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https://github.com/Ellpeck/MLEM.git
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93 lines
No EOL
4.1 KiB
C#
93 lines
No EOL
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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namespace MLEM.Data.Content {
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/// <summary>
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/// Represents a version of <see cref="ContentManager"/> that doesn't load content binary <c>xnb</c> files, but rather as their regular formats.
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/// </summary>
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public class RawContentManager : ContentManager, IGameComponent {
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private static readonly RawContentReader[] Readers = AppDomain.CurrentDomain.GetAssemblies()
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.Where(a => !a.IsDynamic)
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.SelectMany(a => a.GetExportedTypes())
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.Where(t => t.IsSubclassOf(typeof(RawContentReader)) && !t.IsAbstract)
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.Select(t => t.GetConstructor(Type.EmptyTypes).Invoke(null))
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.Cast<RawContentReader>().ToArray();
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private readonly List<IDisposable> disposableAssets = new List<IDisposable>();
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/// <summary>
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/// The graphics device that this content manager uses
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/// </summary>
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public readonly GraphicsDevice GraphicsDevice;
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/// <summary>
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/// Creates a new content manager with an optionally specified root directory.
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/// </summary>
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/// <param name="serviceProvider">The service provider of your game</param>
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/// <param name="rootDirectory">The root directory. Defaults to "Content"</param>
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public RawContentManager(IServiceProvider serviceProvider, string rootDirectory = "Content") :
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base(serviceProvider, rootDirectory) {
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if (serviceProvider.GetService(typeof(IGraphicsDeviceService)) is IGraphicsDeviceService s)
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this.GraphicsDevice = s.GraphicsDevice;
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}
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/// <summary>
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/// Loads a raw asset with the given name, based on the <see cref="ContentManager.RootDirectory"/>.
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/// If the asset was previously loaded using this method, the cached asset is merely returned.
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/// </summary>
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/// <param name="assetName">The path and name of the asset to load, without extension.</param>
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/// <typeparam name="T">The type of asset to load</typeparam>
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/// <returns>The asset, either loaded from the cache, or from disk.</returns>
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public override T Load<T>(string assetName) {
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if (this.LoadedAssets.TryGetValue(assetName, out var ret) && ret is T t)
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return t;
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return this.Read<T>(assetName, default);
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}
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/// <inheritdoc/>
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protected override void ReloadAsset<T>(string originalAssetName, T currentAsset) {
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this.Read(originalAssetName, currentAsset);
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}
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private T Read<T>(string assetName, T existing) {
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var triedFiles = new List<string>();
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foreach (var reader in Readers.Where(r => r.CanRead(typeof(T)))) {
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foreach (var ext in reader.GetFileExtensions()) {
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var file = Path.Combine(this.RootDirectory, $"{assetName}.{ext}");
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triedFiles.Add(file);
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if (!File.Exists(file))
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continue;
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using (var stream = File.OpenRead(file)) {
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var read = reader.Read(this, assetName, stream, typeof(T), existing);
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if (!(read is T t))
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throw new ContentLoadException($"{reader} returned non-{typeof(T)} for asset {assetName}");
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this.LoadedAssets[assetName] = t;
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if (t is IDisposable d && !this.disposableAssets.Contains(d))
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this.disposableAssets.Add(d);
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return t;
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}
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}
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}
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throw new ContentLoadException($"Asset {assetName} not found. Tried files {string.Join(", ", triedFiles)}");
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}
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/// <inheritdoc/>
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public override void Unload() {
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foreach (var d in this.disposableAssets)
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d.Dispose();
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this.disposableAssets.Clear();
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base.Unload();
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}
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/// <inheritdoc/>
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public void Initialize() {
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}
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}
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} |