1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-11-01 05:10:50 +01:00
MLEM/Docs/api/MLEM.Input.InputHandler.yml
2020-05-21 01:08:36 +02:00

3094 lines
94 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: MLEM.Input.InputHandler
commentId: T:MLEM.Input.InputHandler
id: InputHandler
parent: MLEM.Input
children:
- MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- MLEM.Input.InputHandler.ConnectedGamepads
- MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
- MLEM.Input.InputHandler.Gestures
- MLEM.Input.InputHandler.GetGamepadState(System.Int32)
- MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
- MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
- MLEM.Input.InputHandler.HandleGamepadRepeats
- MLEM.Input.InputHandler.HandleGamepads
- MLEM.Input.InputHandler.HandleKeyboard
- MLEM.Input.InputHandler.HandleKeyboardRepeats
- MLEM.Input.InputHandler.HandleMouse
- MLEM.Input.InputHandler.HandleTouch
- MLEM.Input.InputHandler.IsAnyDown(System.Object[])
- MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
- MLEM.Input.InputHandler.IsAnyUp(System.Object[])
- MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
- MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
- MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
- MLEM.Input.InputHandler.KeyboardState
- MLEM.Input.InputHandler.KeyRepeatDelay
- MLEM.Input.InputHandler.KeyRepeatRate
- MLEM.Input.InputHandler.LastKeyboardState
- MLEM.Input.InputHandler.LastMousePosition
- MLEM.Input.InputHandler.LastMouseState
- MLEM.Input.InputHandler.LastScrollWheel
- MLEM.Input.InputHandler.LastTouchState
- MLEM.Input.InputHandler.MousePosition
- MLEM.Input.InputHandler.MouseState
- MLEM.Input.InputHandler.PressedKeys
- MLEM.Input.InputHandler.ScrollWheel
- MLEM.Input.InputHandler.TouchState
- MLEM.Input.InputHandler.Update
- MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
- MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
langs:
- csharp
- vb
name: InputHandler
nameWithType: InputHandler
fullName: MLEM.Input.InputHandler
type: Class
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: InputHandler
path: ../MLEM/Input/InputHandler.cs
startLine: 11
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: 'public class InputHandler : GameComponent, IGameComponent, IUpdateable, IComparable<GameComponent>, IDisposable'
content.vb: >-
Public Class InputHandler
Inherits GameComponent
Implements IGameComponent, IUpdateable, IComparable(Of GameComponent), IDisposable
inheritance:
- System.Object
- Microsoft.Xna.Framework.GameComponent
implements:
- Microsoft.Xna.Framework.IGameComponent
- Microsoft.Xna.Framework.IUpdateable
- System.IComparable{Microsoft.Xna.Framework.GameComponent}
- System.IDisposable
inheritedMembers:
- Microsoft.Xna.Framework.GameComponent.Initialize
- Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
- Microsoft.Xna.Framework.GameComponent.Dispose
- Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
- Microsoft.Xna.Framework.GameComponent.Game
- Microsoft.Xna.Framework.GameComponent.Enabled
- Microsoft.Xna.Framework.GameComponent.UpdateOrder
- Microsoft.Xna.Framework.GameComponent.EnabledChanged
- Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: MLEM.Input.InputHandler.LastKeyboardState
commentId: P:MLEM.Input.InputHandler.LastKeyboardState
id: LastKeyboardState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastKeyboardState
nameWithType: InputHandler.LastKeyboardState
fullName: MLEM.Input.InputHandler.LastKeyboardState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastKeyboardState
path: ../MLEM/Input/InputHandler.cs
startLine: 13
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public KeyboardState LastKeyboardState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.KeyboardState
content.vb: Public ReadOnly Property LastKeyboardState As KeyboardState
overload: MLEM.Input.InputHandler.LastKeyboardState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.KeyboardState
commentId: P:MLEM.Input.InputHandler.KeyboardState
id: KeyboardState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyboardState
nameWithType: InputHandler.KeyboardState
fullName: MLEM.Input.InputHandler.KeyboardState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyboardState
path: ../MLEM/Input/InputHandler.cs
startLine: 14
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public KeyboardState KeyboardState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.KeyboardState
content.vb: Public ReadOnly Property KeyboardState As KeyboardState
overload: MLEM.Input.InputHandler.KeyboardState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.PressedKeys
commentId: P:MLEM.Input.InputHandler.PressedKeys
id: PressedKeys
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: PressedKeys
nameWithType: InputHandler.PressedKeys
fullName: MLEM.Input.InputHandler.PressedKeys
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: PressedKeys
path: ../MLEM/Input/InputHandler.cs
startLine: 15
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public Keys[] PressedKeys { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Keys[]
content.vb: Public ReadOnly Property PressedKeys As Keys()
overload: MLEM.Input.InputHandler.PressedKeys*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleKeyboard
commentId: F:MLEM.Input.InputHandler.HandleKeyboard
id: HandleKeyboard
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleKeyboard
nameWithType: InputHandler.HandleKeyboard
fullName: MLEM.Input.InputHandler.HandleKeyboard
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleKeyboard
path: ../MLEM/Input/InputHandler.cs
startLine: 16
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleKeyboard
return:
type: System.Boolean
content.vb: Public HandleKeyboard As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.LastMouseState
commentId: P:MLEM.Input.InputHandler.LastMouseState
id: LastMouseState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastMouseState
nameWithType: InputHandler.LastMouseState
fullName: MLEM.Input.InputHandler.LastMouseState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastMouseState
path: ../MLEM/Input/InputHandler.cs
startLine: 18
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public MouseState LastMouseState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.MouseState
content.vb: Public ReadOnly Property LastMouseState As MouseState
overload: MLEM.Input.InputHandler.LastMouseState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.MouseState
commentId: P:MLEM.Input.InputHandler.MouseState
id: MouseState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: MouseState
nameWithType: InputHandler.MouseState
fullName: MLEM.Input.InputHandler.MouseState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: MouseState
path: ../MLEM/Input/InputHandler.cs
startLine: 19
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public MouseState MouseState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.MouseState
content.vb: Public ReadOnly Property MouseState As MouseState
overload: MLEM.Input.InputHandler.MouseState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.MousePosition
commentId: P:MLEM.Input.InputHandler.MousePosition
id: MousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: MousePosition
nameWithType: InputHandler.MousePosition
fullName: MLEM.Input.InputHandler.MousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: MousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 20
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public Point MousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property MousePosition As Point
overload: MLEM.Input.InputHandler.MousePosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.LastMousePosition
commentId: P:MLEM.Input.InputHandler.LastMousePosition
id: LastMousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastMousePosition
nameWithType: InputHandler.LastMousePosition
fullName: MLEM.Input.InputHandler.LastMousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastMousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 21
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public Point LastMousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property LastMousePosition As Point
overload: MLEM.Input.InputHandler.LastMousePosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.ScrollWheel
commentId: P:MLEM.Input.InputHandler.ScrollWheel
id: ScrollWheel
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ScrollWheel
nameWithType: InputHandler.ScrollWheel
fullName: MLEM.Input.InputHandler.ScrollWheel
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: ScrollWheel
path: ../MLEM/Input/InputHandler.cs
startLine: 22
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public int ScrollWheel { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property ScrollWheel As Integer
overload: MLEM.Input.InputHandler.ScrollWheel*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.LastScrollWheel
commentId: P:MLEM.Input.InputHandler.LastScrollWheel
id: LastScrollWheel
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastScrollWheel
nameWithType: InputHandler.LastScrollWheel
fullName: MLEM.Input.InputHandler.LastScrollWheel
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastScrollWheel
path: ../MLEM/Input/InputHandler.cs
startLine: 23
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public int LastScrollWheel { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property LastScrollWheel As Integer
overload: MLEM.Input.InputHandler.LastScrollWheel*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleMouse
commentId: F:MLEM.Input.InputHandler.HandleMouse
id: HandleMouse
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleMouse
nameWithType: InputHandler.HandleMouse
fullName: MLEM.Input.InputHandler.HandleMouse
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleMouse
path: ../MLEM/Input/InputHandler.cs
startLine: 24
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleMouse
return:
type: System.Boolean
content.vb: Public HandleMouse As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.ConnectedGamepads
commentId: P:MLEM.Input.InputHandler.ConnectedGamepads
id: ConnectedGamepads
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ConnectedGamepads
nameWithType: InputHandler.ConnectedGamepads
fullName: MLEM.Input.InputHandler.ConnectedGamepads
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: ConnectedGamepads
path: ../MLEM/Input/InputHandler.cs
startLine: 28
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public int ConnectedGamepads { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property ConnectedGamepads As Integer
overload: MLEM.Input.InputHandler.ConnectedGamepads*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleGamepads
commentId: F:MLEM.Input.InputHandler.HandleGamepads
id: HandleGamepads
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleGamepads
nameWithType: InputHandler.HandleGamepads
fullName: MLEM.Input.InputHandler.HandleGamepads
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleGamepads
path: ../MLEM/Input/InputHandler.cs
startLine: 29
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleGamepads
return:
type: System.Boolean
content.vb: Public HandleGamepads As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.LastTouchState
commentId: P:MLEM.Input.InputHandler.LastTouchState
id: LastTouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastTouchState
nameWithType: InputHandler.LastTouchState
fullName: MLEM.Input.InputHandler.LastTouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastTouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 31
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public TouchCollection LastTouchState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
content.vb: Public ReadOnly Property LastTouchState As TouchCollection
overload: MLEM.Input.InputHandler.LastTouchState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.TouchState
commentId: P:MLEM.Input.InputHandler.TouchState
id: TouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TouchState
nameWithType: InputHandler.TouchState
fullName: MLEM.Input.InputHandler.TouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: TouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 32
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public TouchCollection TouchState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
content.vb: Public ReadOnly Property TouchState As TouchCollection
overload: MLEM.Input.InputHandler.TouchState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.Gestures
commentId: F:MLEM.Input.InputHandler.Gestures
id: Gestures
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Gestures
nameWithType: InputHandler.Gestures
fullName: MLEM.Input.InputHandler.Gestures
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Gestures
path: ../MLEM/Input/InputHandler.cs
startLine: 33
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public readonly ReadOnlyCollection<GestureSample> Gestures
return:
type: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample}
content.vb: Public ReadOnly Gestures As ReadOnlyCollection(Of GestureSample)
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleTouch
commentId: F:MLEM.Input.InputHandler.HandleTouch
id: HandleTouch
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleTouch
nameWithType: InputHandler.HandleTouch
fullName: MLEM.Input.InputHandler.HandleTouch
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleTouch
path: ../MLEM/Input/InputHandler.cs
startLine: 35
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleTouch
return:
type: System.Boolean
content.vb: Public HandleTouch As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.KeyRepeatDelay
commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay
id: KeyRepeatDelay
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyRepeatDelay
nameWithType: InputHandler.KeyRepeatDelay
fullName: MLEM.Input.InputHandler.KeyRepeatDelay
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyRepeatDelay
path: ../MLEM/Input/InputHandler.cs
startLine: 37
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public TimeSpan KeyRepeatDelay
return:
type: System.TimeSpan
content.vb: Public KeyRepeatDelay As TimeSpan
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.KeyRepeatRate
commentId: F:MLEM.Input.InputHandler.KeyRepeatRate
id: KeyRepeatRate
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyRepeatRate
nameWithType: InputHandler.KeyRepeatRate
fullName: MLEM.Input.InputHandler.KeyRepeatRate
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyRepeatRate
path: ../MLEM/Input/InputHandler.cs
startLine: 38
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public TimeSpan KeyRepeatRate
return:
type: System.TimeSpan
content.vb: Public KeyRepeatRate As TimeSpan
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.HandleKeyboardRepeats
commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats
id: HandleKeyboardRepeats
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleKeyboardRepeats
nameWithType: InputHandler.HandleKeyboardRepeats
fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleKeyboardRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 40
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleKeyboardRepeats
return:
type: System.Boolean
content.vb: Public HandleKeyboardRepeats As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.HandleGamepadRepeats
commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats
id: HandleGamepadRepeats
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleGamepadRepeats
nameWithType: InputHandler.HandleGamepadRepeats
fullName: MLEM.Input.InputHandler.HandleGamepadRepeats
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleGamepadRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 46
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleGamepadRepeats
return:
type: System.Boolean
content.vb: Public HandleGamepadRepeats As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
commentId: M:MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
id: '#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)'
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: InputHandler(Boolean, Boolean, Boolean, Boolean)
nameWithType: InputHandler.InputHandler(Boolean, Boolean, Boolean, Boolean)
fullName: MLEM.Input.InputHandler.InputHandler(System.Boolean, System.Boolean, System.Boolean, System.Boolean)
type: Constructor
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Input/InputHandler.cs
startLine: 52
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true)
parameters:
- id: handleKeyboard
type: System.Boolean
- id: handleMouse
type: System.Boolean
- id: handleGamepads
type: System.Boolean
- id: handleTouch
type: System.Boolean
content.vb: Public Sub New(handleKeyboard As Boolean = True, handleMouse As Boolean = True, handleGamepads As Boolean = True, handleTouch As Boolean = True)
overload: MLEM.Input.InputHandler.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.Update
commentId: M:MLEM.Input.InputHandler.Update
id: Update
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Update()
nameWithType: InputHandler.Update()
fullName: MLEM.Input.InputHandler.Update()
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Input/InputHandler.cs
startLine: 60
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public void Update()
content.vb: Public Sub Update
overload: MLEM.Input.InputHandler.Update*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: InputHandler.Update(GameTime)
fullName: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Input/InputHandler.cs
startLine: 153
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public override void Update(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Public Overrides Sub Update(gameTime As GameTime)
overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
overload: MLEM.Input.InputHandler.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
commentId: M:MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
id: GetLastGamepadState(System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetLastGamepadState(Int32)
nameWithType: InputHandler.GetLastGamepadState(Int32)
fullName: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetLastGamepadState
path: ../MLEM/Input/InputHandler.cs
startLine: 157
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public GamePadState GetLastGamepadState(int index)
parameters:
- id: index
type: System.Int32
return:
type: Microsoft.Xna.Framework.Input.GamePadState
content.vb: Public Function GetLastGamepadState(index As Integer) As GamePadState
overload: MLEM.Input.InputHandler.GetLastGamepadState*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
commentId: M:MLEM.Input.InputHandler.GetGamepadState(System.Int32)
id: GetGamepadState(System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetGamepadState(Int32)
nameWithType: InputHandler.GetGamepadState(Int32)
fullName: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetGamepadState
path: ../MLEM/Input/InputHandler.cs
startLine: 161
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public GamePadState GetGamepadState(int index)
parameters:
- id: index
type: System.Int32
return:
type: Microsoft.Xna.Framework.Input.GamePadState
content.vb: Public Function GetGamepadState(index As Integer) As GamePadState
overload: MLEM.Input.InputHandler.GetGamepadState*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyDown(Keys)
nameWithType: InputHandler.IsKeyDown(Keys)
fullName: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 165
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsKeyDown(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function IsKeyDown(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyUp(Keys)
nameWithType: InputHandler.IsKeyUp(Keys)
fullName: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 169
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsKeyUp(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function IsKeyUp(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
id: WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasKeyDown(Keys)
nameWithType: InputHandler.WasKeyDown(Keys)
fullName: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 173
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasKeyDown(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function WasKeyDown(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.WasKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
id: WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasKeyUp(Keys)
nameWithType: InputHandler.WasKeyUp(Keys)
fullName: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasKeyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 177
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasKeyUp(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function WasKeyUp(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.WasKeyUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyPressed(Keys)
nameWithType: InputHandler.IsKeyPressed(Keys)
fullName: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 181
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsKeyPressed(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function IsKeyPressed(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
commentId: M:MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
id: IsModifierKeyDown(MLEM.Input.ModifierKey)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsModifierKeyDown(ModifierKey)
nameWithType: InputHandler.IsModifierKeyDown(ModifierKey)
fullName: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsModifierKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 188
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsModifierKeyDown(ModifierKey modifier)
parameters:
- id: modifier
type: MLEM.Input.ModifierKey
return:
type: System.Boolean
content.vb: Public Function IsModifierKeyDown(modifier As ModifierKey) As Boolean
overload: MLEM.Input.InputHandler.IsModifierKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
id: IsMouseButtonDown(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonDown(MouseButton)
nameWithType: InputHandler.IsMouseButtonDown(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 192
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsMouseButtonDown(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function IsMouseButtonDown(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
id: IsMouseButtonUp(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonUp(MouseButton)
nameWithType: InputHandler.IsMouseButtonUp(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 196
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsMouseButtonUp(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function IsMouseButtonUp(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
id: WasMouseButtonDown(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasMouseButtonDown(MouseButton)
nameWithType: InputHandler.WasMouseButtonDown(MouseButton)
fullName: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasMouseButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 200
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasMouseButtonDown(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function WasMouseButtonDown(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.WasMouseButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
id: WasMouseButtonUp(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasMouseButtonUp(MouseButton)
nameWithType: InputHandler.WasMouseButtonUp(MouseButton)
fullName: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasMouseButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 204
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasMouseButtonUp(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function WasMouseButtonUp(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.WasMouseButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
id: IsMouseButtonPressed(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonPressed(MouseButton)
nameWithType: InputHandler.IsMouseButtonPressed(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 208
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsMouseButtonPressed(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function IsMouseButtonPressed(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonDown(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonDown(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 212
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsGamepadButtonDown(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonUp(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonUp(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 222
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsGamepadButtonUp(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasGamepadButtonDown(Buttons, Int32)
nameWithType: InputHandler.WasGamepadButtonDown(Buttons, Int32)
fullName: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasGamepadButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 232
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasGamepadButtonDown(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function WasGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasGamepadButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasGamepadButtonUp(Buttons, Int32)
nameWithType: InputHandler.WasGamepadButtonUp(Buttons, Int32)
fullName: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasGamepadButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 242
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasGamepadButtonUp(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function WasGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasGamepadButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonPressed(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonPressed(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 252
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsGamepadButtonPressed(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsGamepadButtonPressed(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
id: GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetGesture(GestureType, out GestureSample)
nameWithType: InputHandler.GetGesture(GestureType, out GestureSample)
fullName: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetGesture
path: ../MLEM/Input/InputHandler.cs
startLine: 265
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool GetGesture(GestureType type, out GestureSample sample)
parameters:
- id: type
type: Microsoft.Xna.Framework.Input.Touch.GestureType
- id: sample
type: Microsoft.Xna.Framework.Input.Touch.GestureSample
return:
type: System.Boolean
content.vb: Public Function GetGesture(type As GestureType, ByRef sample As GestureSample) As Boolean
overload: MLEM.Input.InputHandler.GetGesture*
nameWithType.vb: InputHandler.GetGesture(GestureType, ByRef GestureSample)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, ByRef Microsoft.Xna.Framework.Input.Touch.GestureSample)
name.vb: GetGesture(GestureType, ByRef GestureSample)
- uid: MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
id: IsDown(System.Object,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsDown(Object, Int32)
nameWithType: InputHandler.IsDown(Object, Int32)
fullName: MLEM.Input.InputHandler.IsDown(System.Object, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsDown
path: ../MLEM/Input/InputHandler.cs
startLine: 275
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsDown(object control, int index = -1)
parameters:
- id: control
type: System.Object
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsDown(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
id: IsUp(System.Object,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsUp(Object, Int32)
nameWithType: InputHandler.IsUp(Object, Int32)
fullName: MLEM.Input.InputHandler.IsUp(System.Object, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsUp
path: ../MLEM/Input/InputHandler.cs
startLine: 285
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsUp(object control, int index = -1)
parameters:
- id: control
type: System.Object
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsUp(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
id: IsPressed(System.Object,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsPressed(Object, Int32)
nameWithType: InputHandler.IsPressed(Object, Int32)
fullName: MLEM.Input.InputHandler.IsPressed(System.Object, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 295
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsPressed(object control, int index = -1)
parameters:
- id: control
type: System.Object
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsPressed(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsAnyDown(System.Object[])
commentId: M:MLEM.Input.InputHandler.IsAnyDown(System.Object[])
id: IsAnyDown(System.Object[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyDown(Object[])
nameWithType: InputHandler.IsAnyDown(Object[])
fullName: MLEM.Input.InputHandler.IsAnyDown(System.Object[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsAnyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 305
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsAnyDown(params object[] control)
parameters:
- id: control
type: System.Object[]
return:
type: System.Boolean
content.vb: Public Function IsAnyDown(ParamArray control As Object()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyDown*
nameWithType.vb: InputHandler.IsAnyDown(Object())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.IsAnyDown(System.Object())
name.vb: IsAnyDown(Object())
- uid: MLEM.Input.InputHandler.IsAnyUp(System.Object[])
commentId: M:MLEM.Input.InputHandler.IsAnyUp(System.Object[])
id: IsAnyUp(System.Object[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyUp(Object[])
nameWithType: InputHandler.IsAnyUp(Object[])
fullName: MLEM.Input.InputHandler.IsAnyUp(System.Object[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsAnyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 309
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsAnyUp(params object[] control)
parameters:
- id: control
type: System.Object[]
return:
type: System.Boolean
content.vb: Public Function IsAnyUp(ParamArray control As Object()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyUp*
nameWithType.vb: InputHandler.IsAnyUp(Object())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.IsAnyUp(System.Object())
name.vb: IsAnyUp(Object())
- uid: MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
commentId: M:MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
id: IsAnyPressed(System.Object[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyPressed(Object[])
nameWithType: InputHandler.IsAnyPressed(Object[])
fullName: MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsAnyPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 313
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsAnyPressed(params object[] control)
parameters:
- id: control
type: System.Object[]
return:
type: System.Boolean
content.vb: Public Function IsAnyPressed(ParamArray control As Object()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyPressed*
nameWithType.vb: InputHandler.IsAnyPressed(Object())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.IsAnyPressed(System.Object())
name.vb: IsAnyPressed(Object())
- uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
id: EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: EnableGestures(GestureType[])
nameWithType: InputHandler.EnableGestures(GestureType[])
fullName: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: EnableGestures
path: ../MLEM/Input/InputHandler.cs
startLine: 317
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public static void EnableGestures(params GestureType[] gestures)
parameters:
- id: gestures
type: Microsoft.Xna.Framework.Input.Touch.GestureType[]
content.vb: Public Shared Sub EnableGestures(ParamArray gestures As GestureType())
overload: MLEM.Input.InputHandler.EnableGestures*
nameWithType.vb: InputHandler.EnableGestures(GestureType())
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType())
name.vb: EnableGestures(GestureType())
references:
- uid: MLEM.Input
commentId: N:MLEM.Input
name: MLEM.Input
nameWithType: MLEM.Input
fullName: MLEM.Input
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: Microsoft.Xna.Framework.GameComponent
commentId: T:Microsoft.Xna.Framework.GameComponent
parent: Microsoft.Xna.Framework
isExternal: true
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
- uid: Microsoft.Xna.Framework.IGameComponent
commentId: T:Microsoft.Xna.Framework.IGameComponent
parent: Microsoft.Xna.Framework
isExternal: true
name: IGameComponent
nameWithType: IGameComponent
fullName: Microsoft.Xna.Framework.IGameComponent
- uid: Microsoft.Xna.Framework.IUpdateable
commentId: T:Microsoft.Xna.Framework.IUpdateable
parent: Microsoft.Xna.Framework
isExternal: true
name: IUpdateable
nameWithType: IUpdateable
fullName: Microsoft.Xna.Framework.IUpdateable
- uid: System.IComparable{Microsoft.Xna.Framework.GameComponent}
commentId: T:System.IComparable{Microsoft.Xna.Framework.GameComponent}
parent: System
definition: System.IComparable`1
name: IComparable<GameComponent>
nameWithType: IComparable<GameComponent>
fullName: System.IComparable<Microsoft.Xna.Framework.GameComponent>
nameWithType.vb: IComparable(Of GameComponent)
fullName.vb: System.IComparable(Of Microsoft.Xna.Framework.GameComponent)
name.vb: IComparable(Of GameComponent)
spec.csharp:
- uid: System.IComparable`1
name: IComparable
nameWithType: IComparable
fullName: System.IComparable
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: Microsoft.Xna.Framework.GameComponent
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.IComparable`1
name: IComparable
nameWithType: IComparable
fullName: System.IComparable
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: Microsoft.Xna.Framework.GameComponent
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.IDisposable
commentId: T:System.IDisposable
parent: System
isExternal: true
name: IDisposable
nameWithType: IDisposable
fullName: System.IDisposable
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
commentId: M:Microsoft.Xna.Framework.GameComponent.Initialize
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: Initialize()
nameWithType: GameComponent.Initialize()
fullName: Microsoft.Xna.Framework.GameComponent.Initialize()
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
name: Initialize
nameWithType: GameComponent.Initialize
fullName: Microsoft.Xna.Framework.GameComponent.Initialize
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.Initialize
name: Initialize
nameWithType: GameComponent.Initialize
fullName: Microsoft.Xna.Framework.GameComponent.Initialize
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
commentId: M:Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: OnUpdateOrderChanged(Object, EventArgs)
nameWithType: GameComponent.OnUpdateOrderChanged(Object, EventArgs)
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object, System.EventArgs)
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
name: OnUpdateOrderChanged
nameWithType: GameComponent.OnUpdateOrderChanged
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.EventArgs
name: EventArgs
nameWithType: EventArgs
fullName: System.EventArgs
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
name: OnUpdateOrderChanged
nameWithType: GameComponent.OnUpdateOrderChanged
fullName: Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.EventArgs
name: EventArgs
nameWithType: EventArgs
fullName: System.EventArgs
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
commentId: M:Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: OnEnabledChanged(Object, EventArgs)
nameWithType: GameComponent.OnEnabledChanged(Object, EventArgs)
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object, System.EventArgs)
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
name: OnEnabledChanged
nameWithType: GameComponent.OnEnabledChanged
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.EventArgs
name: EventArgs
nameWithType: EventArgs
fullName: System.EventArgs
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
name: OnEnabledChanged
nameWithType: GameComponent.OnEnabledChanged
fullName: Microsoft.Xna.Framework.GameComponent.OnEnabledChanged
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.EventArgs
name: EventArgs
nameWithType: EventArgs
fullName: System.EventArgs
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: Dispose(Boolean)
nameWithType: GameComponent.Dispose(Boolean)
fullName: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
name: Dispose
nameWithType: GameComponent.Dispose
fullName: Microsoft.Xna.Framework.GameComponent.Dispose
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Boolean
name: Boolean
nameWithType: Boolean
fullName: System.Boolean
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
name: Dispose
nameWithType: GameComponent.Dispose
fullName: Microsoft.Xna.Framework.GameComponent.Dispose
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Boolean
name: Boolean
nameWithType: Boolean
fullName: System.Boolean
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: Dispose()
nameWithType: GameComponent.Dispose()
fullName: Microsoft.Xna.Framework.GameComponent.Dispose()
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
name: Dispose
nameWithType: GameComponent.Dispose
fullName: Microsoft.Xna.Framework.GameComponent.Dispose
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.Dispose
name: Dispose
nameWithType: GameComponent.Dispose
fullName: Microsoft.Xna.Framework.GameComponent.Dispose
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
commentId: M:Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: CompareTo(GameComponent)
nameWithType: GameComponent.CompareTo(GameComponent)
fullName: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
name: CompareTo
nameWithType: GameComponent.CompareTo
fullName: Microsoft.Xna.Framework.GameComponent.CompareTo
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameComponent
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
name: CompareTo
nameWithType: GameComponent.CompareTo
fullName: Microsoft.Xna.Framework.GameComponent.CompareTo
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameComponent
name: GameComponent
nameWithType: GameComponent
fullName: Microsoft.Xna.Framework.GameComponent
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameComponent.Game
commentId: P:Microsoft.Xna.Framework.GameComponent.Game
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: Game
nameWithType: GameComponent.Game
fullName: Microsoft.Xna.Framework.GameComponent.Game
- uid: Microsoft.Xna.Framework.GameComponent.Enabled
commentId: P:Microsoft.Xna.Framework.GameComponent.Enabled
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: Enabled
nameWithType: GameComponent.Enabled
fullName: Microsoft.Xna.Framework.GameComponent.Enabled
- uid: Microsoft.Xna.Framework.GameComponent.UpdateOrder
commentId: P:Microsoft.Xna.Framework.GameComponent.UpdateOrder
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: UpdateOrder
nameWithType: GameComponent.UpdateOrder
fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrder
- uid: Microsoft.Xna.Framework.GameComponent.EnabledChanged
commentId: E:Microsoft.Xna.Framework.GameComponent.EnabledChanged
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: EnabledChanged
nameWithType: GameComponent.EnabledChanged
fullName: Microsoft.Xna.Framework.GameComponent.EnabledChanged
- uid: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
commentId: E:Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: UpdateOrderChanged
nameWithType: GameComponent.UpdateOrderChanged
fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.ToString
commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
name: ToString()
nameWithType: Object.ToString()
fullName: System.Object.ToString()
spec.csharp:
- uid: System.Object.ToString
name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.ToString
name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: Microsoft.Xna.Framework
commentId: N:Microsoft.Xna.Framework
isExternal: true
name: Microsoft.Xna.Framework
nameWithType: Microsoft.Xna.Framework
fullName: Microsoft.Xna.Framework
- uid: System.IComparable`1
commentId: T:System.IComparable`1
isExternal: true
name: IComparable<T>
nameWithType: IComparable<T>
fullName: System.IComparable<T>
nameWithType.vb: IComparable(Of T)
fullName.vb: System.IComparable(Of T)
name.vb: IComparable(Of T)
spec.csharp:
- uid: System.IComparable`1
name: IComparable
nameWithType: IComparable
fullName: System.IComparable
isExternal: true
- name: <
nameWithType: <
fullName: <
- name: T
nameWithType: T
fullName: T
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.IComparable`1
name: IComparable
nameWithType: IComparable
fullName: System.IComparable
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
- uid: MLEM.Input.InputHandler.LastKeyboardState*
commentId: Overload:MLEM.Input.InputHandler.LastKeyboardState
name: LastKeyboardState
nameWithType: InputHandler.LastKeyboardState
fullName: MLEM.Input.InputHandler.LastKeyboardState
- uid: Microsoft.Xna.Framework.Input.KeyboardState
commentId: T:Microsoft.Xna.Framework.Input.KeyboardState
parent: Microsoft.Xna.Framework.Input
isExternal: true
name: KeyboardState
nameWithType: KeyboardState
fullName: Microsoft.Xna.Framework.Input.KeyboardState
- uid: Microsoft.Xna.Framework.Input
commentId: N:Microsoft.Xna.Framework.Input
isExternal: true
name: Microsoft.Xna.Framework.Input
nameWithType: Microsoft.Xna.Framework.Input
fullName: Microsoft.Xna.Framework.Input
- uid: MLEM.Input.InputHandler.KeyboardState*
commentId: Overload:MLEM.Input.InputHandler.KeyboardState
name: KeyboardState
nameWithType: InputHandler.KeyboardState
fullName: MLEM.Input.InputHandler.KeyboardState
- uid: MLEM.Input.InputHandler.PressedKeys*
commentId: Overload:MLEM.Input.InputHandler.PressedKeys
name: PressedKeys
nameWithType: InputHandler.PressedKeys
fullName: MLEM.Input.InputHandler.PressedKeys
- uid: Microsoft.Xna.Framework.Input.Keys[]
isExternal: true
name: Keys[]
nameWithType: Keys[]
fullName: Microsoft.Xna.Framework.Input.Keys[]
nameWithType.vb: Keys()
fullName.vb: Microsoft.Xna.Framework.Input.Keys()
name.vb: Keys()
spec.csharp:
- uid: Microsoft.Xna.Framework.Input.Keys
name: Keys
nameWithType: Keys
fullName: Microsoft.Xna.Framework.Input.Keys
isExternal: true
- name: '[]'
nameWithType: '[]'
fullName: '[]'
spec.vb:
- uid: Microsoft.Xna.Framework.Input.Keys
name: Keys
nameWithType: Keys
fullName: Microsoft.Xna.Framework.Input.Keys
isExternal: true
- name: ()
nameWithType: ()
fullName: ()
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: Boolean
nameWithType: Boolean
fullName: System.Boolean
- uid: MLEM.Input.InputHandler.LastMouseState*
commentId: Overload:MLEM.Input.InputHandler.LastMouseState
name: LastMouseState
nameWithType: InputHandler.LastMouseState
fullName: MLEM.Input.InputHandler.LastMouseState
- uid: Microsoft.Xna.Framework.Input.MouseState
commentId: T:Microsoft.Xna.Framework.Input.MouseState
parent: Microsoft.Xna.Framework.Input
isExternal: true
name: MouseState
nameWithType: MouseState
fullName: Microsoft.Xna.Framework.Input.MouseState
- uid: MLEM.Input.InputHandler.MouseState*
commentId: Overload:MLEM.Input.InputHandler.MouseState
name: MouseState
nameWithType: InputHandler.MouseState
fullName: MLEM.Input.InputHandler.MouseState
- uid: MLEM.Input.InputHandler.MousePosition*
commentId: Overload:MLEM.Input.InputHandler.MousePosition
name: MousePosition
nameWithType: InputHandler.MousePosition
fullName: MLEM.Input.InputHandler.MousePosition
- uid: Microsoft.Xna.Framework.Point
commentId: T:Microsoft.Xna.Framework.Point
parent: Microsoft.Xna.Framework
isExternal: true
name: Point
nameWithType: Point
fullName: Microsoft.Xna.Framework.Point
- uid: MLEM.Input.InputHandler.LastMousePosition*
commentId: Overload:MLEM.Input.InputHandler.LastMousePosition
name: LastMousePosition
nameWithType: InputHandler.LastMousePosition
fullName: MLEM.Input.InputHandler.LastMousePosition
- uid: MLEM.Input.InputHandler.ScrollWheel*
commentId: Overload:MLEM.Input.InputHandler.ScrollWheel
name: ScrollWheel
nameWithType: InputHandler.ScrollWheel
fullName: MLEM.Input.InputHandler.ScrollWheel
- uid: System.Int32
commentId: T:System.Int32
parent: System
isExternal: true
name: Int32
nameWithType: Int32
fullName: System.Int32
- uid: MLEM.Input.InputHandler.LastScrollWheel*
commentId: Overload:MLEM.Input.InputHandler.LastScrollWheel
name: LastScrollWheel
nameWithType: InputHandler.LastScrollWheel
fullName: MLEM.Input.InputHandler.LastScrollWheel
- uid: MLEM.Input.InputHandler.ConnectedGamepads*
commentId: Overload:MLEM.Input.InputHandler.ConnectedGamepads
name: ConnectedGamepads
nameWithType: InputHandler.ConnectedGamepads
fullName: MLEM.Input.InputHandler.ConnectedGamepads
- uid: MLEM.Input.InputHandler.LastTouchState*
commentId: Overload:MLEM.Input.InputHandler.LastTouchState
name: LastTouchState
nameWithType: InputHandler.LastTouchState
fullName: MLEM.Input.InputHandler.LastTouchState
- uid: Microsoft.Xna.Framework.Input.Touch.TouchCollection
commentId: T:Microsoft.Xna.Framework.Input.Touch.TouchCollection
parent: Microsoft.Xna.Framework.Input.Touch
isExternal: true
name: TouchCollection
nameWithType: TouchCollection
fullName: Microsoft.Xna.Framework.Input.Touch.TouchCollection
- uid: Microsoft.Xna.Framework.Input.Touch
commentId: N:Microsoft.Xna.Framework.Input.Touch
isExternal: true
name: Microsoft.Xna.Framework.Input.Touch
nameWithType: Microsoft.Xna.Framework.Input.Touch
fullName: Microsoft.Xna.Framework.Input.Touch
- uid: MLEM.Input.InputHandler.TouchState*
commentId: Overload:MLEM.Input.InputHandler.TouchState
name: TouchState
nameWithType: InputHandler.TouchState
fullName: MLEM.Input.InputHandler.TouchState
- uid: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample}
commentId: T:System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample}
parent: System.Collections.ObjectModel
definition: System.Collections.ObjectModel.ReadOnlyCollection`1
name: ReadOnlyCollection<GestureSample>
nameWithType: ReadOnlyCollection<GestureSample>
fullName: System.Collections.ObjectModel.ReadOnlyCollection<Microsoft.Xna.Framework.Input.Touch.GestureSample>
nameWithType.vb: ReadOnlyCollection(Of GestureSample)
fullName.vb: System.Collections.ObjectModel.ReadOnlyCollection(Of Microsoft.Xna.Framework.Input.Touch.GestureSample)
name.vb: ReadOnlyCollection(Of GestureSample)
spec.csharp:
- uid: System.Collections.ObjectModel.ReadOnlyCollection`1
name: ReadOnlyCollection
nameWithType: ReadOnlyCollection
fullName: System.Collections.ObjectModel.ReadOnlyCollection
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: Microsoft.Xna.Framework.Input.Touch.GestureSample
name: GestureSample
nameWithType: GestureSample
fullName: Microsoft.Xna.Framework.Input.Touch.GestureSample
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.Collections.ObjectModel.ReadOnlyCollection`1
name: ReadOnlyCollection
nameWithType: ReadOnlyCollection
fullName: System.Collections.ObjectModel.ReadOnlyCollection
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: Microsoft.Xna.Framework.Input.Touch.GestureSample
name: GestureSample
nameWithType: GestureSample
fullName: Microsoft.Xna.Framework.Input.Touch.GestureSample
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Collections.ObjectModel.ReadOnlyCollection`1
commentId: T:System.Collections.ObjectModel.ReadOnlyCollection`1
isExternal: true
name: ReadOnlyCollection<T>
nameWithType: ReadOnlyCollection<T>
fullName: System.Collections.ObjectModel.ReadOnlyCollection<T>
nameWithType.vb: ReadOnlyCollection(Of T)
fullName.vb: System.Collections.ObjectModel.ReadOnlyCollection(Of T)
name.vb: ReadOnlyCollection(Of T)
spec.csharp:
- uid: System.Collections.ObjectModel.ReadOnlyCollection`1
name: ReadOnlyCollection
nameWithType: ReadOnlyCollection
fullName: System.Collections.ObjectModel.ReadOnlyCollection
isExternal: true
- name: <
nameWithType: <
fullName: <
- name: T
nameWithType: T
fullName: T
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.Collections.ObjectModel.ReadOnlyCollection`1
name: ReadOnlyCollection
nameWithType: ReadOnlyCollection
fullName: System.Collections.ObjectModel.ReadOnlyCollection
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
- uid: System.Collections.ObjectModel
commentId: N:System.Collections.ObjectModel
isExternal: true
name: System.Collections.ObjectModel
nameWithType: System.Collections.ObjectModel
fullName: System.Collections.ObjectModel
- uid: System.TimeSpan
commentId: T:System.TimeSpan
parent: System
isExternal: true
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
- uid: MLEM.Input.InputHandler.#ctor*
commentId: Overload:MLEM.Input.InputHandler.#ctor
name: InputHandler
nameWithType: InputHandler.InputHandler
fullName: MLEM.Input.InputHandler.InputHandler
- uid: MLEM.Input.InputHandler.Update*
commentId: Overload:MLEM.Input.InputHandler.Update
name: Update
nameWithType: InputHandler.Update
fullName: MLEM.Input.InputHandler.Update
- uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
parent: Microsoft.Xna.Framework.GameComponent
isExternal: true
name: Update(GameTime)
nameWithType: GameComponent.Update(GameTime)
fullName: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
spec.csharp:
- uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
name: Update
nameWithType: GameComponent.Update
fullName: Microsoft.Xna.Framework.GameComponent.Update
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
name: Update
nameWithType: GameComponent.Update
fullName: Microsoft.Xna.Framework.GameComponent.Update
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: Microsoft.Xna.Framework.GameTime
commentId: T:Microsoft.Xna.Framework.GameTime
parent: Microsoft.Xna.Framework
isExternal: true
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
- uid: MLEM.Input.InputHandler.GetLastGamepadState*
commentId: Overload:MLEM.Input.InputHandler.GetLastGamepadState
name: GetLastGamepadState
nameWithType: InputHandler.GetLastGamepadState
fullName: MLEM.Input.InputHandler.GetLastGamepadState
- uid: Microsoft.Xna.Framework.Input.GamePadState
commentId: T:Microsoft.Xna.Framework.Input.GamePadState
parent: Microsoft.Xna.Framework.Input
isExternal: true
name: GamePadState
nameWithType: GamePadState
fullName: Microsoft.Xna.Framework.Input.GamePadState
- uid: MLEM.Input.InputHandler.GetGamepadState*
commentId: Overload:MLEM.Input.InputHandler.GetGamepadState
name: GetGamepadState
nameWithType: InputHandler.GetGamepadState
fullName: MLEM.Input.InputHandler.GetGamepadState
- uid: MLEM.Input.InputHandler.IsKeyDown*
commentId: Overload:MLEM.Input.InputHandler.IsKeyDown
name: IsKeyDown
nameWithType: InputHandler.IsKeyDown
fullName: MLEM.Input.InputHandler.IsKeyDown
- uid: Microsoft.Xna.Framework.Input.Keys
commentId: T:Microsoft.Xna.Framework.Input.Keys
parent: Microsoft.Xna.Framework.Input
isExternal: true
name: Keys
nameWithType: Keys
fullName: Microsoft.Xna.Framework.Input.Keys
- uid: MLEM.Input.InputHandler.IsKeyUp*
commentId: Overload:MLEM.Input.InputHandler.IsKeyUp
name: IsKeyUp
nameWithType: InputHandler.IsKeyUp
fullName: MLEM.Input.InputHandler.IsKeyUp
- uid: MLEM.Input.InputHandler.WasKeyDown*
commentId: Overload:MLEM.Input.InputHandler.WasKeyDown
name: WasKeyDown
nameWithType: InputHandler.WasKeyDown
fullName: MLEM.Input.InputHandler.WasKeyDown
- uid: MLEM.Input.InputHandler.WasKeyUp*
commentId: Overload:MLEM.Input.InputHandler.WasKeyUp
name: WasKeyUp
nameWithType: InputHandler.WasKeyUp
fullName: MLEM.Input.InputHandler.WasKeyUp
- uid: MLEM.Input.InputHandler.IsKeyPressed*
commentId: Overload:MLEM.Input.InputHandler.IsKeyPressed
name: IsKeyPressed
nameWithType: InputHandler.IsKeyPressed
fullName: MLEM.Input.InputHandler.IsKeyPressed
- uid: MLEM.Input.InputHandler.IsModifierKeyDown*
commentId: Overload:MLEM.Input.InputHandler.IsModifierKeyDown
name: IsModifierKeyDown
nameWithType: InputHandler.IsModifierKeyDown
fullName: MLEM.Input.InputHandler.IsModifierKeyDown
- uid: MLEM.Input.ModifierKey
commentId: T:MLEM.Input.ModifierKey
parent: MLEM.Input
name: ModifierKey
nameWithType: ModifierKey
fullName: MLEM.Input.ModifierKey
- uid: MLEM.Input.InputHandler.IsMouseButtonDown*
commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonDown
name: IsMouseButtonDown
nameWithType: InputHandler.IsMouseButtonDown
fullName: MLEM.Input.InputHandler.IsMouseButtonDown
- uid: MLEM.Input.MouseButton
commentId: T:MLEM.Input.MouseButton
parent: MLEM.Input
name: MouseButton
nameWithType: MouseButton
fullName: MLEM.Input.MouseButton
- uid: MLEM.Input.InputHandler.IsMouseButtonUp*
commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonUp
name: IsMouseButtonUp
nameWithType: InputHandler.IsMouseButtonUp
fullName: MLEM.Input.InputHandler.IsMouseButtonUp
- uid: MLEM.Input.InputHandler.WasMouseButtonDown*
commentId: Overload:MLEM.Input.InputHandler.WasMouseButtonDown
name: WasMouseButtonDown
nameWithType: InputHandler.WasMouseButtonDown
fullName: MLEM.Input.InputHandler.WasMouseButtonDown
- uid: MLEM.Input.InputHandler.WasMouseButtonUp*
commentId: Overload:MLEM.Input.InputHandler.WasMouseButtonUp
name: WasMouseButtonUp
nameWithType: InputHandler.WasMouseButtonUp
fullName: MLEM.Input.InputHandler.WasMouseButtonUp
- uid: MLEM.Input.InputHandler.IsMouseButtonPressed*
commentId: Overload:MLEM.Input.InputHandler.IsMouseButtonPressed
name: IsMouseButtonPressed
nameWithType: InputHandler.IsMouseButtonPressed
fullName: MLEM.Input.InputHandler.IsMouseButtonPressed
- uid: MLEM.Input.InputHandler.IsGamepadButtonDown*
commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonDown
name: IsGamepadButtonDown
nameWithType: InputHandler.IsGamepadButtonDown
fullName: MLEM.Input.InputHandler.IsGamepadButtonDown
- uid: Microsoft.Xna.Framework.Input.Buttons
commentId: T:Microsoft.Xna.Framework.Input.Buttons
parent: Microsoft.Xna.Framework.Input
isExternal: true
name: Buttons
nameWithType: Buttons
fullName: Microsoft.Xna.Framework.Input.Buttons
- uid: MLEM.Input.InputHandler.IsGamepadButtonUp*
commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonUp
name: IsGamepadButtonUp
nameWithType: InputHandler.IsGamepadButtonUp
fullName: MLEM.Input.InputHandler.IsGamepadButtonUp
- uid: MLEM.Input.InputHandler.WasGamepadButtonDown*
commentId: Overload:MLEM.Input.InputHandler.WasGamepadButtonDown
name: WasGamepadButtonDown
nameWithType: InputHandler.WasGamepadButtonDown
fullName: MLEM.Input.InputHandler.WasGamepadButtonDown
- uid: MLEM.Input.InputHandler.WasGamepadButtonUp*
commentId: Overload:MLEM.Input.InputHandler.WasGamepadButtonUp
name: WasGamepadButtonUp
nameWithType: InputHandler.WasGamepadButtonUp
fullName: MLEM.Input.InputHandler.WasGamepadButtonUp
- uid: MLEM.Input.InputHandler.IsGamepadButtonPressed*
commentId: Overload:MLEM.Input.InputHandler.IsGamepadButtonPressed
name: IsGamepadButtonPressed
nameWithType: InputHandler.IsGamepadButtonPressed
fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed
- uid: MLEM.Input.InputHandler.GetGesture*
commentId: Overload:MLEM.Input.InputHandler.GetGesture
name: GetGesture
nameWithType: InputHandler.GetGesture
fullName: MLEM.Input.InputHandler.GetGesture
- uid: Microsoft.Xna.Framework.Input.Touch.GestureType
commentId: T:Microsoft.Xna.Framework.Input.Touch.GestureType
parent: Microsoft.Xna.Framework.Input.Touch
isExternal: true
name: GestureType
nameWithType: GestureType
fullName: Microsoft.Xna.Framework.Input.Touch.GestureType
- uid: Microsoft.Xna.Framework.Input.Touch.GestureSample
commentId: T:Microsoft.Xna.Framework.Input.Touch.GestureSample
parent: Microsoft.Xna.Framework.Input.Touch
isExternal: true
name: GestureSample
nameWithType: GestureSample
fullName: Microsoft.Xna.Framework.Input.Touch.GestureSample
- uid: MLEM.Input.InputHandler.IsDown*
commentId: Overload:MLEM.Input.InputHandler.IsDown
name: IsDown
nameWithType: InputHandler.IsDown
fullName: MLEM.Input.InputHandler.IsDown
- uid: MLEM.Input.InputHandler.IsUp*
commentId: Overload:MLEM.Input.InputHandler.IsUp
name: IsUp
nameWithType: InputHandler.IsUp
fullName: MLEM.Input.InputHandler.IsUp
- uid: MLEM.Input.InputHandler.IsPressed*
commentId: Overload:MLEM.Input.InputHandler.IsPressed
name: IsPressed
nameWithType: InputHandler.IsPressed
fullName: MLEM.Input.InputHandler.IsPressed
- uid: MLEM.Input.InputHandler.IsAnyDown*
commentId: Overload:MLEM.Input.InputHandler.IsAnyDown
name: IsAnyDown
nameWithType: InputHandler.IsAnyDown
fullName: MLEM.Input.InputHandler.IsAnyDown
- uid: System.Object[]
isExternal: true
name: Object[]
nameWithType: Object[]
fullName: System.Object[]
nameWithType.vb: Object()
fullName.vb: System.Object()
name.vb: Object()
spec.csharp:
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: '[]'
nameWithType: '[]'
fullName: '[]'
spec.vb:
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ()
nameWithType: ()
fullName: ()
- uid: MLEM.Input.InputHandler.IsAnyUp*
commentId: Overload:MLEM.Input.InputHandler.IsAnyUp
name: IsAnyUp
nameWithType: InputHandler.IsAnyUp
fullName: MLEM.Input.InputHandler.IsAnyUp
- uid: MLEM.Input.InputHandler.IsAnyPressed*
commentId: Overload:MLEM.Input.InputHandler.IsAnyPressed
name: IsAnyPressed
nameWithType: InputHandler.IsAnyPressed
fullName: MLEM.Input.InputHandler.IsAnyPressed
- uid: MLEM.Input.InputHandler.EnableGestures*
commentId: Overload:MLEM.Input.InputHandler.EnableGestures
name: EnableGestures
nameWithType: InputHandler.EnableGestures
fullName: MLEM.Input.InputHandler.EnableGestures
- uid: Microsoft.Xna.Framework.Input.Touch.GestureType[]
isExternal: true
name: GestureType[]
nameWithType: GestureType[]
fullName: Microsoft.Xna.Framework.Input.Touch.GestureType[]
nameWithType.vb: GestureType()
fullName.vb: Microsoft.Xna.Framework.Input.Touch.GestureType()
name.vb: GestureType()
spec.csharp:
- uid: Microsoft.Xna.Framework.Input.Touch.GestureType
name: GestureType
nameWithType: GestureType
fullName: Microsoft.Xna.Framework.Input.Touch.GestureType
isExternal: true
- name: '[]'
nameWithType: '[]'
fullName: '[]'
spec.vb:
- uid: Microsoft.Xna.Framework.Input.Touch.GestureType
name: GestureType
nameWithType: GestureType
fullName: Microsoft.Xna.Framework.Input.Touch.GestureType
isExternal: true
- name: ()
nameWithType: ()
fullName: ()