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45 lines
2.2 KiB
C#
45 lines
2.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace MLEM.Input {
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/// <summary>
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/// A set of extension methods for dealing with <see cref="GamePad"/>, <see cref="GamePadState"/> and <see cref="Buttons"/>.
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/// </summary>
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public static class GamepadExtensions {
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/// <summary>
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/// Returns the given <see cref="Buttons"/>'s value as an analog value between 0 and 1, where 1 is fully down and 0 is not down at all.
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/// For non-analog buttons, like <see cref="Buttons.X"/> or <see cref="Buttons.Start"/>, only 0 and 1 will be returned and no inbetween values are possible.
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/// </summary>
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/// <param name="state">The gamepad state to query.</param>
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/// <param name="button">The button to query.</param>
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/// <returns>The button's state as an analog value.</returns>
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public static float GetAnalogValue(this GamePadState state, Buttons button) {
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switch (button) {
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case Buttons.LeftThumbstickDown:
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return -MathHelper.Clamp(state.ThumbSticks.Left.Y, -1, 0);
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case Buttons.LeftThumbstickUp:
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return MathHelper.Clamp(state.ThumbSticks.Left.Y, 0, 1);
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case Buttons.LeftThumbstickLeft:
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return -MathHelper.Clamp(state.ThumbSticks.Left.X, -1, 0);
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case Buttons.LeftThumbstickRight:
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return MathHelper.Clamp(state.ThumbSticks.Left.X, 0, 1);
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case Buttons.RightTrigger:
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return state.Triggers.Right;
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case Buttons.LeftTrigger:
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return state.Triggers.Left;
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case Buttons.RightThumbstickDown:
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return -MathHelper.Clamp(state.ThumbSticks.Right.Y, -1, 0);
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case Buttons.RightThumbstickUp:
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return MathHelper.Clamp(state.ThumbSticks.Right.Y, 0, 1);
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case Buttons.RightThumbstickLeft:
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return -MathHelper.Clamp(state.ThumbSticks.Right.X, -1, 0);
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case Buttons.RightThumbstickRight:
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return MathHelper.Clamp(state.ThumbSticks.Right.X, 0, 1);
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default:
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return state.IsButtonDown(button) ? 1 : 0;
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}
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}
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}
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}
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