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MLEM/MLEM.Data/DynamicEnum.cs

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18 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Numerics;
using System.Reflection;
using MLEM.Data.Json;
using Newtonsoft.Json;
namespace MLEM.Data {
/// <summary>
/// A dynamic enum is a class that represents enum-like single-instance value behavior with additional capabilities, including dynamic addition of new arbitrary values.
/// A dynamic enum uses <see cref="BigInteger"/> as its underlying type, allowing for an arbitrary number of enum values to be created, even when a <see cref="FlagsAttribute"/>-like structure is used that would only allow for up to 64 values in a regular enum.
/// All enum operations including <see cref="And{T}"/>, <see cref="Or{T}"/>, <see cref="Xor{T}"/> and <see cref="Neg{T}"/> are supported and can be implemented in derived classes using operator overloads.
/// To create a custom dynamic enum, simply create a class that extends <see cref="DynamicEnum"/>. New values can then be added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
///
/// This class, and its entire concept, are extremely terrible. If you intend on using this, there's probably at least one better solution available.
/// Though if, for some weird reason, you need a way to have more than 64 distinct flags, this is a pretty good solution.
/// </summary>
/// <remarks>
/// To include enum-like operator overloads in a dynamic enum named MyEnum, the following code can be used:
/// <code>
/// public static implicit operator BigInteger(MyEnum value) => GetValue(value);
/// public static implicit operator MyEnum(BigInteger value) => GetEnumValue&lt;MyEnum&gt;(value);
/// public static MyEnum operator |(MyEnum left, MyEnum right) => Or(left, right);
/// public static MyEnum operator &amp;(MyEnum left, MyEnum right) => And(left, right);
/// public static MyEnum operator ^(MyEnum left, MyEnum right) => Xor(left, right);
/// public static MyEnum operator ~(MyEnum value) => Neg(value);
/// </code>
/// </remarks>
[JsonConverter(typeof(DynamicEnumConverter))]
public abstract class DynamicEnum {
private static readonly Dictionary<Type, Storage> Storages = new Dictionary<Type, Storage>();
private readonly BigInteger value;
private Dictionary<DynamicEnum, bool> allFlagsCache;
private Dictionary<DynamicEnum, bool> anyFlagsCache;
private string name;
/// <summary>
/// Creates a new dynamic enum instance.
/// This constructor is protected as it is only invoked via reflection.
/// </summary>
/// <param name="name">The name of the enum value</param>
/// <param name="value">The value</param>
protected DynamicEnum(string name, BigInteger value) {
this.value = value;
this.name = name;
}
/// <summary>
/// Returns true if this enum value has ALL of the given <see cref="DynamicEnum"/> flags on it.
/// This operation is equivalent to <see cref="Enum.HasFlag"/>.
/// </summary>
/// <seealso cref="HasAnyFlag"/>
/// <param name="flags">The flags to query</param>
/// <returns>True if all of the flags are present, false otherwise</returns>
public bool HasFlag(DynamicEnum flags) {
if (this.allFlagsCache == null)
this.allFlagsCache = new Dictionary<DynamicEnum, bool>();
if (!this.allFlagsCache.TryGetValue(flags, out var ret)) {
ret = (GetValue(this) & GetValue(flags)) == GetValue(flags);
this.allFlagsCache.Add(flags, ret);
}
return ret;
}
/// <summary>
/// Returns true if this enum value has ANY of the given <see cref="DynamicEnum"/> flags on it
/// </summary>
/// <seealso cref="HasFlag"/>
/// <param name="flags">The flags to query</param>
/// <returns>True if one of the flags is present, false otherwise</returns>
public bool HasAnyFlag(DynamicEnum flags) {
if (this.anyFlagsCache == null)
this.anyFlagsCache = new Dictionary<DynamicEnum, bool>();
if (!this.anyFlagsCache.TryGetValue(flags, out var ret)) {
ret = (GetValue(this) & GetValue(flags)) != 0;
this.anyFlagsCache.Add(flags, ret);
}
return ret;
}
/// <summary>Returns a string that represents the current object.</summary>
/// <returns>A string that represents the current object.</returns>
public override string ToString() {
if (this.name == null) {
var included = new List<DynamicEnum>();
if (GetValue(this) != 0) {
foreach (var v in GetValues(this.GetType())) {
if (this.HasFlag(v) && GetValue(v) != 0)
included.Add(v);
}
}
this.name = included.Count > 0 ? string.Join(" | ", included) : GetValue(this).ToString();
}
return this.name;
}
/// <summary>
/// Adds a new enum value to the given enum type <typeparamref name="T"/>
/// </summary>
/// <param name="name">The name of the enum value to add</param>
/// <param name="value">The value to add</param>
/// <typeparam name="T">The type to add this value to</typeparam>
/// <returns>The newly created enum value</returns>
/// <exception cref="ArgumentException">Thrown if the name or value passed are already present</exception>
public static T Add<T>(string name, BigInteger value) where T : DynamicEnum {
var storage = GetStorage(typeof(T));
// cached parsed values and names might be incomplete with new values
storage.ClearCaches();
if (storage.Values.ContainsKey(value))
throw new ArgumentException($"Duplicate value {value}", nameof(value));
foreach (var v in storage.Values.Values) {
if (v.name == name)
throw new ArgumentException($"Duplicate name {name}", nameof(name));
}
var ret = Construct(typeof(T), name, value);
storage.Values.Add(value, ret);
return (T) ret;
}
/// <summary>
/// Adds a new enum value to the given enum type <typeparamref name="T"/>.
/// This method differs from <see cref="Add{T}"/> in that it automatically determines a value.
/// The value determined will be the next free number in a sequence, which represents the default behavior in an enum if enum values are not explicitly numbered.
/// </summary>
/// <param name="name">The name of the enum value to add</param>
/// <typeparam name="T">The type to add this value to</typeparam>
/// <returns>The newly created enum value</returns>
public static T AddValue<T>(string name) where T : DynamicEnum {
BigInteger value = 0;
while (GetStorage(typeof(T)).Values.ContainsKey(value))
value++;
return Add<T>(name, value);
}
/// <summary>
/// Adds a new flag enum value to the given enum type <typeparamref name="T"/>.
/// This method differs from <see cref="Add{T}"/> in that it automatically determines a value.
/// The value determined will be the next free power of two, allowing enum values to be combined using bitwise operations to create <see cref="FlagsAttribute"/>-like behavior.
/// </summary>
/// <param name="name">The name of the enum value to add</param>
/// <typeparam name="T">The type to add this value to</typeparam>
/// <returns>The newly created enum value</returns>
public static T AddFlag<T>(string name) where T : DynamicEnum {
BigInteger value = 1;
while (GetStorage(typeof(T)).Values.ContainsKey(value))
value <<= 1;
return Add<T>(name, value);
}
/// <summary>
/// Returns a collection of all of the enum values that are explicitly defined for the given dynamic enum type <typeparamref name="T"/>.
/// A value counts as explicitly defined if it has been added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
/// </summary>
/// <typeparam name="T">The type whose values to get</typeparam>
/// <returns>The defined values for the given type</returns>
public static IEnumerable<T> GetValues<T>() where T : DynamicEnum {
return GetValues(typeof(T)).Cast<T>();
}
/// <summary>
/// Returns a collection of all of the enum values that are explicitly defined for the given dynamic enum type <paramref name="type"/>.
/// A value counts as explicitly defined if it has been added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
/// </summary>
/// <param name="type">The type whose values to get</param>
/// <returns>The defined values for the given type</returns>
public static IEnumerable<DynamicEnum> GetValues(Type type) {
return GetStorage(type).Values.Values;
}
/// <summary>
/// Returns the bitwise OR (|) combination of the two dynamic enum values
/// </summary>
/// <param name="left">The left value</param>
/// <param name="right">The right value</param>
/// <typeparam name="T">The type of the values</typeparam>
/// <returns>The bitwise OR (|) combination</returns>
public static T Or<T>(T left, T right) where T : DynamicEnum {
var cache = GetStorage(typeof(T)).OrCache;
if (!cache.TryGetValue((left, right), out var ret)) {
ret = GetEnumValue<T>(GetValue(left) | GetValue(right));
cache.Add((left, right), ret);
}
return (T) ret;
}
/// <summary>
/// Returns the bitwise AND (&amp;) combination of the two dynamic enum values
/// </summary>
/// <param name="left">The left value</param>
/// <param name="right">The right value</param>
/// <typeparam name="T">The type of the values</typeparam>
/// <returns>The bitwise AND (&amp;) combination</returns>
public static T And<T>(T left, T right) where T : DynamicEnum {
var cache = GetStorage(typeof(T)).AndCache;
if (!cache.TryGetValue((left, right), out var ret)) {
ret = GetEnumValue<T>(GetValue(left) & GetValue(right));
cache.Add((left, right), ret);
}
return (T) ret;
}
/// <summary>
/// Returns the bitwise XOR (^) combination of the two dynamic enum values
/// </summary>
/// <param name="left">The left value</param>
/// <param name="right">The right value</param>
/// <typeparam name="T">The type of the values</typeparam>
/// <returns>The bitwise XOR (^) combination</returns>
public static T Xor<T>(T left, T right) where T : DynamicEnum {
var cache = GetStorage(typeof(T)).XorCache;
if (!cache.TryGetValue((left, right), out var ret)) {
ret = GetEnumValue<T>(GetValue(left) ^ GetValue(right));
cache.Add((left, right), ret);
}
return (T) ret;
}
/// <summary>
/// Returns the bitwise NEG (~) combination of the dynamic enum value
/// </summary>
/// <param name="value">The value</param>
/// <typeparam name="T">The type of the values</typeparam>
/// <returns>The bitwise NEG (~) value</returns>
public static T Neg<T>(T value) where T : DynamicEnum {
var cache = GetStorage(typeof(T)).NegCache;
if (!cache.TryGetValue(value, out var ret)) {
ret = GetEnumValue<T>(~GetValue(value));
cache.Add(value, ret);
}
return (T) ret;
}
/// <summary>
/// Returns the <see cref="BigInteger"/> representation of the given dynamic enum value
/// </summary>
/// <param name="value">The value whose number representation to get</param>
/// <returns>The value's number representation</returns>
public static BigInteger GetValue(DynamicEnum value) {
return value?.value ?? 0;
}
/// <summary>
/// Returns the defined or combined dynamic enum value for the given <see cref="BigInteger"/> representation
/// </summary>
/// <param name="value">The value whose dynamic enum value to get</param>
/// <typeparam name="T">The type that the returned dynamic enum should have</typeparam>
/// <returns>The defined or combined dynamic enum value</returns>
public static T GetEnumValue<T>(BigInteger value) where T : DynamicEnum {
return (T) GetEnumValue(typeof(T), value);
}
/// <summary>
/// Returns the defined or combined dynamic enum value for the given <see cref="BigInteger"/> representation
/// </summary>
/// <param name="type">The type that the returned dynamic enum should have</param>
/// <param name="value">The value whose dynamic enum value to get</param>
/// <returns>The defined or combined dynamic enum value</returns>
public static DynamicEnum GetEnumValue(Type type, BigInteger value) {
var storage = GetStorage(type);
// get the defined value if it exists
if (storage.Values.TryGetValue(value, out var defined))
return defined;
// otherwise, cache the combined value
if (!storage.FlagCache.TryGetValue(value, out var combined)) {
combined = Construct(type, null, value);
storage.FlagCache.Add(value, combined);
}
return combined;
}
/// <summary>
/// Parses the given <see cref="string"/> into a dynamic enum value and returns the result.
/// This method supports defined enum values as well as values combined using the pipe (|) character and any number of spaces.
/// If no enum value can be parsed, null is returned.
/// </summary>
/// <param name="strg">The string to parse into a dynamic enum value</param>
/// <typeparam name="T">The type of the dynamic enum value to parse</typeparam>
/// <returns>The parsed enum value, or null if parsing fails</returns>
public static T Parse<T>(string strg) where T : DynamicEnum {
return (T) Parse(typeof(T), strg);
}
/// <summary>
/// Parses the given <see cref="string"/> into a dynamic enum value and returns the result.
/// This method supports defined enum values as well as values combined using the pipe (|) character and any number of spaces.
/// If no enum value can be parsed, null is returned. /// </summary>
/// <param name="type">The type of the dynamic enum value to parse</param>
/// <param name="strg">The string to parse into a dynamic enum value</param>
/// <returns>The parsed enum value, or null if parsing fails</returns>
public static DynamicEnum Parse(Type type, string strg) {
var cache = GetStorage(type).ParseCache;
if (!cache.TryGetValue(strg, out var cached)) {
BigInteger? accum = null;
foreach (var val in strg.Split('|')) {
foreach (var defined in GetValues(type)) {
if (defined.name == val.Trim()) {
accum = (accum ?? 0) | GetValue(defined);
break;
}
}
}
if (accum != null)
cached = GetEnumValue(type, accum.Value);
cache.Add(strg, cached);
}
return cached;
}
private static Storage GetStorage(Type type) {
if (!Storages.TryGetValue(type, out var storage)) {
storage = new Storage();
Storages.Add(type, storage);
}
return storage;
}
private static DynamicEnum Construct(Type type, string name, BigInteger value) {
return (DynamicEnum) Activator.CreateInstance(type, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new object[] {name, value}, CultureInfo.InvariantCulture);
}
private class Storage {
public readonly Dictionary<BigInteger, DynamicEnum> Values = new Dictionary<BigInteger, DynamicEnum>();
public readonly Dictionary<BigInteger, DynamicEnum> FlagCache = new Dictionary<BigInteger, DynamicEnum>();
public readonly Dictionary<string, DynamicEnum> ParseCache = new Dictionary<string, DynamicEnum>();
public readonly Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum> OrCache = new Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum>();
public readonly Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum> AndCache = new Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum>();
public readonly Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum> XorCache = new Dictionary<(DynamicEnum, DynamicEnum), DynamicEnum>();
public readonly Dictionary<DynamicEnum, DynamicEnum> NegCache = new Dictionary<DynamicEnum, DynamicEnum>();
public void ClearCaches() {
this.FlagCache.Clear();
this.ParseCache.Clear();
this.OrCache.Clear();
this.AndCache.Clear();
this.XorCache.Clear();
this.NegCache.Clear();
}
}
}
}