mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-16 10:53:11 +01:00
56 lines
No EOL
2.6 KiB
C#
56 lines
No EOL
2.6 KiB
C#
using System.Collections.Generic;
|
|
using System.Text;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MLEM.Extended.Extensions;
|
|
using MLEM.Font;
|
|
using MonoGame.Extended.BitmapFonts;
|
|
|
|
namespace MLEM.Extended.Font {
|
|
public class GenericBitmapFont : GenericFont {
|
|
|
|
public readonly BitmapFont Font;
|
|
public override GenericFont Bold { get; }
|
|
public override GenericFont Italic { get; }
|
|
public override float LineHeight => this.Font.LineHeight;
|
|
|
|
public GenericBitmapFont(BitmapFont font, BitmapFont bold = null, BitmapFont italic = null) {
|
|
this.Font = font;
|
|
this.Bold = bold != null ? new GenericBitmapFont(bold) : this;
|
|
this.Italic = italic != null ? new GenericBitmapFont(italic) : this;
|
|
}
|
|
|
|
public override Vector2 MeasureString(string text) {
|
|
return this.Font.MeasureString(text);
|
|
}
|
|
|
|
public override Vector2 MeasureString(StringBuilder text) {
|
|
return this.Font.MeasureString(text);
|
|
}
|
|
|
|
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
|
|
batch.DrawString(this.Font, text, position, color);
|
|
}
|
|
|
|
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
|
|
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
|
|
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
|
|
batch.DrawString(this.Font, text, position, color);
|
|
}
|
|
|
|
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
|
|
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
|
|
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
|
|
}
|
|
|
|
}
|
|
} |