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MLEM/MLEM/Textures/NinePatch.cs
2019-08-09 19:28:48 +02:00

71 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MLEM.Textures {
public class NinePatch {
public readonly TextureRegion Region;
public readonly int PaddingLeft;
public readonly int PaddingRight;
public readonly int PaddingTop;
public readonly int PaddingBottom;
public readonly Rectangle[] SourceRectangles;
public NinePatch(TextureRegion texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom) {
this.Region = texture;
this.PaddingLeft = paddingLeft;
this.PaddingRight = paddingRight;
this.PaddingTop = paddingTop;
this.PaddingBottom = paddingBottom;
this.SourceRectangles = this.CreateRectangles(this.Region.Area).ToArray();
}
public NinePatch(Texture2D texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom) :
this(new TextureRegion(texture), paddingLeft, paddingRight, paddingTop, paddingBottom) {
}
public NinePatch(TextureRegion texture, int padding) : this(texture, padding, padding, padding, padding) {
}
public IEnumerable<Rectangle> CreateRectangles(Rectangle area) {
var centerW = area.Width - this.PaddingLeft - this.PaddingRight;
var centerH = area.Height - this.PaddingTop - this.PaddingBottom;
var leftX = area.X + this.PaddingLeft;
var rightX = area.X + area.Width - this.PaddingRight;
var topY = area.Y + this.PaddingTop;
var bottomY = area.Y + area.Height - this.PaddingBottom;
yield return new Rectangle(area.X, area.Y, this.PaddingLeft, this.PaddingTop);
yield return new Rectangle(leftX, area.Y, centerW, this.PaddingTop);
yield return new Rectangle(rightX, area.Y, this.PaddingRight, this.PaddingTop);
yield return new Rectangle(area.X, topY, this.PaddingLeft, centerH);
yield return new Rectangle(leftX, topY, centerW, centerH);
yield return new Rectangle(rightX, topY, this.PaddingRight, centerH);
yield return new Rectangle(area.X, bottomY, this.PaddingLeft, this.PaddingBottom);
yield return new Rectangle(leftX, bottomY, centerW, this.PaddingBottom);
yield return new Rectangle(rightX, bottomY, this.PaddingRight, this.PaddingBottom);
}
}
public static class NinePatchExtensions {
public static void Draw(this SpriteBatch batch, NinePatch texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
var dest = texture.CreateRectangles(destinationRectangle);
var count = 0;
foreach (var rect in dest) {
if (!rect.IsEmpty)
batch.Draw(texture.Region.Texture, rect, texture.SourceRectangles[count], color, rotation, origin, effects, layerDepth);
count++;
}
}
public static void Draw(this SpriteBatch batch, NinePatch texture, Rectangle destinationRectangle, Color color) {
batch.Draw(texture, destinationRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0);
}
}
}