mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-06-27 23:09:10 +02:00
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace MLEM.Extensions {
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public static class WindowExtensions {
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private static readonly EventInfo TextInput = typeof(GameWindow).GetEvent("TextInput");
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public static bool AddTextInputListener(this GameWindow window, TextInputCallback callback) {
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return new TextInputReflector(callback).AddToWindow(window);
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}
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public static bool SupportsTextInput() {
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return TextInput != null;
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}
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public delegate void TextInputCallback(object sender, Keys key, char character);
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private class TextInputReflector {
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private static readonly MethodInfo Callback = typeof(TextInputReflector).GetMethod(nameof(OnTextInput), BindingFlags.Instance | BindingFlags.NonPublic);
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private static PropertyInfo key;
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private static PropertyInfo character;
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private readonly TextInputCallback callback;
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public TextInputReflector(TextInputCallback callback) {
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this.callback = callback;
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}
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public bool AddToWindow(GameWindow window) {
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if (TextInput == null)
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return false;
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TextInput.AddEventHandler(window, Delegate.CreateDelegate(TextInput.EventHandlerType, this, Callback));
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return true;
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}
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private void OnTextInput(object sender, EventArgs args) {
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if (key == null)
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key = args.GetType().GetProperty("Key");
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if (character == null)
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character = args.GetType().GetProperty("Character");
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this.callback.Invoke(sender, (Keys) key.GetValue(args), (char) character.GetValue(args));
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}
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}
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}
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} |