mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
851 lines
33 KiB
YAML
Generated
851 lines
33 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Graphics.SpriteBatchContext
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commentId: T:MLEM.Graphics.SpriteBatchContext
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id: SpriteBatchContext
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parent: MLEM.Graphics
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children:
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- MLEM.Graphics.SpriteBatchContext.#ctor(Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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- MLEM.Graphics.SpriteBatchContext.BlendState
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- MLEM.Graphics.SpriteBatchContext.Current(Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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- MLEM.Graphics.SpriteBatchContext.DepthStencilState
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- MLEM.Graphics.SpriteBatchContext.Effect
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- MLEM.Graphics.SpriteBatchContext.RasterizerState
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- MLEM.Graphics.SpriteBatchContext.SamplerState
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- MLEM.Graphics.SpriteBatchContext.SortMode
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- MLEM.Graphics.SpriteBatchContext.TransformMatrix
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langs:
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- csharp
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- vb
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name: SpriteBatchContext
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nameWithType: SpriteBatchContext
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fullName: MLEM.Graphics.SpriteBatchContext
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type: Struct
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: SpriteBatchContext
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 8
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: >-
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A sprite batch context is a set of information for a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> to use, which encapsulates all of the information usually passed directly to <code>SpriteBatch.Begin</code>.
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To use a sprite batch context effectively, the extension methods in <xref href="MLEM.Graphics.SpriteBatchContextExtensions" data-throw-if-not-resolved="false"></xref> should be used.
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example: []
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syntax:
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content: public struct SpriteBatchContext
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content.vb: Public Structure SpriteBatchContext
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inheritedMembers:
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- System.ValueType.Equals(System.Object)
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- System.ValueType.GetHashCode
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- System.ValueType.ToString
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.GetType
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- uid: MLEM.Graphics.SpriteBatchContext.SortMode
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commentId: F:MLEM.Graphics.SpriteBatchContext.SortMode
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id: SortMode
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: SortMode
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nameWithType: SpriteBatchContext.SortMode
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fullName: MLEM.Graphics.SpriteBatchContext.SortMode
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type: Field
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: SortMode
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 13
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: The drawing order for sprite and text drawing.
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example: []
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syntax:
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content: public SpriteSortMode SortMode
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return:
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type: Microsoft.Xna.Framework.Graphics.SpriteSortMode
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content.vb: Public SortMode As SpriteSortMode
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- uid: MLEM.Graphics.SpriteBatchContext.BlendState
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commentId: F:MLEM.Graphics.SpriteBatchContext.BlendState
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id: BlendState
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: BlendState
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nameWithType: SpriteBatchContext.BlendState
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fullName: MLEM.Graphics.SpriteBatchContext.BlendState
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type: Field
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: BlendState
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 17
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: State of the blending.
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example: []
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syntax:
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content: public BlendState BlendState
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return:
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type: Microsoft.Xna.Framework.Graphics.BlendState
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content.vb: Public BlendState As BlendState
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- uid: MLEM.Graphics.SpriteBatchContext.SamplerState
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commentId: F:MLEM.Graphics.SpriteBatchContext.SamplerState
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id: SamplerState
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: SamplerState
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nameWithType: SpriteBatchContext.SamplerState
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fullName: MLEM.Graphics.SpriteBatchContext.SamplerState
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type: Field
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: SamplerState
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 21
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: State of the sampler.
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example: []
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syntax:
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content: public SamplerState SamplerState
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return:
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type: Microsoft.Xna.Framework.Graphics.SamplerState
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content.vb: Public SamplerState As SamplerState
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- uid: MLEM.Graphics.SpriteBatchContext.DepthStencilState
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commentId: F:MLEM.Graphics.SpriteBatchContext.DepthStencilState
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id: DepthStencilState
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: DepthStencilState
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nameWithType: SpriteBatchContext.DepthStencilState
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fullName: MLEM.Graphics.SpriteBatchContext.DepthStencilState
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type: Field
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: DepthStencilState
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 25
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: State of the depth-stencil buffer.
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example: []
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syntax:
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content: public DepthStencilState DepthStencilState
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return:
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type: Microsoft.Xna.Framework.Graphics.DepthStencilState
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content.vb: Public DepthStencilState As DepthStencilState
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- uid: MLEM.Graphics.SpriteBatchContext.RasterizerState
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commentId: F:MLEM.Graphics.SpriteBatchContext.RasterizerState
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id: RasterizerState
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: RasterizerState
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nameWithType: SpriteBatchContext.RasterizerState
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fullName: MLEM.Graphics.SpriteBatchContext.RasterizerState
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type: Field
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: RasterizerState
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 29
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: State of the rasterization.
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example: []
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syntax:
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content: public RasterizerState RasterizerState
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return:
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type: Microsoft.Xna.Framework.Graphics.RasterizerState
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content.vb: Public RasterizerState As RasterizerState
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- uid: MLEM.Graphics.SpriteBatchContext.Effect
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commentId: F:MLEM.Graphics.SpriteBatchContext.Effect
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id: Effect
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: Effect
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nameWithType: SpriteBatchContext.Effect
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fullName: MLEM.Graphics.SpriteBatchContext.Effect
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type: Field
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Effect
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 33
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: A custom <xref href="Microsoft.Xna.Framework.Graphics.Effect" data-throw-if-not-resolved="false"></xref> to override the default sprite effect.
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example: []
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syntax:
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content: public Effect Effect
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return:
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type: Microsoft.Xna.Framework.Graphics.Effect
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content.vb: Public Effect As Effect
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- uid: MLEM.Graphics.SpriteBatchContext.TransformMatrix
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commentId: F:MLEM.Graphics.SpriteBatchContext.TransformMatrix
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id: TransformMatrix
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: TransformMatrix
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nameWithType: SpriteBatchContext.TransformMatrix
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fullName: MLEM.Graphics.SpriteBatchContext.TransformMatrix
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type: Field
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: TransformMatrix
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 37
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: An optional matrix used to transform the sprite geometry.
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example: []
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syntax:
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content: public Matrix TransformMatrix
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return:
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type: Microsoft.Xna.Framework.Matrix
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content.vb: Public TransformMatrix As Matrix
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- uid: MLEM.Graphics.SpriteBatchContext.#ctor(Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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commentId: M:MLEM.Graphics.SpriteBatchContext.#ctor(Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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id: '#ctor(Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.BlendState,Microsoft.Xna.Framework.Graphics.SamplerState,Microsoft.Xna.Framework.Graphics.DepthStencilState,Microsoft.Xna.Framework.Graphics.RasterizerState,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})'
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: SpriteBatchContext(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
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nameWithType: SpriteBatchContext.SpriteBatchContext(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
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fullName: MLEM.Graphics.SpriteBatchContext.SpriteBatchContext(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?)
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type: Constructor
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: .ctor
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 49
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: Creates a new sprite batch context with the given parameters.
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example: []
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syntax:
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content: public SpriteBatchContext(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState blendState = null, SamplerState samplerState = null, DepthStencilState depthStencilState = null, RasterizerState rasterizerState = null, Effect effect = null, Matrix? transformMatrix = null)
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parameters:
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- id: sortMode
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type: Microsoft.Xna.Framework.Graphics.SpriteSortMode
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description: The drawing order for sprite and text drawing. <xref href="Microsoft.Xna.Framework.Graphics.SpriteSortMode.Deferred" data-throw-if-not-resolved="false"></xref> by default.
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- id: blendState
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type: Microsoft.Xna.Framework.Graphics.BlendState
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description: State of the blending. Uses <xref href="Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend" data-throw-if-not-resolved="false"></xref> if null.
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- id: samplerState
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type: Microsoft.Xna.Framework.Graphics.SamplerState
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description: State of the sampler. Uses <xref href="Microsoft.Xna.Framework.Graphics.SamplerState.LinearClamp" data-throw-if-not-resolved="false"></xref> if null.
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- id: depthStencilState
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type: Microsoft.Xna.Framework.Graphics.DepthStencilState
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description: State of the depth-stencil buffer. Uses <xref href="Microsoft.Xna.Framework.Graphics.DepthStencilState.None" data-throw-if-not-resolved="false"></xref> if null.
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- id: rasterizerState
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type: Microsoft.Xna.Framework.Graphics.RasterizerState
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description: State of the rasterization. Uses <xref href="Microsoft.Xna.Framework.Graphics.RasterizerState.CullCounterClockwise" data-throw-if-not-resolved="false"></xref> if null.
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- id: effect
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type: Microsoft.Xna.Framework.Graphics.Effect
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description: A custom <xref href="Microsoft.Xna.Framework.Graphics.Effect" data-throw-if-not-resolved="false"></xref> to override the default sprite effect.
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- id: transformMatrix
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type: System.Nullable{Microsoft.Xna.Framework.Matrix}
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description: An optional matrix used to transform the sprite geometry. Uses <xref href="Microsoft.Xna.Framework.Matrix.Identity" data-throw-if-not-resolved="false"></xref> if null.
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content.vb: Public Sub New(sortMode As SpriteSortMode = SpriteSortMode.Deferred, blendState As BlendState = Nothing, samplerState As SamplerState = Nothing, depthStencilState As DepthStencilState = Nothing, rasterizerState As RasterizerState = Nothing, effect As Effect = Nothing, transformMatrix As Matrix? = Nothing)
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overload: MLEM.Graphics.SpriteBatchContext.#ctor*
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nameWithType.vb: SpriteBatchContext.New(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
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fullName.vb: MLEM.Graphics.SpriteBatchContext.New(Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.BlendState, Microsoft.Xna.Framework.Graphics.SamplerState, Microsoft.Xna.Framework.Graphics.DepthStencilState, Microsoft.Xna.Framework.Graphics.RasterizerState, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?)
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name.vb: New(SpriteSortMode, BlendState, SamplerState, DepthStencilState, RasterizerState, Effect, Matrix?)
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- uid: MLEM.Graphics.SpriteBatchContext.Current(Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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commentId: M:MLEM.Graphics.SpriteBatchContext.Current(Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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id: Current(Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Graphics.SpriteSortMode,Microsoft.Xna.Framework.Graphics.Effect,System.Nullable{Microsoft.Xna.Framework.Matrix})
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parent: MLEM.Graphics.SpriteBatchContext
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langs:
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- csharp
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- vb
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name: Current(GraphicsDevice, SpriteSortMode, Effect, Matrix?)
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nameWithType: SpriteBatchContext.Current(GraphicsDevice, SpriteSortMode, Effect, Matrix?)
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fullName: MLEM.Graphics.SpriteBatchContext.Current(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Microsoft.Xna.Framework.Graphics.SpriteSortMode, Microsoft.Xna.Framework.Graphics.Effect, Microsoft.Xna.Framework.Matrix?)
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type: Method
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source:
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remote:
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path: MLEM/Graphics/SpriteBatchContext.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Current
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path: ../MLEM/Graphics/SpriteBatchContext.cs
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startLine: 68
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assemblies:
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- MLEM
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namespace: MLEM.Graphics
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summary: >-
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Creates a new sprite batch context from the passed <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice" data-throw-if-not-resolved="false"></xref>'s current information.
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This can be useful to retrieve some information about drawing right after a <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch.End" data-throw-if-not-resolved="false"></xref> call has occured.
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example: []
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syntax:
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content: public static SpriteBatchContext Current(GraphicsDevice device, SpriteSortMode sortMode = SpriteSortMode.Deferred, Effect effect = null, Matrix? transformMatrix = null)
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parameters:
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- id: device
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type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
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description: The graphics device to query data from.
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- id: sortMode
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type: Microsoft.Xna.Framework.Graphics.SpriteSortMode
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description: The drawing order for sprite and text drawing. <xref href="Microsoft.Xna.Framework.Graphics.SpriteSortMode.Deferred" data-throw-if-not-resolved="false"></xref> by default.
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- id: effect
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type: Microsoft.Xna.Framework.Graphics.Effect
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description: A custom <xref href="Microsoft.Xna.Framework.Graphics.Effect" data-throw-if-not-resolved="false"></xref> to override the default sprite effect.
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- id: transformMatrix
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type: System.Nullable{Microsoft.Xna.Framework.Matrix}
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description: An optional matrix used to transform the sprite geometry. Uses <xref href="Microsoft.Xna.Framework.Matrix.Identity" data-throw-if-not-resolved="false"></xref> if null.
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return:
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type: MLEM.Graphics.SpriteBatchContext
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description: A new sprite batch context from the <code class="paramref">device</code>'s current information.
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content.vb: Public Shared Function Current(device As GraphicsDevice, sortMode As SpriteSortMode = SpriteSortMode.Deferred, effect As Effect = Nothing, transformMatrix As Matrix? = Nothing) As SpriteBatchContext
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overload: MLEM.Graphics.SpriteBatchContext.Current*
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references:
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- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
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commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch
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parent: Microsoft.Xna.Framework.Graphics
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isExternal: true
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name: SpriteBatch
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nameWithType: SpriteBatch
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fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch
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- uid: MLEM.Graphics.SpriteBatchContextExtensions
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commentId: T:MLEM.Graphics.SpriteBatchContextExtensions
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parent: MLEM.Graphics
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href: MLEM.Graphics.SpriteBatchContextExtensions.html
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name: SpriteBatchContextExtensions
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nameWithType: SpriteBatchContextExtensions
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fullName: MLEM.Graphics.SpriteBatchContextExtensions
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- uid: MLEM.Graphics
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commentId: N:MLEM.Graphics
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href: MLEM.html
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name: MLEM.Graphics
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nameWithType: MLEM.Graphics
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fullName: MLEM.Graphics
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spec.csharp:
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- uid: MLEM
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name: MLEM
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href: MLEM.html
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- name: .
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- uid: MLEM.Graphics
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name: Graphics
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href: MLEM.Graphics.html
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spec.vb:
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- uid: MLEM
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name: MLEM
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href: MLEM.html
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- name: .
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- uid: MLEM.Graphics
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name: Graphics
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href: MLEM.Graphics.html
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- uid: System.ValueType.Equals(System.Object)
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commentId: M:System.ValueType.Equals(System.Object)
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parent: System.ValueType
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|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
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name: Equals(object)
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nameWithType: ValueType.Equals(object)
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|
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|
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|
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|
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|
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