mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
416 lines
No EOL
15 KiB
C#
416 lines
No EOL
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Input;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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public abstract class Element {
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protected readonly List<Element> Children = new List<Element>();
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private readonly List<Element> sortedChildren = new List<Element>();
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protected List<Element> SortedChildren {
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get {
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this.UpdateSortedChildrenIfDirty();
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return this.sortedChildren;
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}
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}
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private Anchor anchor;
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private Vector2 size;
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private Vector2 offset;
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public Point Padding;
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public Point ScaledPadding => this.Padding.Multiply(this.Scale);
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private Point childPadding;
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public Anchor Anchor {
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get => this.anchor;
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set {
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if (this.anchor == value)
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return;
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this.anchor = value;
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this.SetAreaDirty();
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}
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}
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public Vector2 Size {
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get => this.size;
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set {
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if (this.size == value)
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return;
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this.size = value;
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this.SetAreaDirty();
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}
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}
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public Vector2 ScaledSize => this.size * this.Scale;
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public Vector2 PositionOffset {
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get => this.offset;
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set {
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if (this.offset == value)
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return;
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this.offset = value;
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this.SetAreaDirty();
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}
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}
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public Point ScaledOffset => (this.offset * this.Scale).ToPoint();
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public Point ChildPadding {
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get => this.childPadding;
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set {
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if (this.childPadding == value)
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return;
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this.childPadding = value;
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this.SetAreaDirty();
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}
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}
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public Rectangle ChildPaddedArea {
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get {
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var padded = this.Area;
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padded.Location += this.ScaledChildPadding;
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padded.Width -= this.ScaledChildPadding.X * 2;
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padded.Height -= this.ScaledChildPadding.Y * 2;
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return padded;
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}
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}
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public Point ScaledChildPadding => this.childPadding.Multiply(this.Scale);
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public MouseClickCallback OnClicked;
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public GenericCallback OnSelected;
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public GenericCallback OnDeselected;
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public MouseCallback OnMouseEnter;
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public MouseCallback OnMouseExit;
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public TextInputCallback OnTextInput;
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private UiSystem system;
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public UiSystem System {
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get => this.system;
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private set {
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this.system = value;
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if (this.system != null && !this.HasCustomStyle)
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this.InitStyle(this.system.Style);
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}
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}
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protected InputHandler Input => this.System.InputHandler;
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public RootElement Root { get; private set; }
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public float Scale => this.Root.ActualScale;
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public Point MousePos => this.Input.MousePosition;
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public Element Parent { get; private set; }
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public bool IsMouseOver { get; private set; }
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public bool IsSelected { get; private set; }
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private bool isHidden;
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public bool IsHidden {
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get => this.isHidden;
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set {
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if (this.isHidden == value)
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return;
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this.isHidden = value;
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this.SetAreaDirty();
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}
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}
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public bool IgnoresMouse;
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public float DrawAlpha = 1;
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public bool HasCustomStyle;
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public bool SetHeightBasedOnChildren;
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private Rectangle area;
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public Rectangle Area {
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get {
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this.UpdateAreaIfDirty();
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return this.area;
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}
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}
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public Rectangle DisplayArea {
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get {
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var padded = this.Area;
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padded.Location += this.ScaledPadding;
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padded.Width -= this.ScaledPadding.X * 2;
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padded.Height -= this.ScaledPadding.Y * 2;
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return padded;
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}
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}
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private int priority;
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public int Priority {
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get => this.priority;
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set {
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this.priority = value;
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if (this.Parent != null)
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this.Parent.SetSortedChildrenDirty();
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}
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}
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private bool areaDirty;
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private bool sortedChildrenDirty;
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public Element(Anchor anchor, Vector2 size) {
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this.anchor = anchor;
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this.size = size;
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this.OnMouseEnter += element => this.IsMouseOver = true;
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this.OnMouseExit += element => this.IsMouseOver = false;
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this.OnSelected += element => this.IsSelected = true;
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this.OnDeselected += element => this.IsSelected = false;
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this.SetAreaDirty();
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}
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public T AddChild<T>(T element, int index = -1, bool propagateInfo = true) where T : Element {
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if (index < 0 || index > this.Children.Count)
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index = this.Children.Count;
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this.Children.Insert(index, element);
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if (propagateInfo) {
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element.Parent = this;
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element.PropagateRoot(this.Root);
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element.PropagateUiSystem(this.System);
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}
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this.SetSortedChildrenDirty();
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this.SetAreaDirty();
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return element;
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}
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public void RemoveChild(Element element, bool propagateInfo = true) {
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this.Children.Remove(element);
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if (propagateInfo) {
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element.Parent = null;
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element.PropagateRoot(null);
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element.PropagateUiSystem(null);
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}
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this.SetSortedChildrenDirty();
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this.SetAreaDirty();
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}
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public void MoveToFront() {
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if (this.Parent != null) {
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this.Parent.RemoveChild(this, false);
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this.Parent.AddChild(this, -1, false);
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}
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}
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public void MoveToBack() {
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if (this.Parent != null) {
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this.Parent.RemoveChild(this, false);
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this.Parent.AddChild(this, 0, false);
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}
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}
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public void SetAreaDirty() {
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this.areaDirty = true;
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if (this.Anchor >= Anchor.AutoLeft && this.Parent != null)
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this.Parent.SetAreaDirty();
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}
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public void SetSortedChildrenDirty() {
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this.sortedChildrenDirty = true;
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}
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public void UpdateSortedChildrenIfDirty() {
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if (this.sortedChildrenDirty) {
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this.sortedChildrenDirty = false;
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this.sortedChildren.Clear();
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this.sortedChildren.AddRange(this.Children);
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this.sortedChildren.Sort((e1, e2) => e1.Priority.CompareTo(e1.Priority));
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}
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}
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public void UpdateAreaIfDirty() {
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if (this.areaDirty)
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this.ForceUpdateArea();
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}
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public virtual void ForceUpdateArea() {
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this.areaDirty = false;
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if (this.IsHidden)
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return;
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var parentArea = this.Parent != null ? this.Parent.ChildPaddedArea : this.system.Viewport;
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var parentCenterX = parentArea.X + parentArea.Width / 2;
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var parentCenterY = parentArea.Y + parentArea.Height / 2;
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var actualSize = this.CalcActualSize(parentArea);
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var pos = new Point();
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switch (this.anchor) {
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case Anchor.TopLeft:
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case Anchor.AutoLeft:
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case Anchor.AutoInline:
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case Anchor.AutoInlineIgnoreOverflow:
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pos.X = parentArea.X + this.ScaledOffset.X;
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pos.Y = parentArea.Y + this.ScaledOffset.Y;
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break;
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case Anchor.TopCenter:
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case Anchor.AutoCenter:
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pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
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pos.Y = parentArea.Y + this.ScaledOffset.Y;
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break;
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case Anchor.TopRight:
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case Anchor.AutoRight:
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pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
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pos.Y = parentArea.Y + this.ScaledOffset.Y;
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break;
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case Anchor.CenterLeft:
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pos.X = parentArea.X + this.ScaledOffset.X;
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pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
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break;
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case Anchor.Center:
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pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
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pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
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break;
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case Anchor.CenterRight:
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pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
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pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
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break;
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case Anchor.BottomLeft:
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pos.X = parentArea.X + this.ScaledOffset.X;
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pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
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break;
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case Anchor.BottomCenter:
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pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
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pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
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break;
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case Anchor.BottomRight:
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pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
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pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
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break;
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}
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if (this.Anchor >= Anchor.AutoLeft) {
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var previousChild = this.GetPreviousChild(false);
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if (previousChild != null) {
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var prevArea = previousChild.Area;
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switch (this.Anchor) {
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case Anchor.AutoLeft:
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case Anchor.AutoCenter:
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case Anchor.AutoRight:
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pos.Y = prevArea.Bottom + this.ScaledOffset.Y;
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break;
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case Anchor.AutoInline:
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var newX = prevArea.Right + this.ScaledOffset.X;
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if (newX + actualSize.X <= parentArea.Right) {
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pos.X = newX;
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pos.Y = prevArea.Y;
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} else {
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pos.Y = prevArea.Bottom + this.ScaledOffset.Y;
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}
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break;
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case Anchor.AutoInlineIgnoreOverflow:
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pos.X = prevArea.Right + this.ScaledOffset.X;
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pos.Y = prevArea.Y;
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break;
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}
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}
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}
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this.area = new Rectangle(pos, actualSize);
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foreach (var child in this.Children)
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child.ForceUpdateArea();
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if (this.SetHeightBasedOnChildren) {
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var height = 0;
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foreach (var child in this.Children) {
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if (!child.isHidden && (child.Anchor <= Anchor.TopRight || child.Anchor >= Anchor.AutoLeft) && child.area.Bottom > height)
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height = child.area.Bottom;
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}
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var newHeight = (height - pos.Y + this.ScaledChildPadding.Y) / this.Scale;
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if (newHeight != this.size.Y) {
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this.size.Y = newHeight;
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if (this.Anchor > Anchor.TopRight)
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this.ForceUpdateArea();
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}
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}
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}
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protected virtual Point CalcActualSize(Rectangle parentArea) {
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return new Point(
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(this.size.X > 1 ? this.ScaledSize.X : parentArea.Width * this.size.X).Floor(),
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(this.size.Y > 1 ? this.ScaledSize.Y : parentArea.Height * this.size.Y).Floor());
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}
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protected Element GetPreviousChild(bool hiddenAlso) {
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if (this.Parent == null)
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return null;
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Element lastChild = null;
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foreach (var child in this.Parent.Children) {
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if (!hiddenAlso && child.IsHidden)
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continue;
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if (child == this)
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break;
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lastChild = child;
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}
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return lastChild;
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}
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protected IEnumerable<Element> GetSiblings(bool hiddenAlso) {
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if (this.Parent == null)
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yield break;
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foreach (var child in this.Parent.Children) {
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if (!hiddenAlso && child.IsHidden)
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continue;
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if (child != this)
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yield return child;
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}
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}
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public virtual void Update(GameTime time) {
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foreach (var child in this.SortedChildren)
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child.Update(time);
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}
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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foreach (var child in this.SortedChildren) {
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if (!child.IsHidden)
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child.Draw(time, batch, alpha * child.DrawAlpha, offset);
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}
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}
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public virtual void DrawEarly(GameTime time, SpriteBatch batch, float alpha, BlendState blendState = null, SamplerState samplerState = null) {
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foreach (var child in this.SortedChildren) {
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if (!child.IsHidden)
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child.DrawEarly(time, batch, alpha * child.DrawAlpha, blendState, samplerState);
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}
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}
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public Element GetMousedElement() {
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if (this.IsHidden || this.IgnoresMouse)
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return null;
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if (!this.Area.Contains(this.MousePos))
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return null;
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for (var i = this.SortedChildren.Count - 1; i >= 0; i--) {
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var element = this.SortedChildren[i].GetMousedElement();
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if (element != null)
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return element;
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}
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return this;
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}
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protected virtual void InitStyle(UiStyle style) {
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}
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public delegate void MouseClickCallback(Element element, MouseButton button);
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public delegate void MouseCallback(Element element);
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public delegate void TextInputCallback(Element element, Keys key, char character);
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public delegate void GenericCallback(Element element);
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internal void PropagateUiSystem(UiSystem system) {
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this.System = system;
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foreach (var child in this.Children)
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child.PropagateUiSystem(system);
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}
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internal void PropagateRoot(RootElement root) {
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this.Root = root;
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foreach (var child in this.Children)
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child.PropagateRoot(root);
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}
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internal void PropagateInput(Keys key, char character) {
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this.OnTextInput?.Invoke(this, key, character);
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foreach (var child in this.Children)
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child.PropagateInput(key, character);
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}
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}
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} |