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MLEM/MLEM/Formatting/Codes/ShadowCode.cs

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1 KiB
C#

using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Font;
namespace MLEM.Formatting.Codes {
/// <inheritdoc />
public class ShadowCode : Code {
private readonly Color color;
private readonly Vector2 offset;
/// <inheritdoc />
public ShadowCode(Match match, Regex regex, Color color, Vector2 offset) : base(match, regex) {
this.color = color;
this.offset = offset;
}
/// <inheritdoc />
public override bool DrawCharacter(GameTime time, SpriteBatch batch, int codePoint, string character, Token token, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
font.DrawString(batch, character, pos + this.offset * scale, this.color.CopyAlpha(color), 0, Vector2.Zero, scale, SpriteEffects.None, depth);
// we return false since we still want regular drawing to occur
return false;
}
}
}