No EOL
3.5 KiB
C#
using Microsoft.Xna.Framework;
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using MLEM.Input;
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using MLEM.Textures;
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namespace MLEM.Ui.Elements {
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public static class ElementHelper {
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public static Button ImageButton(Anchor anchor, Vector2 size, TextureRegion texture, string text = null, string tooltipText = null, float tooltipWidth = 50, float imagePadding = 2) {
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var button = new Button(anchor, size, text, tooltipText, tooltipWidth);
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var image = new Image(Anchor.CenterLeft, Vector2.One, texture) {Padding = new Vector2(imagePadding)};
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button.OnAreaUpdated += e => image.Size = new Vector2(e.Area.Height, e.Area.Height) / e.Scale;
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button.AddChild(image, 0);
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return button;
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}
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public static Panel ShowInfoBox(UiSystem system, Anchor anchor, float width, string text, float buttonHeight = 10, string okText = "Okay") {
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var group = new Group(Anchor.TopLeft, Vector2.One, false);
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var box = group.AddChild(new Panel(anchor, new Vector2(width, 1), Vector2.Zero, true));
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box.AddChild(new Paragraph(Anchor.AutoLeft, 1, text));
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var button = box.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.5F, buttonHeight), okText) {
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OnPressed = element => system.Remove("InfoBox"),
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PositionOffset = new Vector2(0, 1)
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});
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var root = system.Add("InfoBox", group);
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root.SelectElement(button);
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return box;
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}
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public static Group[] MakeColumns(Element parent, Vector2 totalSize, int amount, bool setHeightBasedOnChildren = true) {
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var cols = new Group[amount];
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for (var i = 0; i < amount; i++) {
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var anchor = i == amount - 1 ? Anchor.AutoInlineIgnoreOverflow : Anchor.AutoInline;
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cols[i] = new Group(anchor, new Vector2(totalSize.X / amount, totalSize.Y), setHeightBasedOnChildren);
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if (parent != null)
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parent.AddChild(cols[i]);
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}
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return cols;
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}
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public static Group NumberField(Anchor anchor, Vector2 size, int defaultValue = 0, int stepPerClick = 1, TextField.Rule rule = null, TextField.TextChanged onTextChange = null) {
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var group = new Group(anchor, size, false);
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var field = new TextField(Anchor.TopLeft, Vector2.One, rule ?? TextField.OnlyNumbers);
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field.OnTextChange = onTextChange;
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field.SetText(defaultValue.ToString());
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group.AddChild(field);
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group.OnAreaUpdated += e => field.Size = new Vector2((e.Area.Width - e.Area.Height / 2) / e.Scale, 1);
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var upButton = new Button(Anchor.TopRight, Vector2.One, "+") {
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OnPressed = element => {
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var text = field.Text.ToString();
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if (int.TryParse(text, out var val))
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field.SetText(val + stepPerClick);
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}
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};
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group.AddChild(upButton);
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group.OnAreaUpdated += e => upButton.Size = new Vector2(e.Area.Height / 2 / e.Scale);
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var downButton = new Button(Anchor.BottomRight, Vector2.One, "-") {
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OnPressed = element => {
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var text = field.Text.ToString();
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if (int.TryParse(text, out var val))
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field.SetText(val - stepPerClick);
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}
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};
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group.AddChild(downButton);
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group.OnAreaUpdated += e => downButton.Size = new Vector2(e.Area.Height / 2 / e.Scale);
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return group;
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}
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}
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} |