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MLEM/MLEM.Ui/UiControls.cs

136 lines
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5.8 KiB
C#

using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using MLEM.Input;
using MLEM.Ui.Elements;
namespace MLEM.Ui {
public class UiControls {
public readonly InputHandler Input;
private readonly bool isInputOurs;
private readonly UiSystem system;
public Element MousedElement { get; private set; }
public Element SelectedElement { get; private set; }
public bool SelectedLastElementWithMouse { get; private set; }
public UiControls(UiSystem system, InputHandler inputHandler = null) {
this.system = system;
this.Input = inputHandler ?? new InputHandler();
this.isInputOurs = inputHandler == null;
// enable all required gestures
InputHandler.EnableGestures(GestureType.Tap, GestureType.Hold);
}
public void Update() {
if (this.isInputOurs)
this.Input.Update();
// MOUSE INPUT
var mousedNow = this.GetElementUnderPos(this.Input.MousePosition);
if (mousedNow != this.MousedElement) {
if (this.MousedElement != null)
this.MousedElement.OnMouseExit?.Invoke(this.MousedElement);
if (mousedNow != null)
mousedNow.OnMouseEnter?.Invoke(mousedNow);
this.MousedElement = mousedNow;
this.system.Propagate(e => e.OnMousedElementChanged?.Invoke(e, mousedNow));
}
if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
this.SelectElement(selectedNow, true);
if (mousedNow != null)
mousedNow.OnPressed?.Invoke(mousedNow);
} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
if (mousedNow != null)
mousedNow.OnSecondaryPressed?.Invoke(mousedNow);
}
// KEYBOARD INPUT
else if (this.Input.IsKeyPressed(Keys.Enter) || this.Input.IsKeyPressed(Keys.Space)) {
if (this.SelectedElement != null) {
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
// secondary action on element using space or enter
this.SelectedElement.OnSecondaryPressed?.Invoke(this.SelectedElement);
} else {
// first action on element using space or enter
this.SelectedElement.OnPressed?.Invoke(this.SelectedElement);
}
}
} else if (this.Input.IsKeyPressed(Keys.Tab)) {
// tab or shift-tab to next or previous element
this.SelectElement(this.GetNextElement(this.Input.IsModifierKeyDown(ModifierKey.Shift)), false);
}
// TOUCH INPUT
else if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
var tapped = this.GetElementUnderPos(tap.Position.ToPoint());
this.SelectElement(tapped, true);
if (tapped != null)
tapped.OnPressed?.Invoke(tapped);
} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
var held = this.GetElementUnderPos(hold.Position.ToPoint());
this.SelectElement(held, true);
if (held != null)
held.OnSecondaryPressed?.Invoke(held);
}
}
public void SelectElement(Element element, bool mouse) {
if (this.SelectedElement == element)
return;
if (this.SelectedElement != null)
this.SelectedElement.OnDeselected?.Invoke(this.SelectedElement);
if (element != null)
element.OnSelected?.Invoke(element);
this.SelectedElement = element;
this.SelectedLastElementWithMouse = mouse;
this.system.Propagate(e => e.OnSelectedElementChanged?.Invoke(e, element));
}
public Element GetElementUnderPos(Point position) {
foreach (var root in this.system.GetRootElements()) {
var moused = root.Element.GetElementUnderPos(position);
if (moused != null)
return moused;
}
return null;
}
private Element GetNextElement(bool backward) {
var currRoot = this.system.GetRootElements().FirstOrDefault(root => root.CanSelectContent);
if (currRoot == null)
return null;
var children = currRoot.Element.GetChildren(regardChildrensChildren: true);
if (this.SelectedElement == null || this.SelectedElement.Root != currRoot) {
return backward ? children.LastOrDefault(c => c.CanBeSelected) : children.FirstOrDefault(c => c.CanBeSelected);
} else {
var foundCurr = false;
Element lastFound = null;
foreach (var child in children) {
if (!child.CanBeSelected)
continue;
if (child == this.SelectedElement) {
// when going backwards, return the last element found before the current one
if (backward)
return lastFound;
foundCurr = true;
} else {
// when going forwards, return the element after the current one
if (!backward && foundCurr)
return child;
}
lastFound = child;
}
return null;
}
}
}
}