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32 lines
1.8 KiB
C#
32 lines
1.8 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Graphics;
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namespace MLEM.Ui.Style {
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/// <summary>
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/// The default, untextured <see cref="UiStyle"/>.
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/// Note that, as MLEM does not provide any texture or font assets, this default style is made up of single-color textures that were generated using <see cref="SpriteBatchExtensions.GenerateNinePatch"/>.
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/// </summary>
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public class UntexturedStyle : UiStyle {
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/// <summary>
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/// Creates a new untextured style with textures generated by the given sprite batch
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/// </summary>
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/// <param name="batch">The sprite batch to generate the textures with</param>
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public UntexturedStyle(SpriteBatch batch) {
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this.SelectionIndicator = batch.GenerateNinePatch(Color.Transparent, Color.Red);
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this.ButtonTexture = batch.GenerateNinePatch(Color.CadetBlue, Color.Black);
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this.PanelTexture = batch.GenerateNinePatch(Color.Gray, Color.Black);
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this.TextFieldTexture = batch.GenerateNinePatch(Color.MediumBlue, Color.Black);
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this.ScrollBarBackground = batch.GenerateNinePatch(Color.LightBlue, Color.Black);
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this.ScrollBarScrollerTexture = batch.GenerateNinePatch(Color.Blue, Color.Black);
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this.CheckboxTexture = batch.GenerateNinePatch(Color.LightBlue, Color.Black);
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this.CheckboxCheckmark = batch.GenerateNinePatch(Color.Blue, Color.Black).Region;
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this.RadioTexture = batch.GenerateNinePatch(Color.AliceBlue, Color.Black);
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this.RadioCheckmark = batch.GenerateNinePatch(Color.CornflowerBlue, Color.Black).Region;
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this.TooltipBackground = batch.GenerateNinePatch(Color.Black * 0.65F, Color.Black * 0.65F);
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this.ProgressBarTexture = batch.GenerateNinePatch(Color.RoyalBlue, Color.Black);
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}
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}
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}
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