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MLEM/Tests/GameImpl.cs
2019-08-09 18:26:28 +02:00

74 lines
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2.8 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Extended.Extensions;
using MLEM.Input;
using MLEM.Startup;
using MLEM.Textures;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MonoGame.Extended.TextureAtlases;
namespace Tests {
public class GameImpl : MlemGame {
private Texture2D testTexture;
private TextureRegion testRegion;
private NinePatch testPatch;
private NinePatchRegion2D extendedPatch;
private UiSystem uiSystem;
private Element testChild;
protected override void LoadContent() {
base.LoadContent();
this.testTexture = LoadContent<Texture2D>("Textures/Test");
this.testRegion = new TextureRegion(this.testTexture, 32, 0, 8, 8);
this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
this.extendedPatch = this.testPatch.ToExtended();
// Ui system tests
this.uiSystem = new UiSystem(this.Window, this.GraphicsDevice, 5);
var root = new Element(Anchor.BottomLeft, new Point(100, 100), new Point(5, 5));
for (var i = 0; i < 3; i++)
root.AddChild(new Element(Anchor.AutoInline, new Point(16, 16), Point.Zero) {
Padding = new Point(1, 1)
});
this.uiSystem.Add("Test", root);
}
protected override void Update(GameTime gameTime) {
base.Update(gameTime);
// Input tests
if (Input.IsKeyPressed(Keys.A))
Console.WriteLine("A was pressed");
if (Input.IsMouseButtonPressed(MouseButton.Left))
Console.WriteLine("Left was pressed");
if (Input.IsGamepadButtonPressed(0, Buttons.A))
Console.WriteLine("Gamepad A was pressed");
this.uiSystem.Update(gameTime);
}
protected override void Draw(GameTime gameTime) {
base.Draw(gameTime);
this.GraphicsDevice.Clear(Color.Black);
// Texture region tests
this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
this.SpriteBatch.Draw(this.testRegion, new Vector2(10, 10), Color.White);
this.SpriteBatch.Draw(this.testRegion, new Vector2(30, 10), Color.White, 0, Vector2.Zero, 10, SpriteEffects.None, 0);
this.SpriteBatch.End();
this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Matrix.CreateScale(10));
this.SpriteBatch.Draw(this.testPatch, new Rectangle(20, 20, 40, 20), Color.White);
this.SpriteBatch.Draw(this.extendedPatch, new Rectangle(80, 20, 40, 20), Color.White);
this.SpriteBatch.End();
this.uiSystem.Draw(gameTime, this.SpriteBatch);
}
}
}