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MLEM/MLEM/Misc/SingleRandom.cs

143 lines
8.2 KiB
C#

namespace MLEM.Misc {
/// <summary>
/// The SingleRandom class allows generating single, one-off pseudorandom numbers based on a seed or a <see cref="SeedSource"/>.
/// The types of numbers that can be generated are <see cref="int"/> and <see cref="float"/>, both of which can be generated with specific minimum and maximum values if desired.
/// Methods in this class are tested to be sufficiently "random", that is, to be sufficiently distributed throughout their range, as well as sufficiently different for neighboring seeds.
/// </summary>
public class SingleRandom {
/// <summary>
/// Generates a single, one-off pseudorandom integer between 0 and <see cref="int.MaxValue"/> based on a given <paramref name="seed"/>.
/// This method is guaranteed to return the same result for the same <paramref name="seed"/>.
/// </summary>
/// <param name="seed">The seed to use.</param>
/// <returns>The generated number.</returns>
public static int Int(int seed) {
return (int) (SingleRandom.Single(seed) * int.MaxValue);
}
/// <summary>
/// Generates a single, one-off pseudorandom integer between 0 and <see cref="int.MaxValue"/> based on a given <paramref name="source"/>.
/// This method is guaranteed to return the same result for the same <paramref name="source"/>.
/// </summary>
/// <param name="source">The <see cref="SeedSource"/> to use.</param>
/// <returns>The generated number.</returns>
public static int Int(SeedSource source) {
return (int) (SingleRandom.Single(source) * int.MaxValue);
}
/// <summary>
/// Generates a single, one-off pseudorandom integer between 0 and <paramref name="maxValue"/> based on a given <paramref name="seed"/>.
/// This method is guaranteed to return the same result for the same <paramref name="seed"/>.
/// </summary>
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="seed">The seed to use.</param>
/// <returns>The generated number.</returns>
public static int Int(int maxValue, int seed) {
return (int) (maxValue * SingleRandom.Single(seed));
}
/// <summary>
/// Generates a single, one-off pseudorandom integer between 0 and <paramref name="maxValue"/> based on a given <paramref name="source"/>.
/// This method is guaranteed to return the same result for the same <paramref name="source"/>.
/// </summary>
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="source">The <see cref="SeedSource"/> to use.</param>
/// <returns>The generated number.</returns>
public static int Int(int maxValue, SeedSource source) {
return (int) (maxValue * SingleRandom.Single(source));
}
/// <summary>
/// Generates a single, one-off pseudorandom integer between <paramref name="minValue"/> and <paramref name="maxValue"/> based on a given <paramref name="seed"/>.
/// This method is guaranteed to return the same result for the same <paramref name="seed"/>.
/// </summary>
/// <param name="minValue">The (inclusive) minimum value.</param>
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="seed">The seed to use.</param>
/// <returns>The generated number.</returns>
public static int Int(int minValue, int maxValue, int seed) {
return (int) ((maxValue - minValue) * SingleRandom.Single(seed)) + minValue;
}
/// <summary>
/// Generates a single, one-off pseudorandom integer between <paramref name="minValue"/> and <paramref name="maxValue"/> based on a given <paramref name="source"/>.
/// This method is guaranteed to return the same result for the same <paramref name="source"/>.
/// </summary>
/// <param name="minValue">The (inclusive) minimum value.</param>
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="source">The <see cref="SeedSource"/> to use.</param>
/// <returns>The generated number.</returns>
public static int Int(int minValue, int maxValue, SeedSource source) {
return (int) ((maxValue - minValue) * SingleRandom.Single(source)) + minValue;
}
/// <summary>
/// Generates a single, one-off pseudorandom floating point number between 0 and 1 based on a given <paramref name="seed"/>.
/// This method is guaranteed to return the same result for the same <paramref name="seed"/>.
/// </summary>
/// <param name="seed">The seed to use.</param>
/// <returns>The generated number.</returns>
public static float Single(int seed) {
return (new SeedSource().Add(seed).Get() / (float) int.MaxValue + 1) / 2;
}
/// <summary>
/// Generates a single, one-off pseudorandom floating point number between 0 and 1 based on a given <paramref name="source"/>.
/// This method is guaranteed to return the same result for the same <paramref name="source"/>.
/// </summary>
/// <param name="source">The <see cref="SeedSource"/> to use.</param>
/// <returns>The generated number.</returns>
public static float Single(SeedSource source) {
return (source.Get() / (float) int.MaxValue + 1) / 2;
}
/// <summary>
/// Generates a single, one-off pseudorandom floating point number between 0 and <paramref name="maxValue"/> based on a given <paramref name="seed"/>.
/// This method is guaranteed to return the same result for the same <paramref name="seed"/>.
/// </summary>
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="seed">The seed to use.</param>
/// <returns>The generated number.</returns>
public static float Single(float maxValue, int seed) {
return maxValue * SingleRandom.Single(seed);
}
/// <summary>
/// Generates a single, one-off pseudorandom floating point number between 0 and <paramref name="maxValue"/> based on a given <paramref name="source"/>.
/// This method is guaranteed to return the same result for the same <paramref name="source"/>.
/// </summary>
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="source">The <see cref="SeedSource"/> to use.</param>
/// <returns>The generated number.</returns>
public static float Single(float maxValue, SeedSource source) {
return maxValue * SingleRandom.Single(source);
}
/// <summary>
/// Generates a single, one-off pseudorandom floating point number between <paramref name="minValue"/> and <paramref name="maxValue"/> based on a given <paramref name="seed"/>.
/// This method is guaranteed to return the same result for the same <paramref name="seed"/>.
/// </summary>
/// <param name="minValue">The (inclusive) minimum value.</param>
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="seed">The seed to use.</param>
/// <returns>The generated number.</returns>
public static float Single(float minValue, float maxValue, int seed) {
return (maxValue - minValue) * SingleRandom.Single(seed) + minValue;
}
/// <summary>
/// Generates a single, one-off pseudorandom floating point number between <paramref name="minValue"/> and <paramref name="maxValue"/> based on a given <paramref name="source"/>.
/// This method is guaranteed to return the same result for the same <paramref name="source"/>.
/// </summary>
/// <param name="minValue">The (inclusive) minimum value.</param>
/// <param name="maxValue">The (exclusive) maximum value.</param>
/// <param name="source">The <see cref="SeedSource"/> to use.</param>
/// <returns>The generated number.</returns>
public static float Single(float minValue, float maxValue, SeedSource source) {
return (maxValue - minValue) * SingleRandom.Single(source) + minValue;
}
}
}