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MLEM/MLEM/Formatting/AnimationCode.cs
2020-02-03 03:04:13 +01:00

40 lines
2 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
namespace MLEM.Formatting {
public class AnimationCode : FormattingCode {
public static readonly DrawCharacter Default = (code, settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth) => {
font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
};
public static readonly DrawCharacter Wobbly = (code, settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth) => {
var offset = new Vector2(0, (float) Math.Sin(index + code.Time.TotalSeconds * settings.WobbleModifier) * font.LineHeight * settings.WobbleHeightModifier * scale);
font.DrawString(batch, charSt, position + offset, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
};
public static readonly DrawCharacter Typing = (code, settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth) => {
if (code.Time.TotalSeconds * settings.TypingSpeed > index - effectStartIndex + 1)
font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
};
public static readonly AnimationCode DefaultCode = new AnimationCode(Default);
public readonly DrawCharacter Draw;
public TimeSpan Time;
public AnimationCode(DrawCharacter draw) : base(Type.Animation) {
this.Draw = draw;
}
public override void Update(GameTime time) {
this.Time += time.ElapsedGameTime;
}
public override void Reset() {
this.Time = TimeSpan.Zero;
}
public delegate void DrawCharacter(AnimationCode code, FormatSettings settings, IGenericFont font, SpriteBatch batch, string totalText, int index, int effectStartIndex, string charSt, Vector2 position, Color color, float scale, float layerDepth);
}
}