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MLEM/MLEM/Font/GenericSpriteFont.cs
2019-08-09 14:26:20 +02:00

51 lines
2.2 KiB
C#

using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MLEM.Font {
public class GenericSpriteFont : IGenericFont {
public readonly SpriteFont Font;
public GenericSpriteFont(SpriteFont font) {
this.Font = font;
}
public static implicit operator GenericSpriteFont(SpriteFont font) {
return new GenericSpriteFont(font);
}
public Vector2 MeasureString(string text) {
return this.Font.MeasureString(text);
}
public Vector2 MeasureString(StringBuilder text) {
return this.Font.MeasureString(text);
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
batch.DrawString(this.Font, text, position, color);
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
batch.DrawString(this.Font, text, position, color);
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
}
}