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MLEM/Docs/api/MLEM.Extended.Tiled.TiledMapCollisions.yml

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YAML
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### YamlMime:ManagedReference
items:
- uid: MLEM.Extended.Tiled.TiledMapCollisions
commentId: T:MLEM.Extended.Tiled.TiledMapCollisions
id: TiledMapCollisions
parent: MLEM.Extended.Tiled
children:
- MLEM.Extended.Tiled.TiledMapCollisions.#ctor(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
- MLEM.Extended.Tiled.TiledMapCollisions.DefaultCollectCollisions(System.Collections.Generic.List{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo)
- MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingAreas(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
- MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingTiles(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
- MLEM.Extended.Tiled.TiledMapCollisions.GetPenetrations(System.Func{MonoGame.Extended.RectangleF},System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean},System.Boolean)
- MLEM.Extended.Tiled.TiledMapCollisions.IsColliding(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
- MLEM.Extended.Tiled.TiledMapCollisions.SetMap(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
- MLEM.Extended.Tiled.TiledMapCollisions.UpdateCollisionInfo(System.Int32,System.Int32,System.Int32)
langs:
- csharp
- vb
name: TiledMapCollisions
nameWithType: TiledMapCollisions
fullName: MLEM.Extended.Tiled.TiledMapCollisions
type: Class
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: TiledMapCollisions
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 15
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
A collision handler for a MonoGame.Extended tiled tile map.
The idea behind this collision handler is that, on the map's tileset, each tile is assigned a certain rectangular area. That area is converted into a collision map that is dealt with in tile units, where each tile's covered area is 1x1 units big.
example: []
syntax:
content: public class TiledMapCollisions
content.vb: Public Class TiledMapCollisions
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- MLEM.Extended.Tiled.TiledMapCollisions.MLEM.Data.CopyExtensions.CopyInto``1(MLEM.Extended.Tiled.TiledMapCollisions,System.Reflection.BindingFlags,System.Predicate{System.Reflection.FieldInfo})
- MLEM.Extended.Tiled.TiledMapCollisions.MLEM.Data.CopyExtensions.Copy``1(System.Reflection.BindingFlags,System.Predicate{System.Reflection.FieldInfo})
- MLEM.Extended.Tiled.TiledMapCollisions.MLEM.Data.CopyExtensions.DeepCopyInto``1(MLEM.Extended.Tiled.TiledMapCollisions,System.Reflection.BindingFlags,System.Predicate{System.Reflection.FieldInfo})
- MLEM.Extended.Tiled.TiledMapCollisions.MLEM.Data.CopyExtensions.DeepCopy``1(System.Reflection.BindingFlags,System.Predicate{System.Reflection.FieldInfo})
- uid: MLEM.Extended.Tiled.TiledMapCollisions.#ctor(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
commentId: M:MLEM.Extended.Tiled.TiledMapCollisions.#ctor(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
id: '#ctor(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)'
parent: MLEM.Extended.Tiled.TiledMapCollisions
langs:
- csharp
- vb
name: TiledMapCollisions(TiledMap, CollectCollisions)
nameWithType: TiledMapCollisions.TiledMapCollisions(TiledMap, TiledMapCollisions.CollectCollisions)
fullName: MLEM.Extended.Tiled.TiledMapCollisions.TiledMapCollisions(MonoGame.Extended.Tiled.TiledMap, MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
type: Constructor
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 26
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: Creates a new tiled map collision handler for the given map
example: []
syntax:
content: public TiledMapCollisions(TiledMap map = null, TiledMapCollisions.CollectCollisions collisionFunction = null)
parameters:
- id: map
type: MonoGame.Extended.Tiled.TiledMap
description: The map
- id: collisionFunction
type: MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions
description: The function used to collect the collision info of a tile, or null to use <xref href="MLEM.Extended.Tiled.TiledMapCollisions.DefaultCollectCollisions(System.Collections.Generic.List%7bMonoGame.Extended.RectangleF%7d%2cMLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo)" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub New(map As TiledMap = Nothing, collisionFunction As TiledMapCollisions.CollectCollisions = Nothing)
overload: MLEM.Extended.Tiled.TiledMapCollisions.#ctor*
nameWithType.vb: TiledMapCollisions.New(TiledMap, TiledMapCollisions.CollectCollisions)
fullName.vb: MLEM.Extended.Tiled.TiledMapCollisions.New(MonoGame.Extended.Tiled.TiledMap, MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
name.vb: New(TiledMap, CollectCollisions)
- uid: MLEM.Extended.Tiled.TiledMapCollisions.SetMap(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
commentId: M:MLEM.Extended.Tiled.TiledMapCollisions.SetMap(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
id: SetMap(MonoGame.Extended.Tiled.TiledMap,MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
parent: MLEM.Extended.Tiled.TiledMapCollisions
langs:
- csharp
- vb
name: SetMap(TiledMap, CollectCollisions)
nameWithType: TiledMapCollisions.SetMap(TiledMap, TiledMapCollisions.CollectCollisions)
fullName: MLEM.Extended.Tiled.TiledMapCollisions.SetMap(MonoGame.Extended.Tiled.TiledMap, MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: SetMap
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 36
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: Sets this collision handler's handled map
example: []
syntax:
content: public void SetMap(TiledMap map, TiledMapCollisions.CollectCollisions collisionFunction = null)
parameters:
- id: map
type: MonoGame.Extended.Tiled.TiledMap
description: The map
- id: collisionFunction
type: MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions
description: The function used to collect the collision info of a tile, or null to use <xref href="MLEM.Extended.Tiled.TiledMapCollisions.DefaultCollectCollisions(System.Collections.Generic.List%7bMonoGame.Extended.RectangleF%7d%2cMLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo)" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub SetMap(map As TiledMap, collisionFunction As TiledMapCollisions.CollectCollisions = Nothing)
overload: MLEM.Extended.Tiled.TiledMapCollisions.SetMap*
- uid: MLEM.Extended.Tiled.TiledMapCollisions.UpdateCollisionInfo(System.Int32,System.Int32,System.Int32)
commentId: M:MLEM.Extended.Tiled.TiledMapCollisions.UpdateCollisionInfo(System.Int32,System.Int32,System.Int32)
id: UpdateCollisionInfo(System.Int32,System.Int32,System.Int32)
parent: MLEM.Extended.Tiled.TiledMapCollisions
langs:
- csharp
- vb
name: UpdateCollisionInfo(int, int, int)
nameWithType: TiledMapCollisions.UpdateCollisionInfo(int, int, int)
fullName: MLEM.Extended.Tiled.TiledMapCollisions.UpdateCollisionInfo(int, int, int)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: UpdateCollisionInfo
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 55
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: Updates the collision info for the tile at the given position.
example: []
syntax:
content: public void UpdateCollisionInfo(int layerIndex, int x, int y)
parameters:
- id: layerIndex
type: System.Int32
description: The index of the tile's layer in <xref href="MonoGame.Extended.Tiled.TiledMap.TileLayers" data-throw-if-not-resolved="false"></xref>
- id: x
type: System.Int32
description: The tile's x coordinate
- id: y
type: System.Int32
description: The tile's y coordinate
content.vb: Public Sub UpdateCollisionInfo(layerIndex As Integer, x As Integer, y As Integer)
overload: MLEM.Extended.Tiled.TiledMapCollisions.UpdateCollisionInfo*
nameWithType.vb: TiledMapCollisions.UpdateCollisionInfo(Integer, Integer, Integer)
fullName.vb: MLEM.Extended.Tiled.TiledMapCollisions.UpdateCollisionInfo(Integer, Integer, Integer)
name.vb: UpdateCollisionInfo(Integer, Integer, Integer)
- uid: MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingTiles(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
commentId: M:MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingTiles(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
id: GetCollidingTiles(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
parent: MLEM.Extended.Tiled.TiledMapCollisions
langs:
- csharp
- vb
name: GetCollidingTiles(RectangleF, Func<TileCollisionInfo, bool>)
nameWithType: TiledMapCollisions.GetCollidingTiles(RectangleF, Func<TiledMapCollisions.TileCollisionInfo, bool>)
fullName: MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingTiles(MonoGame.Extended.RectangleF, System.Func<MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo, bool>)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetCollidingTiles
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 73
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
Returns an enumerable of tile collision infos that intersect the given area.
Optionally, a predicate can be supplied that narrows the search.
example: []
syntax:
content: public IEnumerable<TiledMapCollisions.TileCollisionInfo> GetCollidingTiles(RectangleF area, Func<TiledMapCollisions.TileCollisionInfo, bool> included = null)
parameters:
- id: area
type: MonoGame.Extended.RectangleF
description: The area to check for collisions in
- id: included
type: System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean}
description: A function that determines if a certain info should be included or not
return:
type: System.Collections.Generic.IEnumerable{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo}
description: An enumerable of collision infos for that area
content.vb: Public Function GetCollidingTiles(area As RectangleF, included As Func(Of TiledMapCollisions.TileCollisionInfo, Boolean) = Nothing) As IEnumerable(Of TiledMapCollisions.TileCollisionInfo)
overload: MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingTiles*
nameWithType.vb: TiledMapCollisions.GetCollidingTiles(RectangleF, Func(Of TiledMapCollisions.TileCollisionInfo, Boolean))
fullName.vb: MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingTiles(MonoGame.Extended.RectangleF, System.Func(Of MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo, Boolean))
name.vb: GetCollidingTiles(RectangleF, Func(Of TileCollisionInfo, Boolean))
- uid: MLEM.Extended.Tiled.TiledMapCollisions.IsColliding(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
commentId: M:MLEM.Extended.Tiled.TiledMapCollisions.IsColliding(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
id: IsColliding(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
parent: MLEM.Extended.Tiled.TiledMapCollisions
langs:
- csharp
- vb
name: IsColliding(RectangleF, Func<TileCollisionInfo, bool>)
nameWithType: TiledMapCollisions.IsColliding(RectangleF, Func<TiledMapCollisions.TileCollisionInfo, bool>)
fullName: MLEM.Extended.Tiled.TiledMapCollisions.IsColliding(MonoGame.Extended.RectangleF, System.Func<MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo, bool>)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsColliding
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 107
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
Returns whether there are any colliding tiles in the given area.
Optionally, a predicate can be supplied that narrows the search.
example: []
syntax:
content: public bool IsColliding(RectangleF area, Func<TiledMapCollisions.TileCollisionInfo, bool> included = null)
parameters:
- id: area
type: MonoGame.Extended.RectangleF
description: The area to check for collisions in
- id: included
type: System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean}
description: A function that determines if a certain info should be included or not
return:
type: System.Boolean
description: True if there are any colliders in the area, false otherwise
content.vb: Public Function IsColliding(area As RectangleF, included As Func(Of TiledMapCollisions.TileCollisionInfo, Boolean) = Nothing) As Boolean
overload: MLEM.Extended.Tiled.TiledMapCollisions.IsColliding*
nameWithType.vb: TiledMapCollisions.IsColliding(RectangleF, Func(Of TiledMapCollisions.TileCollisionInfo, Boolean))
fullName.vb: MLEM.Extended.Tiled.TiledMapCollisions.IsColliding(MonoGame.Extended.RectangleF, System.Func(Of MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo, Boolean))
name.vb: IsColliding(RectangleF, Func(Of TileCollisionInfo, Boolean))
- uid: MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingAreas(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
commentId: M:MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingAreas(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
id: GetCollidingAreas(MonoGame.Extended.RectangleF,System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean})
parent: MLEM.Extended.Tiled.TiledMapCollisions
langs:
- csharp
- vb
name: GetCollidingAreas(RectangleF, Func<TileCollisionInfo, bool>)
nameWithType: TiledMapCollisions.GetCollidingAreas(RectangleF, Func<TiledMapCollisions.TileCollisionInfo, bool>)
fullName: MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingAreas(MonoGame.Extended.RectangleF, System.Func<MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo, bool>)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetCollidingAreas
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 118
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
Returns an enumerable of all of the <xref href="MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo.Collisions" data-throw-if-not-resolved="false"></xref> of the colliding tiles in the given area.
This method is a convenience method based on <xref href="MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingTiles(MonoGame.Extended.RectangleF%2cSystem.Func%7bMLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo%2cSystem.Boolean%7d)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public IEnumerable<RectangleF> GetCollidingAreas(RectangleF area, Func<TiledMapCollisions.TileCollisionInfo, bool> included = null)
parameters:
- id: area
type: MonoGame.Extended.RectangleF
description: The area to check for collisions in
- id: included
type: System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean}
description: A function that determines if a certain info should be included or not
return:
type: System.Collections.Generic.IEnumerable{MonoGame.Extended.RectangleF}
description: An enumerable of collision rectangles for that area
content.vb: Public Function GetCollidingAreas(area As RectangleF, included As Func(Of TiledMapCollisions.TileCollisionInfo, Boolean) = Nothing) As IEnumerable(Of RectangleF)
overload: MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingAreas*
nameWithType.vb: TiledMapCollisions.GetCollidingAreas(RectangleF, Func(Of TiledMapCollisions.TileCollisionInfo, Boolean))
fullName.vb: MLEM.Extended.Tiled.TiledMapCollisions.GetCollidingAreas(MonoGame.Extended.RectangleF, System.Func(Of MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo, Boolean))
name.vb: GetCollidingAreas(RectangleF, Func(Of TileCollisionInfo, Boolean))
- uid: MLEM.Extended.Tiled.TiledMapCollisions.GetPenetrations(System.Func{MonoGame.Extended.RectangleF},System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean},System.Boolean)
commentId: M:MLEM.Extended.Tiled.TiledMapCollisions.GetPenetrations(System.Func{MonoGame.Extended.RectangleF},System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean},System.Boolean)
id: GetPenetrations(System.Func{MonoGame.Extended.RectangleF},System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean},System.Boolean)
parent: MLEM.Extended.Tiled.TiledMapCollisions
langs:
- csharp
- vb
name: GetPenetrations(Func<RectangleF>, Func<TileCollisionInfo, bool>, bool)
nameWithType: TiledMapCollisions.GetPenetrations(Func<RectangleF>, Func<TiledMapCollisions.TileCollisionInfo, bool>, bool)
fullName: MLEM.Extended.Tiled.TiledMapCollisions.GetPenetrations(System.Func<MonoGame.Extended.RectangleF>, System.Func<MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo, bool>, bool)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetPenetrations
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 134
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: >-
Returns an enumerable of normals and penetration amounts for each <xref href="MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo" data-throw-if-not-resolved="false"></xref> that intersects with the given <xref href="MonoGame.Extended.RectangleF" data-throw-if-not-resolved="false"></xref> area.
The normals and penetration amounts are based on <xref href="MLEM.Extensions.NumberExtensions.Penetrate(MLEM.Misc.RectangleF%2cMLEM.Misc.RectangleF%2cMicrosoft.Xna.Framework.Vector2%40%2cSystem.Single%40)" data-throw-if-not-resolved="false"></xref>.
Note that all x penetrations are returned before all y penetrations, which improves collision detection in sidescrolling games with gravity. Note that this behavior can be inverted using <code class="paramref">prioritizeX</code>.
example: []
syntax:
content: public IEnumerable<(Vector2, float)> GetPenetrations(Func<RectangleF> getArea, Func<TiledMapCollisions.TileCollisionInfo, bool> included = null, bool prioritizeX = true)
parameters:
- id: getArea
type: System.Func{MonoGame.Extended.RectangleF}
description: The area to penetrate
- id: included
type: System.Func{MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo,System.Boolean}
description: A function that determines if a certain info should be included or not
- id: prioritizeX
type: System.Boolean
description: Whether all x penetrations should be prioritized (returned first). If this is false, all y penetrations are prioritized instead.
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{Microsoft.Xna.Framework.Vector2,System.Single}}
description: A set of normals and penetration amounts
content.vb: Public Function GetPenetrations(getArea As Func(Of RectangleF), included As Func(Of TiledMapCollisions.TileCollisionInfo, Boolean) = Nothing, prioritizeX As Boolean = True) As IEnumerable(Of (Vector2, Single))
overload: MLEM.Extended.Tiled.TiledMapCollisions.GetPenetrations*
nameWithType.vb: TiledMapCollisions.GetPenetrations(Func(Of RectangleF), Func(Of TiledMapCollisions.TileCollisionInfo, Boolean), Boolean)
fullName.vb: MLEM.Extended.Tiled.TiledMapCollisions.GetPenetrations(System.Func(Of MonoGame.Extended.RectangleF), System.Func(Of MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo, Boolean), Boolean)
name.vb: GetPenetrations(Func(Of RectangleF), Func(Of TileCollisionInfo, Boolean), Boolean)
- uid: MLEM.Extended.Tiled.TiledMapCollisions.DefaultCollectCollisions(System.Collections.Generic.List{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo)
commentId: M:MLEM.Extended.Tiled.TiledMapCollisions.DefaultCollectCollisions(System.Collections.Generic.List{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo)
id: DefaultCollectCollisions(System.Collections.Generic.List{MonoGame.Extended.RectangleF},MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo)
parent: MLEM.Extended.Tiled.TiledMapCollisions
langs:
- csharp
- vb
name: DefaultCollectCollisions(List<RectangleF>, TileCollisionInfo)
nameWithType: TiledMapCollisions.DefaultCollectCollisions(List<RectangleF>, TiledMapCollisions.TileCollisionInfo)
fullName: MLEM.Extended.Tiled.TiledMapCollisions.DefaultCollectCollisions(System.Collections.Generic.List<MonoGame.Extended.RectangleF>, MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo)
type: Method
source:
remote:
path: MLEM.Extended/Tiled/TiledMapCollisions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: DefaultCollectCollisions
path: ../MLEM.Extended/Tiled/TiledMapCollisions.cs
startLine: 150
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Tiled
summary: The default implementation of <xref href="MLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions" data-throw-if-not-resolved="false"></xref> which is used by <xref href="MLEM.Extended.Tiled.TiledMapCollisions.SetMap(MonoGame.Extended.Tiled.TiledMap%2cMLEM.Extended.Tiled.TiledMapCollisions.CollectCollisions)" data-throw-if-not-resolved="false"></xref> if no custom collision collection function is passed
example: []
syntax:
content: public static void DefaultCollectCollisions(List<RectangleF> collisions, TiledMapCollisions.TileCollisionInfo tile)
parameters:
- id: collisions
type: System.Collections.Generic.List{MonoGame.Extended.RectangleF}
description: The list of collisions to add to
- id: tile
type: MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo
description: The tile's collision information
content.vb: Public Shared Sub DefaultCollectCollisions(collisions As List(Of RectangleF), tile As TiledMapCollisions.TileCollisionInfo)
overload: MLEM.Extended.Tiled.TiledMapCollisions.DefaultCollectCollisions*
nameWithType.vb: TiledMapCollisions.DefaultCollectCollisions(List(Of RectangleF), TiledMapCollisions.TileCollisionInfo)
fullName.vb: MLEM.Extended.Tiled.TiledMapCollisions.DefaultCollectCollisions(System.Collections.Generic.List(Of MonoGame.Extended.RectangleF), MLEM.Extended.Tiled.TiledMapCollisions.TileCollisionInfo)
name.vb: DefaultCollectCollisions(List(Of RectangleF), TileCollisionInfo)
references:
- uid: MLEM.Extended.Tiled
commentId: N:MLEM.Extended.Tiled
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definition: System.Collections.Generic.List`1
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
name: List<RectangleF>
nameWithType: List<RectangleF>
fullName: System.Collections.Generic.List<MonoGame.Extended.RectangleF>
nameWithType.vb: List(Of RectangleF)
fullName.vb: System.Collections.Generic.List(Of MonoGame.Extended.RectangleF)
name.vb: List(Of RectangleF)
spec.csharp:
- uid: System.Collections.Generic.List`1
name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: <
- uid: MonoGame.Extended.RectangleF
name: RectangleF
isExternal: true
- name: '>'
spec.vb:
- uid: System.Collections.Generic.List`1
name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: (
- name: Of
- name: " "
- uid: MonoGame.Extended.RectangleF
name: RectangleF
isExternal: true
- name: )
- uid: System.Collections.Generic.List`1
commentId: T:System.Collections.Generic.List`1
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
name: List<T>
nameWithType: List<T>
fullName: System.Collections.Generic.List<T>
nameWithType.vb: List(Of T)
fullName.vb: System.Collections.Generic.List(Of T)
name.vb: List(Of T)
spec.csharp:
- uid: System.Collections.Generic.List`1
name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: <
- name: T
- name: '>'
spec.vb:
- uid: System.Collections.Generic.List`1
name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: (
- name: Of
- name: " "
- name: T
- name: )