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MLEM/MLEM.Extended/Tiled/TiledExtensions.cs

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19 KiB
C#

using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using static MonoGame.Extended.Tiled.TiledMapTileFlipFlags;
using ColorHelper = MLEM.Extensions.ColorHelper;
namespace MLEM.Extended.Tiled {
/// <summary>
/// A set of extensions for dealing with MonoGame.Extended tiled maps
/// </summary>
public static class TiledExtensions {
private static readonly Dictionary<int, TiledMapTilesetTile> StubTilesetTiles = new Dictionary<int, TiledMapTilesetTile>();
/// <summary>
/// Gets the property with the given key, or null if there is none.
/// </summary>
/// <param name="properties">The set of properties</param>
/// <param name="key">The key by which to get a property</param>
/// <returns>The property, or null if there is none</returns>
public static string Get(this TiledMapProperties properties, string key) {
properties.TryGetValue(key, out var val);
return val;
}
/// <summary>
/// Gets a boolean property with the given key, or null if there is none.
/// </summary>
/// <param name="properties">The set of properties</param>
/// <param name="key">The key by which to get a property</param>
/// <returns>The boolean property, or false if there is none</returns>
public static bool GetBool(this TiledMapProperties properties, string key) {
bool.TryParse(properties.Get(key), out var val);
return val;
}
/// <summary>
/// Gets a Color property with the given key, or null if there is none.
/// </summary>
/// <param name="properties">The set of properties</param>
/// <param name="key">The key by which to get a property</param>
/// <returns>The color property</returns>
public static Color GetColor(this TiledMapProperties properties, string key) {
return ColorHelper.FromHexString(properties.Get(key));
}
/// <summary>
/// Gets a float property with the given key, or null if there is none.
/// </summary>
/// <param name="properties">The set of properties</param>
/// <param name="key">The key by which to get a property</param>
/// <returns>The float property, or 0 if there is none</returns>
public static float GetFloat(this TiledMapProperties properties, string key) {
float.TryParse(properties.Get(key), NumberStyles.Number, CultureInfo.InvariantCulture, out var val);
return val;
}
/// <summary>
/// Gets an int property with the given key, or null if there is none.
/// </summary>
/// <param name="properties">The set of properties</param>
/// <param name="key">The key by which to get a property</param>
/// <returns>The int property, or 0 if there is none</returns>
public static int GetInt(this TiledMapProperties properties, string key) {
int.TryParse(properties.Get(key), NumberStyles.Number, CultureInfo.InvariantCulture, out var val);
return val;
}
/// <summary>
/// Gets the tileset for the given map tile on the given map.
/// </summary>
/// <param name="tile">The tile</param>
/// <param name="map">The map the tile is on</param>
/// <returns>The tileset that the tile came from</returns>
public static TiledMapTileset GetTileset(this TiledMapTile tile, TiledMap map) {
return map.GetTilesetByTileGlobalIdentifier(tile.GlobalIdentifier);
}
/// <summary>
/// Gets the local tile identifier for the given tiled map tile.
/// The local tile identifier is the identifier within the tile's tileset.
/// </summary>
/// <param name="tile">The tile whose identifier to get</param>
/// <param name="tileset">The tileset the tile is from</param>
/// <param name="map">The map the tile is on</param>
/// <returns>The local identifier</returns>
public static int GetLocalIdentifier(this TiledMapTile tile, TiledMapTileset tileset, TiledMap map) {
return tile.GlobalIdentifier - map.GetTilesetFirstGlobalIdentifier(tileset);
}
/// <summary>
/// Gets the global tile identifier for the given tiled map tileset tile.
/// The global tile identifier is the identifier within all of the tile sets that the map has.
/// </summary>
/// <param name="tile">The tile whose global identifier to get</param>
/// <param name="tileset">The tileset the tile is from</param>
/// <param name="map">The map the tile is on</param>
/// <returns>The global identifier</returns>
public static int GetGlobalIdentifier(this TiledMapTilesetTile tile, TiledMapTileset tileset, TiledMap map) {
return map.GetTilesetFirstGlobalIdentifier(tileset) + tile.LocalTileIdentifier;
}
/// <summary>
/// Gets the tileset tile on the given tileset for the given tile.
/// </summary>
/// <param name="tileset">The tileset</param>
/// <param name="tile">The tile</param>
/// <param name="map">The map the tile is on</param>
/// <param name="createStub">If a tileset tile has no special properties, there is no pre-made object for it. If this boolean is true, a stub object with no extra data will be created instead of returning null.</param>
/// <returns>null if the tile is blank or the tileset tile if there is one or createStub is true</returns>
public static TiledMapTilesetTile GetTilesetTile(this TiledMapTileset tileset, TiledMapTile tile, TiledMap map, bool createStub = true) {
if (tile.IsBlank)
return null;
var localId = tile.GetLocalIdentifier(tileset, map);
return tileset.GetTilesetTile(localId, createStub);
}
/// <summary>
/// Gets the tileset tile on the given tileset for the given tile.
/// If the tileset is already known, you should use <see cref="GetTilesetTile(MonoGame.Extended.Tiled.TiledMapTileset,MonoGame.Extended.Tiled.TiledMapTile,MonoGame.Extended.Tiled.TiledMap,bool)"/> instead for performance.
/// </summary>
/// <param name="tile">The tile</param>
/// <param name="map">The map the tile is on</param>
/// <param name="createStub">If a tileset tile has no special properties, there is no pre-made object for it. If this boolean is true, a stub object with no extra data will be created instead of returning null.</param>
/// <returns>null if the tile is blank or the tileset tile if there is one or createStub is true</returns>
public static TiledMapTilesetTile GetTilesetTile(this TiledMapTile tile, TiledMap map, bool createStub = true) {
if (tile.IsBlank)
return null;
var tileset = tile.GetTileset(map);
return tileset.GetTilesetTile(tile, map, createStub);
}
/// <summary>
/// Gets the tileset tile on the given tileset for the given local id.
/// </summary>
/// <param name="tileset">The tileset</param>
/// <param name="localId">The tile's local id</param>
/// <param name="createStub">If a tileset tile has no special properties, there is no pre-made object for it. If this boolean is true, a stub object with no extra data will be created instead of returning null.</param>
/// <returns>null if the tile is blank or the tileset tile if there is one or createStub is true</returns>
public static TiledMapTilesetTile GetTilesetTile(this TiledMapTileset tileset, int localId, bool createStub = true) {
var tilesetTile = tileset.Tiles.FirstOrDefault(t => t.LocalTileIdentifier == localId);
if (tilesetTile == null && createStub) {
if (!StubTilesetTiles.TryGetValue(localId, out tilesetTile)) {
tilesetTile = new TiledMapTilesetTile(localId);
StubTilesetTiles.Add(localId, tilesetTile);
}
}
return tilesetTile;
}
/// <summary>
/// Gets the layer index of the layer with the given name in the <see cref="TiledMap.Layers"/> array.
/// </summary>
/// <param name="map">The map</param>
/// <param name="layerName">The name of the layer</param>
/// <returns>The resulting index</returns>
public static int GetTileLayerIndex(this TiledMap map, string layerName) {
var layer = map.GetLayer<TiledMapTileLayer>(layerName);
return map.TileLayers.IndexOf(layer);
}
/// <summary>
/// Returns the tiled map tile at the given location on the layer with the given name.
/// </summary>
/// <param name="map">The map</param>
/// <param name="layerName">The name of the layer the tile is on</param>
/// <param name="x">The x coordinate of the tile</param>
/// <param name="y">The y coordinate of the tile</param>
/// <returns>The tile at the given location, or default if the layer does not exist</returns>
public static TiledMapTile GetTile(this TiledMap map, string layerName, int x, int y) {
var layer = map.GetLayer<TiledMapTileLayer>(layerName);
return layer != null ? layer.GetTile(x, y) : default;
}
/// <summary>
/// Returns the tiled map tile at the given location on the layer with the given name.
/// </summary>
/// <param name="map">The map</param>
/// <param name="pos">The layer position to get the tile at</param>
/// <returns>The tile at the given location, or default if the layer does not exist</returns>
public static TiledMapTile GetTile(this TiledMap map, LayerPosition pos) {
return map.GetTile(pos.Layer, pos.X, pos.Y);
}
/// <summary>
/// Sets the tiled map tile at the given location to the given global tile identifier.
/// </summary>
/// <param name="map">The map</param>
/// <param name="layerName">The name of the layer</param>
/// <param name="x">The x coordinate</param>
/// <param name="y">The y coordinate</param>
/// <param name="globalTile">The tile's global identifier to set</param>
public static void SetTile(this TiledMap map, string layerName, int x, int y, int globalTile) {
var layer = map.GetLayer<TiledMapTileLayer>(layerName);
if (layer != null)
layer.SetTile((ushort) x, (ushort) y, (uint) globalTile);
}
/// <summary>
/// Sets the tiled map tile at the given location to the given tile from the given tileset.
/// If the passed <paramref name="tileset"/> or <paramref name="tile"/> is null, the tile at the location is removed instead.
/// </summary>
/// <param name="map">The map</param>
/// <param name="layerName">The name of the layer</param>
/// <param name="x">The x coordinate</param>
/// <param name="y">The y coordinate</param>
/// <param name="tileset">The tileset to use, or null to remove the tile</param>
/// <param name="tile">The tile to place, from the given tileset, or null to remove the tile</param>
public static void SetTile(this TiledMap map, string layerName, int x, int y, TiledMapTileset tileset, TiledMapTilesetTile tile) {
map.SetTile(layerName, x, y, tileset != null && tile != null ? tile.GetGlobalIdentifier(tileset, map) : 0);
}
/// <summary>
/// Sets the tiled map tile at the given location to the given global tile identifier.
/// </summary>
/// <param name="map">The map</param>
/// <param name="pos">The layer position</param>
/// <param name="globalTile">The tile's global identifier to set</param>
public static void SetTile(this TiledMap map, LayerPosition pos, int globalTile) {
map.SetTile(pos.Layer, pos.X, pos.Y, globalTile);
}
/// <summary>
/// Sets the tiled map tile at the given location to the given tile from the given tileset.
/// If the passed <paramref name="tileset"/> or <paramref name="tile"/> is null, the tile at the location is removed instead.
/// </summary>
/// <param name="map">The map</param>
/// <param name="pos">The layer position</param>
/// <param name="tileset">The tileset to use, or null to remove the tile</param>
/// <param name="tile">The tile to place, from the given tileset, or null to remove the tile</param>
public static void SetTile(this TiledMap map, LayerPosition pos, TiledMapTileset tileset, TiledMapTilesetTile tile) {
map.SetTile(pos.Layer, pos.X, pos.Y, tileset, tile);
}
/// <summary>
/// For an x and y coordinate, returns an enumerable of all of the tiles on each of the map's <see cref="TiledMap.TileLayers"/>.
/// </summary>
/// <param name="map">The map</param>
/// <param name="x">The x coordinate</param>
/// <param name="y">The y coordinate</param>
/// <returns>All of the tiles on the map at the given location</returns>
public static IEnumerable<TiledMapTile> GetTiles(this TiledMap map, int x, int y) {
foreach (var layer in map.TileLayers) {
var tile = layer.GetTile(x, y);
if (!tile.IsBlank)
yield return tile;
}
}
/// <summary>
/// Returns the tiled map at the given location on the given layer
/// </summary>
/// <param name="layer">The layer to get the tile from</param>
/// <param name="x">The tile's x coordinate</param>
/// <param name="y">The tile's y coordinate</param>
/// <returns>The tiled map tile at the location, or default if the location is out of bounds</returns>
public static TiledMapTile GetTile(this TiledMapTileLayer layer, int x, int y) {
return !layer.IsInBounds(x, y) ? default : layer.GetTile((ushort) x, (ushort) y);
}
/// <summary>
/// Returns the area that a tiled map object covers.
/// The area returned is in percent, meaning that an area that covers a full tile has a size of 1,1.
/// </summary>
/// <param name="obj">The object whose area to get</param>
/// <param name="map">The map</param>
/// <param name="position">The position to add to the object's position</param>
/// <param name="flipFlags">The flipping of the tile that this object belongs to. If set, the returned area will be "flipped" in the tile's space so that it matches the flip flags.</param>
/// <returns>The area that the tile covers</returns>
public static RectangleF GetArea(this TiledMapObject obj, TiledMap map, Vector2? position = null, TiledMapTileFlipFlags flipFlags = None) {
var tileSize = map.GetTileSize();
var area = new RectangleF(obj.Position / tileSize, obj.Size / tileSize);
if (flipFlags.HasFlag(FlipHorizontally))
area.X = 1 - area.X - area.Width;
if (flipFlags.HasFlag(FlipVertically))
area.Y = 1 - area.Y - area.Height;
if (position != null)
area.Offset(position.Value);
return area;
}
/// <summary>
/// Returns the width and height of a tile on the given map, as a vector.
/// </summary>
/// <param name="map">The map</param>
/// <returns>The width and height of a tile</returns>
public static Vector2 GetTileSize(this TiledMap map) {
return new Vector2(map.TileWidth, map.TileHeight);
}
/// <summary>
/// Returns whether the given position is in the bounds of the layer (that is, if each coordinate is >= 0 and if they are both smaller than the layer's width and height).
/// </summary>
/// <param name="layer">The layer</param>
/// <param name="x">The x coordinate</param>
/// <param name="y">The y coordinate</param>
/// <returns>Whether the position is in bounds of the layer</returns>
public static bool IsInBounds(this TiledMapTileLayer layer, int x, int y) {
return x >= 0 && y >= 0 && x < layer.Width && y < layer.Height;
}
/// <summary>
/// Returns all of the objects by the given name, or by the given type, in an object layer.
/// </summary>
/// <param name="layer">The layer whose objects to search</param>
/// <param name="id">The name or type name of the objects to find</param>
/// <param name="searchName">Whether to search object names</param>
/// <param name="searchType">Whether to search object types</param>
/// <returns>An enumerable of tiled map objects that match the search</returns>
public static IEnumerable<TiledMapObject> GetObjects(this TiledMapObjectLayer layer, string id, bool searchName = true, bool searchType = false) {
foreach (var obj in layer.Objects) {
if (searchName && obj.Name == id || searchType && obj.Type == id)
yield return obj;
}
}
/// <summary>
/// Returns all of the objects by the given name, or by the given type, on the given map.
/// </summary>
/// <param name="map">The layer whose objects to search</param>
/// <param name="id">The name or type name of the objects to find</param>
/// <param name="searchName">Whether to search object names</param>
/// <param name="searchType">Whether to search object types</param>
/// <returns>An enumerable of tiled map objects that match the search</returns>
public static IEnumerable<TiledMapObject> GetObjects(this TiledMap map, string id, bool searchName = true, bool searchType = false) {
foreach (var layer in map.ObjectLayers) {
foreach (var obj in layer.GetObjects(id, searchName, searchType))
yield return obj;
}
}
/// <summary>
/// Returns the texture region, as a rectangle, that the given tile uses for rendering.
/// </summary>
/// <param name="tileset">The tileset the tile is on</param>
/// <param name="tile">The tile</param>
/// <returns>The tile's texture region, in pixels.</returns>
public static Rectangle GetTextureRegion(this TiledMapTileset tileset, TiledMapTilesetTile tile) {
var id = tile.LocalTileIdentifier;
if (tile is TiledMapTilesetAnimatedTile animated)
id = animated.CurrentAnimationFrame.LocalTileIdentifier;
return tileset.GetTileRegion(id);
}
/// <summary>
/// Converts a tile's flip settings into <see cref="SpriteEffects"/>.
/// </summary>
/// <param name="tile">The tile whose flip settings to convert</param>
/// <returns>The tile's flip settings as sprite effects</returns>
public static SpriteEffects GetSpriteEffects(this TiledMapTile tile) {
var flipping = SpriteEffects.None;
if (tile.IsFlippedHorizontally)
flipping |= SpriteEffects.FlipHorizontally;
if (tile.IsFlippedVertically)
flipping |= SpriteEffects.FlipVertically;
return flipping;
}
}
}