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47 lines
No EOL
1.6 KiB
C#
47 lines
No EOL
1.6 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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public class Tooltip : Paragraph {
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public Vector2 MouseOffset = new Vector2(2, 3);
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public Tooltip(float width, string text, IGenericFont font = null) :
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base(Anchor.TopLeft, width, text, false, font) {
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this.AutoAdjustWidth = true;
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this.Padding = new Point(2);
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}
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public override void Update(GameTime time) {
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base.Update(time);
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var viewport = this.System.Viewport.Size;
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var offset = this.MousePos.ToVector2() / this.Scale + this.MouseOffset;
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if (offset.X < 0)
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offset.X = 0;
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if (offset.Y < 0)
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offset.Y = 0;
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if (offset.X * this.Scale + this.Area.Width >= viewport.X)
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offset.X = (viewport.X - this.Area.Width) / this.Scale;
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if (offset.Y * this.Scale + this.Area.Height >= viewport.Y)
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offset.Y = (viewport.Y - this.Area.Height) / this.Scale;
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this.PositionOffset = offset;
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}
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public override void ForceUpdateArea() {
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if (this.Parent != null)
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throw new NotSupportedException($"A tooltip shouldn't be the child of another element ({this.Parent})");
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base.ForceUpdateArea();
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}
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protected override void InitStyle(UiStyle style) {
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base.InitStyle(style);
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this.Background = style.TooltipBackground;
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this.BackgroundColor = style.TooltipBackgroundColor;
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}
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}
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} |