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MLEM/Docs/api/MLEM.Textures.TextureRegionExtensions.yml

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YAML
Generated

### YamlMime:ManagedReference
items:
- uid: MLEM.Textures.TextureRegionExtensions
commentId: T:MLEM.Textures.TextureRegionExtensions
id: TextureRegionExtensions
parent: MLEM.Textures
children:
- MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
- MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
- MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
- MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
langs:
- csharp
- vb
name: TextureRegionExtensions
nameWithType: TextureRegionExtensions
fullName: MLEM.Textures.TextureRegionExtensions
type: Class
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: TextureRegionExtensions
path: ../MLEM/Textures/TextureRegion.cs
startLine: 145
assemblies:
- MLEM
namespace: MLEM.Textures
summary: This class provides a set of extension methods for dealing with <xref href="MLEM.Textures.TextureRegion" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public static class TextureRegionExtensions
content.vb: Public Module TextureRegionExtensions
inheritance:
- System.Object
inheritedMembers:
- System.Object.ToString
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- uid: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, TextureRegion, Vector2, Color, float, Vector2, Vector2, SpriteEffects, float)
nameWithType: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Vector2, Color, float, Vector2, Vector2, SpriteEffects, float)
fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 148
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: scale
type: Microsoft.Xna.Framework.Vector2
description: A scaling of this sprite.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, position As Vector2, color As Color, rotation As Single, origin As Vector2, scale As Vector2, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
nameWithType.vb: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Draw(SpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single)
- uid: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, TextureRegion, Vector2, Color, float, Vector2, float, SpriteEffects, float)
nameWithType: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Vector2, Color, float, Vector2, float, SpriteEffects, float)
fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 153
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: scale
type: System.Single
description: A scaling of this sprite.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, position As Vector2, color As Color, rotation As Single, origin As Vector2, scale As Single, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
nameWithType.vb: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single)
fullName.vb: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Draw(SpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single)
- uid: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, TextureRegion, Rectangle, Color, float, Vector2, SpriteEffects, float)
nameWithType: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Rectangle, Color, float, Vector2, SpriteEffects, float)
fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 158
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, destinationRectangle As Rectangle, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
nameWithType.vb: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Rectangle, Color, Single, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Draw(SpriteBatch, TextureRegion, Rectangle, Color, Single, Vector2, SpriteEffects, Single)
- uid: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, TextureRegion, RectangleF, Color, float, Vector2, SpriteEffects, float)
nameWithType: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, RectangleF, Color, float, Vector2, SpriteEffects, float)
fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 163
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, RectangleF destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: destinationRectangle
type: MLEM.Maths.RectangleF
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, destinationRectangle As RectangleF, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
nameWithType.vb: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, RectangleF, Color, Single, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Draw(SpriteBatch, TextureRegion, RectangleF, Color, Single, Vector2, SpriteEffects, Single)
- uid: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, TextureRegion, Vector2, Color)
nameWithType: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Vector2, Color)
fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 168
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, position As Vector2, color As Color)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
- uid: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, TextureRegion, Rectangle, Color)
nameWithType: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Rectangle, Color)
fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 173
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, destinationRectangle As Rectangle, color As Color)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
- uid: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, TextureRegion, RectangleF, Color)
nameWithType: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, RectangleF, Color)
fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 178
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, RectangleF destinationRectangle, Color color)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: destinationRectangle
type: MLEM.Maths.RectangleF
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, destinationRectangle As RectangleF, color As Color)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
- uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Add(StaticSpriteBatch, TextureRegion, Vector2, Color, float, Vector2, Vector2, SpriteEffects, float)
nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Vector2, Color, float, Vector2, Vector2, SpriteEffects, float)
fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Textures/TextureRegion.cs
startLine: 183
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
example: []
syntax:
content: public static StaticSpriteBatch.Item Add(this StaticSpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: scale
type: Microsoft.Xna.Framework.Vector2
description: A scaling of this sprite.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
content.vb: Public Shared Function Add(batch As StaticSpriteBatch, texture As TextureRegion, position As Vector2, color As Color, rotation As Single, origin As Vector2, scale As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
overload: MLEM.Textures.TextureRegionExtensions.Add*
nameWithType.vb: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Add(StaticSpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single)
- uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Add(StaticSpriteBatch, TextureRegion, Vector2, Color, float, Vector2, float, SpriteEffects, float)
nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Vector2, Color, float, Vector2, float, SpriteEffects, float)
fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Textures/TextureRegion.cs
startLine: 188
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
example: []
syntax:
content: public static StaticSpriteBatch.Item Add(this StaticSpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: scale
type: System.Single
description: A scaling of this sprite.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
content.vb: Public Shared Function Add(batch As StaticSpriteBatch, texture As TextureRegion, position As Vector2, color As Color, rotation As Single, origin As Vector2, scale As Single, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
overload: MLEM.Textures.TextureRegionExtensions.Add*
nameWithType.vb: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single)
fullName.vb: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Add(StaticSpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single)
- uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Add(StaticSpriteBatch, TextureRegion, Rectangle, Color, float, Vector2, SpriteEffects, float)
nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Rectangle, Color, float, Vector2, SpriteEffects, float)
fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Textures/TextureRegion.cs
startLine: 193
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
example: []
syntax:
content: public static StaticSpriteBatch.Item Add(this StaticSpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
content.vb: Public Shared Function Add(batch As StaticSpriteBatch, texture As TextureRegion, destinationRectangle As Rectangle, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
overload: MLEM.Textures.TextureRegionExtensions.Add*
nameWithType.vb: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Rectangle, Color, Single, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Add(StaticSpriteBatch, TextureRegion, Rectangle, Color, Single, Vector2, SpriteEffects, Single)
- uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Add(StaticSpriteBatch, TextureRegion, RectangleF, Color, float, Vector2, SpriteEffects, float)
nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, RectangleF, Color, float, Vector2, SpriteEffects, float)
fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Textures/TextureRegion.cs
startLine: 198
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
example: []
syntax:
content: public static StaticSpriteBatch.Item Add(this StaticSpriteBatch batch, TextureRegion texture, RectangleF destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: destinationRectangle
type: MLEM.Maths.RectangleF
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
content.vb: Public Shared Function Add(batch As StaticSpriteBatch, texture As TextureRegion, destinationRectangle As RectangleF, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single) As StaticSpriteBatch.Item
overload: MLEM.Textures.TextureRegionExtensions.Add*
nameWithType.vb: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, RectangleF, Color, Single, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Add(StaticSpriteBatch, TextureRegion, RectangleF, Color, Single, Vector2, SpriteEffects, Single)
- uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
id: Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Add(StaticSpriteBatch, TextureRegion, Vector2, Color)
nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Vector2, Color)
fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Textures/TextureRegion.cs
startLine: 203
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
example: []
syntax:
content: public static StaticSpriteBatch.Item Add(this StaticSpriteBatch batch, TextureRegion texture, Vector2 position, Color color)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The drawing location on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
content.vb: Public Shared Function Add(batch As StaticSpriteBatch, texture As TextureRegion, position As Vector2, color As Color) As StaticSpriteBatch.Item
overload: MLEM.Textures.TextureRegionExtensions.Add*
- uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
id: Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Add(StaticSpriteBatch, TextureRegion, Rectangle, Color)
nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, Rectangle, Color)
fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Textures/TextureRegion.cs
startLine: 208
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
example: []
syntax:
content: public static StaticSpriteBatch.Item Add(this StaticSpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
content.vb: Public Shared Function Add(batch As StaticSpriteBatch, texture As TextureRegion, destinationRectangle As Rectangle, color As Color) As StaticSpriteBatch.Item
overload: MLEM.Textures.TextureRegionExtensions.Add*
- uid: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
id: Add(MLEM.Graphics.StaticSpriteBatch,MLEM.Textures.TextureRegion,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
- csharp
- vb
name: Add(StaticSpriteBatch, TextureRegion, RectangleF, Color)
nameWithType: TextureRegionExtensions.Add(StaticSpriteBatch, TextureRegion, RectangleF, Color)
fullName: MLEM.Textures.TextureRegionExtensions.Add(MLEM.Graphics.StaticSpriteBatch, MLEM.Textures.TextureRegion, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Add
path: ../MLEM/Textures/TextureRegion.cs
startLine: 213
assemblies:
- MLEM
namespace: MLEM.Textures
summary: >-
Adds an item to this batch.
Note that this batch needs to currently be batching, meaning <xref href="MLEM.Graphics.StaticSpriteBatch.BeginBatch(System.Nullable%7bMicrosoft.Xna.Framework.Graphics.SpriteSortMode%7d)" data-throw-if-not-resolved="false"></xref> has to have been called previously.
example: []
syntax:
content: public static StaticSpriteBatch.Item Add(this StaticSpriteBatch batch, TextureRegion texture, RectangleF destinationRectangle, Color color)
parameters:
- id: batch
type: MLEM.Graphics.StaticSpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
description: A texture.
- id: destinationRectangle
type: MLEM.Maths.RectangleF
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
return:
type: MLEM.Graphics.StaticSpriteBatch.Item
description: The <xref href="MLEM.Graphics.StaticSpriteBatch.Item" data-throw-if-not-resolved="false"></xref> that was created from the added data
content.vb: Public Shared Function Add(batch As StaticSpriteBatch, texture As TextureRegion, destinationRectangle As RectangleF, color As Color) As StaticSpriteBatch.Item
overload: MLEM.Textures.TextureRegionExtensions.Add*
references:
- uid: MLEM.Textures.TextureRegion
commentId: T:MLEM.Textures.TextureRegion
parent: MLEM.Textures
href: MLEM.Textures.TextureRegion.html
name: TextureRegion
nameWithType: TextureRegion
fullName: MLEM.Textures.TextureRegion
- uid: MLEM.Textures
commentId: N:MLEM.Textures
href: MLEM.html
name: MLEM.Textures
nameWithType: MLEM.Textures
fullName: MLEM.Textures
spec.csharp:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Textures
name: Textures
href: MLEM.Textures.html
spec.vb:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Textures
name: Textures
href: MLEM.Textures.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.ToString
commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
name: ToString()
nameWithType: object.ToString()
fullName: object.ToString()
nameWithType.vb: Object.ToString()
fullName.vb: Object.ToString()
spec.csharp:
- uid: System.Object.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
- name: (
- name: )
spec.vb:
- uid: System.Object.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
- name: (
- name: )
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
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