mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
116 lines
No EOL
5.5 KiB
XML
116 lines
No EOL
5.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{410C0262-131C-4D0E-910D-D01B4F7143E0}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AndroidDemos</RootNamespace>
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<AssemblyName>AndroidDemos</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<AndroidApplication>true</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidSupportedAbis>armeabi-v7a;x86</AndroidSupportedAbis>
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<AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
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<MandroidI18n />
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<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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<MonoGamePlatform>Android</MonoGamePlatform>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Coroutine, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\Coroutine.1.0.1\lib\netstandard2.0\Coroutine.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Android" />
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<Reference Include="MonoGame.Extended, Version=3.7.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\MonoGame.Extended.3.7.0\lib\netstandard2.0\MonoGame.Extended.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="mscorlib" />
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<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
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<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activity1.cs" />
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<Compile Include="Resources\Resource.Designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="..\Demos\Content\Content.mgcb" />
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<None Include="..\Demos\Content\*\**" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\Values\Strings.xml" />
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<AndroidResource Include="Resources\Drawable\Icon.png" />
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<AndroidResource Include="Resources\Drawable\Splash.png" />
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<AndroidResource Include="Resources\Values\Styles.xml" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Properties\AndroidManifest.xml" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Demos\Demos.csproj">
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<Project>{1bc4682b-aa14-4937-b5c7-707e20fe88ff}</Project>
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<Name>Demos</Name>
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</ProjectReference>
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<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj">
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<Project>{232a6513-a28c-4d7f-ba5a-89281bfc1538}</Project>
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<Name>MLEM.Extended</Name>
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</ProjectReference>
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj">
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<Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project>
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<Name>MLEM.Startup</Name>
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</ProjectReference>
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj">
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<Project>{6f00629a-8b87-4264-8896-19983285e32f}</Project>
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<Name>MLEM.Ui</Name>
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</ProjectReference>
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<ProjectReference Include="..\MLEM\MLEM.csproj">
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<Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project>
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<Name>MLEM</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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</Project> |