mirror of
https://github.com/Ellpeck/MLEM.git
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74 lines
No EOL
2.8 KiB
C#
74 lines
No EOL
2.8 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extended.Extensions;
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using MLEM.Input;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MonoGame.Extended.TextureAtlases;
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namespace Tests {
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public class GameImpl : MlemGame {
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private Texture2D testTexture;
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private TextureRegion testRegion;
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private NinePatch testPatch;
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private NinePatchRegion2D extendedPatch;
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private UiSystem uiSystem;
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private Element testChild;
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protected override void LoadContent() {
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base.LoadContent();
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testRegion = new TextureRegion(this.testTexture, 32, 0, 8, 8);
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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this.extendedPatch = this.testPatch.ToExtended();
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// Ui system tests
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this.uiSystem = new UiSystem(this.Window, this.GraphicsDevice, 5);
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var root = new Element(Anchor.BottomLeft, new Point(100, 100), new Point(5, 5));
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for (var i = 0; i < 3; i++)
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root.AddChild(new Element(Anchor.AutoInline, new Point(16, 16), Point.Zero) {
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Padding = new Point(1, 1)
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});
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this.uiSystem.Add("Test", root);
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}
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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// Input tests
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if (Input.IsKeyPressed(Keys.A))
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Console.WriteLine("A was pressed");
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if (Input.IsMouseButtonPressed(MouseButton.Left))
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Console.WriteLine("Left was pressed");
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if (Input.IsGamepadButtonPressed(0, Buttons.A))
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Console.WriteLine("Gamepad A was pressed");
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this.uiSystem.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime) {
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base.Draw(gameTime);
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this.GraphicsDevice.Clear(Color.Black);
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// Texture region tests
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this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
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this.SpriteBatch.Draw(this.testRegion, new Vector2(10, 10), Color.White);
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this.SpriteBatch.Draw(this.testRegion, new Vector2(30, 10), Color.White, 0, Vector2.Zero, 10, SpriteEffects.None, 0);
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this.SpriteBatch.End();
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this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Matrix.CreateScale(10));
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this.SpriteBatch.Draw(this.testPatch, new Rectangle(20, 20, 40, 20), Color.White);
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this.SpriteBatch.Draw(this.extendedPatch, new Rectangle(80, 20, 40, 20), Color.White);
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this.SpriteBatch.End();
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this.uiSystem.Draw(gameTime, this.SpriteBatch);
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}
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}
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} |