mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-10-31 21:00:51 +01:00
89 lines
No EOL
3.5 KiB
C#
89 lines
No EOL
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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namespace Demos {
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public class GameImpl : MlemGame {
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private static readonly Dictionary<string, Func<MlemGame, Demo>> Demos = new Dictionary<string, Func<MlemGame, Demo>>();
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private Demo activeDemo;
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static GameImpl() {
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Demos.Add("Ui", game => new UiDemo(game));
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Demos.Add("Animation", game => new AnimationDemo(game));
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Demos.Add("AutoTiling", game => new AutoTilingDemo(game));
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Demos.Add("Pathfinding", game => new PathfindingDemo(game));
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}
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public GameImpl() {
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this.IsMouseVisible = true;
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}
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protected override void LoadContent() {
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base.LoadContent();
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var tex = LoadContent<Texture2D>("Textures/Test");
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this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
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TextScale = 0.1F,
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PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
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ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 1, 1, 2, 2),
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ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 1, 1, 2, 2),
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};
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this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
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this.UiSystem.AutoScaleWithScreen = true;
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this.UiSystem.GlobalScale = 5;
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var selection = new Panel(Anchor.Center, new Vector2(100, 80), Vector2.Zero, false, true, new Point(5, 10));
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this.UiSystem.Add("DemoSelection", selection);
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var backButton = new Button(Anchor.TopRight, new Vector2(30, 10), "Back") {
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OnPressed = e => {
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this.activeDemo.Clear();
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this.activeDemo = null;
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this.UiSystem.Remove("BackButton");
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this.UiSystem.Add("DemoSelection", selection);
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}
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};
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selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below. Check the demos' source code for more in-depth explanations of their functionality."));
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selection.AddChild(new VerticalSpace(5));
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foreach (var demo in Demos) {
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selection.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), demo.Key) {
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OnPressed = e => {
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this.UiSystem.Remove("DemoSelection");
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this.UiSystem.Add("BackButton", backButton);
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this.activeDemo = demo.Value.Invoke(this);
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this.activeDemo.LoadContent();
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},
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PositionOffset = new Vector2(0, 1)
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});
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}
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}
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protected override void DoDraw(GameTime gameTime) {
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if (this.activeDemo != null) {
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this.activeDemo.DoDraw(gameTime);
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} else {
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this.GraphicsDevice.Clear(Color.CornflowerBlue);
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}
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base.DoDraw(gameTime);
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}
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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if (this.activeDemo != null)
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this.activeDemo.Update(gameTime);
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}
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}
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} |