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MLEM/Docs/api/MLEM.Animations.SpriteAnimation.yml
2020-05-21 01:08:36 +02:00

1306 lines
40 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: MLEM.Animations.SpriteAnimation
commentId: T:MLEM.Animations.SpriteAnimation
id: SpriteAnimation
parent: MLEM.Animations
children:
- MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
- MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
- MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
- MLEM.Animations.SpriteAnimation.CurrentFrame
- MLEM.Animations.SpriteAnimation.CurrentRegion
- MLEM.Animations.SpriteAnimation.IsFinished
- MLEM.Animations.SpriteAnimation.IsLooping
- MLEM.Animations.SpriteAnimation.IsPaused
- MLEM.Animations.SpriteAnimation.Item(System.Int32)
- MLEM.Animations.SpriteAnimation.Name
- MLEM.Animations.SpriteAnimation.OnCompleted
- MLEM.Animations.SpriteAnimation.Restart
- MLEM.Animations.SpriteAnimation.SpeedMultiplier
- MLEM.Animations.SpriteAnimation.TimeIntoAnimation
- MLEM.Animations.SpriteAnimation.TotalTime
- MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: SpriteAnimation
nameWithType: SpriteAnimation
fullName: MLEM.Animations.SpriteAnimation
type: Class
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: SpriteAnimation
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 10
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nA sprite animation that allows for any number of frames that each last any number of seconds\n"
example: []
syntax:
content: 'public class SpriteAnimation : GenericDataHolder'
content.vb: >-
Public Class SpriteAnimation
Inherits GenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
inheritedMembers:
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: MLEM.Animations.SpriteAnimation.Item(System.Int32)
commentId: P:MLEM.Animations.SpriteAnimation.Item(System.Int32)
id: Item(System.Int32)
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: Item[Int32]
nameWithType: SpriteAnimation.Item[Int32]
fullName: MLEM.Animations.SpriteAnimation.Item[System.Int32]
type: Property
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: this[]
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 18
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nReturns the <xref href=\"MLEM.Animations.AnimationFrame\" data-throw-if-not-resolved=\"false\"></xref> at the given index.\nIndex ordering is based on the order that animation frames were added in.\n"
example: []
syntax:
content: public AnimationFrame this[int index] { get; }
parameters:
- id: index
type: System.Int32
description: The index in the list of animation frames
return:
type: MLEM.Animations.AnimationFrame
content.vb: Public ReadOnly Property Item(index As Integer) As AnimationFrame
overload: MLEM.Animations.SpriteAnimation.Item*
nameWithType.vb: SpriteAnimation.Item(Int32)
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
fullName.vb: MLEM.Animations.SpriteAnimation.Item(System.Int32)
name.vb: Item(Int32)
- uid: MLEM.Animations.SpriteAnimation.CurrentFrame
commentId: P:MLEM.Animations.SpriteAnimation.CurrentFrame
id: CurrentFrame
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: CurrentFrame
nameWithType: SpriteAnimation.CurrentFrame
fullName: MLEM.Animations.SpriteAnimation.CurrentFrame
type: Property
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: CurrentFrame
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 22
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nThe frame that the animation is currently on.\n"
example: []
syntax:
content: public AnimationFrame CurrentFrame { get; }
parameters: []
return:
type: MLEM.Animations.AnimationFrame
content.vb: Public ReadOnly Property CurrentFrame As AnimationFrame
overload: MLEM.Animations.SpriteAnimation.CurrentFrame*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Animations.SpriteAnimation.CurrentRegion
commentId: P:MLEM.Animations.SpriteAnimation.CurrentRegion
id: CurrentRegion
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: CurrentRegion
nameWithType: SpriteAnimation.CurrentRegion
fullName: MLEM.Animations.SpriteAnimation.CurrentRegion
type: Property
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: CurrentRegion
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 40
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nThe texture region that the animation&apos;s <xref href=\"MLEM.Animations.SpriteAnimation.CurrentFrame\" data-throw-if-not-resolved=\"false\"></xref> has\n"
example: []
syntax:
content: public TextureRegion CurrentRegion { get; }
parameters: []
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Property CurrentRegion As TextureRegion
overload: MLEM.Animations.SpriteAnimation.CurrentRegion*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Animations.SpriteAnimation.TotalTime
commentId: F:MLEM.Animations.SpriteAnimation.TotalTime
id: TotalTime
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: TotalTime
nameWithType: SpriteAnimation.TotalTime
fullName: MLEM.Animations.SpriteAnimation.TotalTime
type: Field
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: TotalTime
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 45
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nThe total amount of time that this animation has.\nThis is auatomatically calculated based on the frame time of each frame.\n"
example: []
syntax:
content: public readonly double TotalTime
return:
type: System.Double
content.vb: Public ReadOnly TotalTime As Double
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Animations.SpriteAnimation.TimeIntoAnimation
commentId: P:MLEM.Animations.SpriteAnimation.TimeIntoAnimation
id: TimeIntoAnimation
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: TimeIntoAnimation
nameWithType: SpriteAnimation.TimeIntoAnimation
fullName: MLEM.Animations.SpriteAnimation.TimeIntoAnimation
type: Property
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: TimeIntoAnimation
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 50
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nThe amount of seconds that the animation has been going on for.\nIf <xref href=\"MLEM.Animations.SpriteAnimation.TotalTime\" data-throw-if-not-resolved=\"false\"></xref> is reached, this value resets to 0.\n"
example: []
syntax:
content: public double TimeIntoAnimation { get; }
parameters: []
return:
type: System.Double
content.vb: Public ReadOnly Property TimeIntoAnimation As Double
overload: MLEM.Animations.SpriteAnimation.TimeIntoAnimation*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Animations.SpriteAnimation.IsFinished
commentId: P:MLEM.Animations.SpriteAnimation.IsFinished
id: IsFinished
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: IsFinished
nameWithType: SpriteAnimation.IsFinished
fullName: MLEM.Animations.SpriteAnimation.IsFinished
type: Property
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsFinished
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 55
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nThe finished state of this animation.\nThis is only true for longer than a frame if <xref href=\"MLEM.Animations.SpriteAnimation.IsLooping\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
example: []
syntax:
content: public bool IsFinished { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsFinished As Boolean
overload: MLEM.Animations.SpriteAnimation.IsFinished*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Animations.SpriteAnimation.Name
commentId: F:MLEM.Animations.SpriteAnimation.Name
id: Name
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: Name
nameWithType: SpriteAnimation.Name
fullName: MLEM.Animations.SpriteAnimation.Name
type: Field
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Name
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 59
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nThe name of this animation. This is useful if used in combination with <xref href=\"MLEM.Animations.SpriteAnimationGroup\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public string Name
return:
type: System.String
content.vb: Public Name As String
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Animations.SpriteAnimation.SpeedMultiplier
commentId: F:MLEM.Animations.SpriteAnimation.SpeedMultiplier
id: SpeedMultiplier
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: SpeedMultiplier
nameWithType: SpriteAnimation.SpeedMultiplier
fullName: MLEM.Animations.SpriteAnimation.SpeedMultiplier
type: Field
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: SpeedMultiplier
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 64
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nThe speed multiplier that this animation should run with.\nNumbers higher than 1 will increase the speed.\n"
example: []
syntax:
content: public float SpeedMultiplier
return:
type: System.Single
content.vb: Public SpeedMultiplier As Single
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Animations.SpriteAnimation.IsLooping
commentId: F:MLEM.Animations.SpriteAnimation.IsLooping
id: IsLooping
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: IsLooping
nameWithType: SpriteAnimation.IsLooping
fullName: MLEM.Animations.SpriteAnimation.IsLooping
type: Field
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsLooping
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 69
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nSet to false to stop this animation from looping.\nTo check if the animation has finished playing, see <xref href=\"MLEM.Animations.SpriteAnimation.IsFinished\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public bool IsLooping
return:
type: System.Boolean
content.vb: Public IsLooping As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Animations.SpriteAnimation.OnCompleted
commentId: E:MLEM.Animations.SpriteAnimation.OnCompleted
id: OnCompleted
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: OnCompleted
nameWithType: SpriteAnimation.OnCompleted
fullName: MLEM.Animations.SpriteAnimation.OnCompleted
type: Event
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: OnCompleted
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 73
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nA callback that gets fired when the animation completes.\n"
example: []
syntax:
content: public event SpriteAnimation.Completed OnCompleted
return:
type: MLEM.Animations.SpriteAnimation.Completed
content.vb: Public Event OnCompleted As SpriteAnimation.Completed
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Animations.SpriteAnimation.IsPaused
commentId: F:MLEM.Animations.SpriteAnimation.IsPaused
id: IsPaused
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: IsPaused
nameWithType: SpriteAnimation.IsPaused
fullName: MLEM.Animations.SpriteAnimation.IsPaused
type: Field
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsPaused
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 78
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nSet this to true to pause the playback of the animation.\n<xref href=\"MLEM.Animations.SpriteAnimation.TimeIntoAnimation\" data-throw-if-not-resolved=\"false\"></xref> will not continue and the <xref href=\"MLEM.Animations.SpriteAnimation.CurrentFrame\" data-throw-if-not-resolved=\"false\"></xref> will not change.\n"
example: []
syntax:
content: public bool IsPaused
return:
type: System.Boolean
content.vb: Public IsPaused As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
commentId: M:MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
id: '#ctor(MLEM.Animations.AnimationFrame[])'
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: SpriteAnimation(AnimationFrame[])
nameWithType: SpriteAnimation.SpriteAnimation(AnimationFrame[])
fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(MLEM.Animations.AnimationFrame[])
type: Constructor
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 84
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nCreates a new sprite animation that contains the given frames.\n"
example: []
syntax:
content: public SpriteAnimation(params AnimationFrame[] frames)
parameters:
- id: frames
type: MLEM.Animations.AnimationFrame[]
description: The frames this animation should have
content.vb: Public Sub New(ParamArray frames As AnimationFrame())
overload: MLEM.Animations.SpriteAnimation.#ctor*
nameWithType.vb: SpriteAnimation.SpriteAnimation(AnimationFrame())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Animations.SpriteAnimation.SpriteAnimation(MLEM.Animations.AnimationFrame())
name.vb: SpriteAnimation(AnimationFrame())
- uid: MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
commentId: M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
id: '#ctor(System.Double,MLEM.Textures.TextureRegion[])'
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: SpriteAnimation(Double, TextureRegion[])
nameWithType: SpriteAnimation.SpriteAnimation(Double, TextureRegion[])
fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(System.Double, MLEM.Textures.TextureRegion[])
type: Constructor
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 95
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nCreates a new sprite animation that contains the given texture regions as frames.\n"
example: []
syntax:
content: public SpriteAnimation(double timePerFrame, params TextureRegion[] regions)
parameters:
- id: timePerFrame
type: System.Double
description: The amount of time that each frame should last for
- id: regions
type: MLEM.Textures.TextureRegion[]
description: The texture regions that should make up this animation
content.vb: Public Sub New(timePerFrame As Double, ParamArray regions As TextureRegion())
overload: MLEM.Animations.SpriteAnimation.#ctor*
nameWithType.vb: SpriteAnimation.SpriteAnimation(Double, TextureRegion())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Animations.SpriteAnimation.SpriteAnimation(System.Double, MLEM.Textures.TextureRegion())
name.vb: SpriteAnimation(Double, TextureRegion())
- uid: MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
commentId: M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
id: '#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])'
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: SpriteAnimation(Double, Texture2D, Rectangle[])
nameWithType: SpriteAnimation.SpriteAnimation(Double, Texture2D, Rectangle[])
fullName: MLEM.Animations.SpriteAnimation.SpriteAnimation(System.Double, Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle[])
type: Constructor
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 105
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nCreates a new sprite animation based on the given texture regions in rectangle-based format.\n"
example: []
syntax:
content: public SpriteAnimation(double timePerFrame, Texture2D texture, params Rectangle[] regions)
parameters:
- id: timePerFrame
type: System.Double
description: The amount of time that each frame should last for
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: The texture that the regions should come from
- id: regions
type: Microsoft.Xna.Framework.Rectangle[]
description: The texture regions that should make up this animation
content.vb: Public Sub New(timePerFrame As Double, texture As Texture2D, ParamArray regions As Rectangle())
overload: MLEM.Animations.SpriteAnimation.#ctor*
nameWithType.vb: SpriteAnimation.SpriteAnimation(Double, Texture2D, Rectangle())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Animations.SpriteAnimation.SpriteAnimation(System.Double, Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle())
name.vb: SpriteAnimation(Double, Texture2D, Rectangle())
- uid: MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: SpriteAnimation.Update(GameTime)
fullName: MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 113
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nUpdates this animation, causing <xref href=\"MLEM.Animations.SpriteAnimation.TimeIntoAnimation\" data-throw-if-not-resolved=\"false\"></xref> to be increased and the <xref href=\"MLEM.Animations.SpriteAnimation.CurrentFrame\" data-throw-if-not-resolved=\"false\"></xref> to be updated.\n"
example: []
syntax:
content: public void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game&apos;s time
content.vb: Public Sub Update(time As GameTime)
overload: MLEM.Animations.SpriteAnimation.Update*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Animations.SpriteAnimation.Restart
commentId: M:MLEM.Animations.SpriteAnimation.Restart
id: Restart
parent: MLEM.Animations.SpriteAnimation
langs:
- csharp
- vb
name: Restart()
nameWithType: SpriteAnimation.Restart()
fullName: MLEM.Animations.SpriteAnimation.Restart()
type: Method
source:
remote:
path: MLEM/Animations/SpriteAnimation.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Restart
path: ../MLEM/Animations/SpriteAnimation.cs
startLine: 134
assemblies:
- MLEM
namespace: MLEM.Animations
summary: "\nRestarts this animation from the first frame.\n"
example: []
syntax:
content: public void Restart()
content.vb: Public Sub Restart
overload: MLEM.Animations.SpriteAnimation.Restart*
modifiers.csharp:
- public
modifiers.vb:
- Public
references:
- uid: MLEM.Animations
commentId: N:MLEM.Animations
name: MLEM.Animations
nameWithType: MLEM.Animations
fullName: MLEM.Animations
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
- uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
commentId: M:MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
parent: MLEM.Misc.GenericDataHolder
isExternal: true
name: SetData(String, Object)
nameWithType: GenericDataHolder.SetData(String, Object)
fullName: MLEM.Misc.GenericDataHolder.SetData(System.String, System.Object)
spec.csharp:
- uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
name: SetData
nameWithType: GenericDataHolder.SetData
fullName: MLEM.Misc.GenericDataHolder.SetData
- name: (
nameWithType: (
fullName: (
- uid: System.String
name: String
nameWithType: String
fullName: System.String
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
name: SetData
nameWithType: GenericDataHolder.SetData
fullName: MLEM.Misc.GenericDataHolder.SetData
- name: (
nameWithType: (
fullName: (
- uid: System.String
name: String
nameWithType: String
fullName: System.String
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String)
commentId: M:MLEM.Misc.GenericDataHolder.GetData``1(System.String)
parent: MLEM.Misc.GenericDataHolder
isExternal: true
name: GetData<T>(String)
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