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MLEM/Docs/api/MLEM.Startup.MlemGame.yml

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YAML

### YamlMime:ManagedReference
items:
- uid: MLEM.Startup.MlemGame
commentId: T:MLEM.Startup.MlemGame
id: MlemGame
parent: MLEM.Startup
children:
- MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
- MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
- MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
- MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
- MLEM.Startup.MlemGame.GraphicsDeviceManager
- MLEM.Startup.MlemGame.Input
- MLEM.Startup.MlemGame.InputHandler
- MLEM.Startup.MlemGame.LoadContent
- MLEM.Startup.MlemGame.LoadContent``1(System.String)
- MLEM.Startup.MlemGame.OnDraw
- MLEM.Startup.MlemGame.OnLoadContent
- MLEM.Startup.MlemGame.OnUpdate
- MLEM.Startup.MlemGame.SpriteBatch
- MLEM.Startup.MlemGame.UiSystem
- MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: MlemGame
nameWithType: MlemGame
fullName: MLEM.Startup.MlemGame
type: Class
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: MlemGame
path: ../MLEM.Startup/MlemGame.cs
startLine: 9
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: 'public class MlemGame : Game, IDisposable'
content.vb: >-
Public Class MlemGame
Inherits Game
Implements IDisposable
inheritance:
- System.Object
- Microsoft.Xna.Framework.Game
implements:
- System.IDisposable
inheritedMembers:
- Microsoft.Xna.Framework.Game.Dispose
- Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
- Microsoft.Xna.Framework.Game.Exit
- Microsoft.Xna.Framework.Game.ResetElapsedTime
- Microsoft.Xna.Framework.Game.SuppressDraw
- Microsoft.Xna.Framework.Game.RunOneFrame
- Microsoft.Xna.Framework.Game.Run
- Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior)
- Microsoft.Xna.Framework.Game.Tick
- Microsoft.Xna.Framework.Game.BeginDraw
- Microsoft.Xna.Framework.Game.EndDraw
- Microsoft.Xna.Framework.Game.BeginRun
- Microsoft.Xna.Framework.Game.EndRun
- Microsoft.Xna.Framework.Game.UnloadContent
- Microsoft.Xna.Framework.Game.Initialize
- Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.Game.LaunchParameters
- Microsoft.Xna.Framework.Game.Components
- Microsoft.Xna.Framework.Game.InactiveSleepTime
- Microsoft.Xna.Framework.Game.MaxElapsedTime
- Microsoft.Xna.Framework.Game.IsActive
- Microsoft.Xna.Framework.Game.IsMouseVisible
- Microsoft.Xna.Framework.Game.TargetElapsedTime
- Microsoft.Xna.Framework.Game.IsFixedTimeStep
- Microsoft.Xna.Framework.Game.Services
- Microsoft.Xna.Framework.Game.Content
- Microsoft.Xna.Framework.Game.GraphicsDevice
- Microsoft.Xna.Framework.Game.Window
- Microsoft.Xna.Framework.Game.Activated
- Microsoft.Xna.Framework.Game.Deactivated
- Microsoft.Xna.Framework.Game.Disposed
- Microsoft.Xna.Framework.Game.Exiting
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: MLEM.Startup.MlemGame.Input
commentId: P:MLEM.Startup.MlemGame.Input
id: Input
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: Input
nameWithType: MlemGame.Input
fullName: MLEM.Startup.MlemGame.Input
type: Property
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Input
path: ../MLEM.Startup/MlemGame.cs
startLine: 12
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public static InputHandler Input { get; }
parameters: []
return:
type: MLEM.Input.InputHandler
content.vb: Public Shared ReadOnly Property Input As InputHandler
overload: MLEM.Startup.MlemGame.Input*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: MLEM.Startup.MlemGame.GraphicsDeviceManager
commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager
id: GraphicsDeviceManager
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: GraphicsDeviceManager
nameWithType: MlemGame.GraphicsDeviceManager
fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager
type: Field
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GraphicsDeviceManager
path: ../MLEM.Startup/MlemGame.cs
startLine: 14
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public readonly GraphicsDeviceManager GraphicsDeviceManager
return:
type: Microsoft.Xna.Framework.GraphicsDeviceManager
content.vb: Public ReadOnly GraphicsDeviceManager As GraphicsDeviceManager
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Startup.MlemGame.SpriteBatch
commentId: P:MLEM.Startup.MlemGame.SpriteBatch
id: SpriteBatch
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: SpriteBatch
nameWithType: MlemGame.SpriteBatch
fullName: MLEM.Startup.MlemGame.SpriteBatch
type: Property
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: SpriteBatch
path: ../MLEM.Startup/MlemGame.cs
startLine: 15
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public SpriteBatch SpriteBatch { get; protected set; }
parameters: []
return:
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
content.vb: Public Property SpriteBatch As SpriteBatch
overload: MLEM.Startup.MlemGame.SpriteBatch*
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
- uid: MLEM.Startup.MlemGame.InputHandler
commentId: P:MLEM.Startup.MlemGame.InputHandler
id: InputHandler
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: InputHandler
nameWithType: MlemGame.InputHandler
fullName: MLEM.Startup.MlemGame.InputHandler
type: Property
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: InputHandler
path: ../MLEM.Startup/MlemGame.cs
startLine: 16
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public InputHandler InputHandler { get; protected set; }
parameters: []
return:
type: MLEM.Input.InputHandler
content.vb: Public Property InputHandler As InputHandler
overload: MLEM.Startup.MlemGame.InputHandler*
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
- uid: MLEM.Startup.MlemGame.UiSystem
commentId: P:MLEM.Startup.MlemGame.UiSystem
id: UiSystem
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: UiSystem
nameWithType: MlemGame.UiSystem
fullName: MLEM.Startup.MlemGame.UiSystem
type: Property
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: UiSystem
path: ../MLEM.Startup/MlemGame.cs
startLine: 17
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public UiSystem UiSystem { get; protected set; }
parameters: []
return:
type: MLEM.Ui.UiSystem
content.vb: Public Property UiSystem As UiSystem
overload: MLEM.Startup.MlemGame.UiSystem*
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
- uid: MLEM.Startup.MlemGame.OnLoadContent
commentId: F:MLEM.Startup.MlemGame.OnLoadContent
id: OnLoadContent
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: OnLoadContent
nameWithType: MlemGame.OnLoadContent
fullName: MLEM.Startup.MlemGame.OnLoadContent
type: Field
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: OnLoadContent
path: ../MLEM.Startup/MlemGame.cs
startLine: 19
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public MlemGame.GenericCallback OnLoadContent
return:
type: MLEM.Startup.MlemGame.GenericCallback
content.vb: Public OnLoadContent As MlemGame.GenericCallback
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Startup.MlemGame.OnUpdate
commentId: F:MLEM.Startup.MlemGame.OnUpdate
id: OnUpdate
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: OnUpdate
nameWithType: MlemGame.OnUpdate
fullName: MLEM.Startup.MlemGame.OnUpdate
type: Field
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: OnUpdate
path: ../MLEM.Startup/MlemGame.cs
startLine: 20
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public MlemGame.TimeCallback OnUpdate
return:
type: MLEM.Startup.MlemGame.TimeCallback
content.vb: Public OnUpdate As MlemGame.TimeCallback
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Startup.MlemGame.OnDraw
commentId: F:MLEM.Startup.MlemGame.OnDraw
id: OnDraw
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: OnDraw
nameWithType: MlemGame.OnDraw
fullName: MLEM.Startup.MlemGame.OnDraw
type: Field
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: OnDraw
path: ../MLEM.Startup/MlemGame.cs
startLine: 21
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public MlemGame.TimeCallback OnDraw
return:
type: MLEM.Startup.MlemGame.TimeCallback
content.vb: Public OnDraw As MlemGame.TimeCallback
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
commentId: M:MLEM.Startup.MlemGame.#ctor(System.Int32,System.Int32)
id: '#ctor(System.Int32,System.Int32)'
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: MlemGame(Int32, Int32)
nameWithType: MlemGame.MlemGame(Int32, Int32)
fullName: MLEM.Startup.MlemGame.MlemGame(System.Int32, System.Int32)
type: Constructor
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM.Startup/MlemGame.cs
startLine: 23
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public MlemGame(int windowWidth = 1280, int windowHeight = 720)
parameters:
- id: windowWidth
type: System.Int32
- id: windowHeight
type: System.Int32
content.vb: Public Sub New(windowWidth As Integer = 1280, windowHeight As Integer = 720)
overload: MLEM.Startup.MlemGame.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Startup.MlemGame.LoadContent
commentId: M:MLEM.Startup.MlemGame.LoadContent
id: LoadContent
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: LoadContent()
nameWithType: MlemGame.LoadContent()
fullName: MLEM.Startup.MlemGame.LoadContent()
type: Method
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LoadContent
path: ../MLEM.Startup/MlemGame.cs
startLine: 35
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: protected override void LoadContent()
content.vb: Protected Overrides Sub LoadContent
overridden: Microsoft.Xna.Framework.Game.LoadContent
overload: MLEM.Startup.MlemGame.LoadContent*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: MlemGame.Update(GameTime)
fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM.Startup/MlemGame.cs
startLine: 44
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: protected override sealed void Update(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Protected NotOverridable Overrides Sub Update(gameTime As GameTime)
overridden: Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)
overload: MLEM.Startup.MlemGame.Update*
modifiers.csharp:
- protected
- override
- sealed
modifiers.vb:
- Protected
- Overrides
- NotOverridable
- uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
id: Draw(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: Draw(GameTime)
nameWithType: MlemGame.Draw(GameTime)
fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM.Startup/MlemGame.cs
startLine: 51
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: protected override sealed void Draw(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Protected NotOverridable Overrides Sub Draw(gameTime As GameTime)
overridden: Microsoft.Xna.Framework.Game.Draw(Microsoft.Xna.Framework.GameTime)
overload: MLEM.Startup.MlemGame.Draw*
modifiers.csharp:
- protected
- override
- sealed
modifiers.vb:
- Protected
- Overrides
- NotOverridable
- uid: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
id: DoDraw(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: DoDraw(GameTime)
nameWithType: MlemGame.DoDraw(GameTime)
fullName: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: DoDraw
path: ../MLEM.Startup/MlemGame.cs
startLine: 59
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: protected virtual void DoDraw(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Protected Overridable Sub DoDraw(gameTime As GameTime)
overload: MLEM.Startup.MlemGame.DoDraw*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
id: DoUpdate(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: DoUpdate(GameTime)
nameWithType: MlemGame.DoUpdate(GameTime)
fullName: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: DoUpdate
path: ../MLEM.Startup/MlemGame.cs
startLine: 63
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: protected virtual void DoUpdate(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Protected Overridable Sub DoUpdate(gameTime As GameTime)
overload: MLEM.Startup.MlemGame.DoUpdate*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: MLEM.Startup.MlemGame.LoadContent``1(System.String)
commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String)
id: LoadContent``1(System.String)
parent: MLEM.Startup.MlemGame
langs:
- csharp
- vb
name: LoadContent<T>(String)
nameWithType: MlemGame.LoadContent<T>(String)
fullName: MLEM.Startup.MlemGame.LoadContent<T>(System.String)
type: Method
source:
remote:
path: MLEM.Startup/MlemGame.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LoadContent
path: ../MLEM.Startup/MlemGame.cs
startLine: 67
assemblies:
- MLEM.Startup
namespace: MLEM.Startup
syntax:
content: public static T LoadContent<T>(string name)
parameters:
- id: name
type: System.String
typeParameters:
- id: T
return:
type: '{T}'
content.vb: Public Shared Function LoadContent(Of T)(name As String) As T
overload: MLEM.Startup.MlemGame.LoadContent*
nameWithType.vb: MlemGame.LoadContent(Of T)(String)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(System.String)
name.vb: LoadContent(Of T)(String)
references:
- uid: MLEM.Startup
commentId: N:MLEM.Startup
name: MLEM.Startup
nameWithType: MLEM.Startup
fullName: MLEM.Startup
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: Microsoft.Xna.Framework.Game
commentId: T:Microsoft.Xna.Framework.Game
parent: Microsoft.Xna.Framework
isExternal: true
name: Game
nameWithType: Game
fullName: Microsoft.Xna.Framework.Game
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: Microsoft.Xna.Framework.Game.Dispose
commentId: M:Microsoft.Xna.Framework.Game.Dispose
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Dispose()
nameWithType: Game.Dispose()
fullName: Microsoft.Xna.Framework.Game.Dispose()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.Dispose
name: Dispose
nameWithType: Game.Dispose
fullName: Microsoft.Xna.Framework.Game.Dispose
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.Dispose
name: Dispose
nameWithType: Game.Dispose
fullName: Microsoft.Xna.Framework.Game.Dispose
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
commentId: M:Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Dispose(Boolean)
nameWithType: Game.Dispose(Boolean)
fullName: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
name: Dispose
nameWithType: Game.Dispose
fullName: Microsoft.Xna.Framework.Game.Dispose
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Boolean
name: Boolean
nameWithType: Boolean
fullName: System.Boolean
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean)
name: Dispose
nameWithType: Game.Dispose
fullName: Microsoft.Xna.Framework.Game.Dispose
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Boolean
name: Boolean
nameWithType: Boolean
fullName: System.Boolean
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.Game.Exit
commentId: M:Microsoft.Xna.Framework.Game.Exit
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: Exit()
nameWithType: Game.Exit()
fullName: Microsoft.Xna.Framework.Game.Exit()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.Exit
name: Exit
nameWithType: Game.Exit
fullName: Microsoft.Xna.Framework.Game.Exit
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.Exit
name: Exit
nameWithType: Game.Exit
fullName: Microsoft.Xna.Framework.Game.Exit
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: ResetElapsedTime()
nameWithType: Game.ResetElapsedTime()
fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime()
spec.csharp:
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
name: ResetElapsedTime
nameWithType: Game.ResetElapsedTime
fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.Game.ResetElapsedTime
name: ResetElapsedTime
nameWithType: Game.ResetElapsedTime
fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.Game.SuppressDraw
commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw
parent: Microsoft.Xna.Framework.Game
isExternal: true
name: SuppressDraw()
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