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MLEM/MLEM/Formatting/Codes/ImageCode.cs

75 lines
3.1 KiB
C#

using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Animations;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Misc;
using MLEM.Textures;
namespace MLEM.Formatting.Codes {
/// <inheritdoc />
public class ImageCode : Code {
private readonly SpriteAnimation image;
private readonly bool copyTextColor;
/// <inheritdoc />
public ImageCode(Match match, Regex regex, SpriteAnimation image, bool copyTextColor) : base(match, regex) {
this.image = image;
this.copyTextColor = copyTextColor;
}
/// <inheritdoc />
public override bool EndsHere(Code other) {
return true;
}
/// <inheritdoc />
public override float GetSelfWidth(GenericFont font) {
return font.LineHeight;
}
/// <inheritdoc />
public override void Update(GameTime time) {
this.image.Update(time);
}
/// <inheritdoc />
public override void DrawSelf(GameTime time, SpriteBatch batch, Token token, Vector2 pos, GenericFont font, Color color, float scale, float depth) {
var actualColor = this.copyTextColor ? color : Color.White.CopyAlpha(color);
batch.Draw(this.image.CurrentRegion, new RectangleF(pos, new Vector2(font.LineHeight * scale)), actualColor);
}
/// <inheritdoc />
public override bool DrawCharacter(GameTime time, SpriteBatch batch, int codePoint, string character, Token token, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
// we don't want to draw the first (space) character (in case it is set to a missing character in FNA)
return indexInToken == 0;
}
}
/// <summary>
/// A set of extensions that allow easily adding image formatting codes to a text formatter.
/// </summary>
public static class ImageCodeExtensions {
/// <summary>
/// Adds a new image formatting code to the given text formatter
/// </summary>
/// <param name="formatter">The formatter to add the code to</param>
/// <param name="name">The name of the formatting code. The regex for this code will be between angle brackets.</param>
/// <param name="image">The image to render at the code's position</param>
/// <param name="copyTextColor">Whether or not the image code should use the text's color instead of White</param>
public static void AddImage(this TextFormatter formatter, string name, TextureRegion image, bool copyTextColor = false) {
formatter.AddImage(name, new SpriteAnimation(1, image), copyTextColor);
}
/// <inheritdoc cref="AddImage(MLEM.Formatting.TextFormatter,string,MLEM.Textures.TextureRegion,bool)"/>
public static void AddImage(this TextFormatter formatter, string name, SpriteAnimation image, bool copyTextColor = false) {
formatter.Codes.Add(new Regex($"<i {name}>"), (f, m, r) => new ImageCode(m, r, image, copyTextColor));
}
}
}