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149 lines
No EOL
7.2 KiB
C#
149 lines
No EOL
7.2 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using MLEM.Font;
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using MLEM.Formatting;
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using MLEM.Misc;
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using MLEM.Textures;
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using MLEM.Ui.Elements;
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namespace MLEM.Ui.Style {
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/// <summary>
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/// The style settings for a <see cref="UiSystem"/>.
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/// Each <see cref="Element"/> uses these style settings by default, however you can also change these settings per element using the elements' individual style settings.
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/// Note that this class is a <see cref="GenericDataHolder"/>, meaning additional styles for custom components can easily be added using <see cref="GenericDataHolder.SetData"/>
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/// </summary>
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public class UiStyle : GenericDataHolder {
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/// <summary>
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/// The texture that is rendered on top of the <see cref="UiControls.SelectedElement"/>
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/// </summary>
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public NinePatch SelectionIndicator;
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/// <summary>
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/// The texture that the <see cref="Button"/> element uses
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/// </summary>
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public NinePatch ButtonTexture;
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/// <summary>
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/// The texture that the <see cref="Button"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
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/// Note that, if you just want to change the button's color when hovered, use <see cref="ButtonHoveredColor"/>.
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/// </summary>
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public NinePatch ButtonHoveredTexture;
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/// <summary>
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/// The color that the <see cref="Button"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
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/// </summary>
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public Color ButtonHoveredColor;
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/// <summary>
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/// The texture that the <see cref="Button"/> element uses when it <see cref="Button.IsDisabled"/>
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/// </summary>
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public NinePatch ButtonDisabledTexture;
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/// <summary>
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/// The color that the <see cref="Button"/> element uses when it <see cref="Button.IsDisabled"/>
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/// </summary>
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public Color ButtonDisabledColor;
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/// <summary>
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/// The texture that the <see cref="Panel"/> element uses
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/// </summary>
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public NinePatch PanelTexture;
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/// <summary>
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/// The texture that the <see cref="TextField"/> element uses
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/// </summary>
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public NinePatch TextFieldTexture;
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/// <summary>
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/// The texture that the <see cref="TextField"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
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/// </summary>
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public NinePatch TextFieldHoveredTexture;
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/// <summary>
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/// The color that the <see cref="TextField"/> renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
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/// </summary>
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public Color TextFieldHoveredColor;
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/// <summary>
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/// The background texture that the <see cref="ScrollBar"/> element uses
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/// </summary>
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public NinePatch ScrollBarBackground;
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/// <summary>
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/// The texture that the scroll indicator of the <see cref="ScrollBar"/> element uses
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/// </summary>
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public NinePatch ScrollBarScrollerTexture;
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/// <summary>
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/// The texture that the <see cref="Checkbox"/> element uses
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/// </summary>
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public NinePatch CheckboxTexture;
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/// <summary>
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/// The texture that the <see cref="Checkbox"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
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/// </summary>
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public NinePatch CheckboxHoveredTexture;
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/// <summary>
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/// The color that the <see cref="Checkbox"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
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/// </summary>
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public Color CheckboxHoveredColor;
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/// <summary>
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/// The texture that the <see cref="Checkbox"/> element renders on top of its regular texture when it is <see cref="Checkbox.Checked"/>
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/// </summary>
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public TextureRegion CheckboxCheckmark;
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/// <summary>
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/// The texture that the <see cref="RadioButton"/> element uses
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/// </summary>
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public NinePatch RadioTexture;
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/// <summary>
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/// The texture that the <see cref="RadioButton"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
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/// </summary>
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public NinePatch RadioHoveredTexture;
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/// <summary>
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/// The color that the <see cref="RadioButton"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
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/// </summary>
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public Color RadioHoveredColor;
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/// <summary>
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/// The texture that the <see cref="RadioButton"/> renders on top of its regular texture when it is <see cref="RadioButton.Checked"/>
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/// </summary>
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public TextureRegion RadioCheckmark;
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/// <summary>
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/// The texture that the <see cref="Tooltip"/> uses for its background
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/// </summary>
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public NinePatch TooltipBackground;
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/// <summary>
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/// The offset of the <see cref="Tooltip"/> element's top left corner from the mouse position
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/// </summary>
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public Vector2 TooltipOffset;
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/// <summary>
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/// The texture that the <see cref="ProgressBar"/> element uses for its background
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/// </summary>
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public NinePatch ProgressBarTexture;
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/// <summary>
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/// The color that the <see cref="ProgressBar"/> element renders with
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/// </summary>
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public Color ProgressBarColor;
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/// <summary>
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/// The padding that the <see cref="ProgressBar"/> uses for its progress texture (<see cref="ProgressBarProgressTexture"/>)
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/// </summary>
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public Vector2 ProgressBarProgressPadding;
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/// <summary>
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/// The texture that the <see cref="ProgressBar"/> uses for displaying its progress
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/// </summary>
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public NinePatch ProgressBarProgressTexture;
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/// <summary>
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/// The color that the <see cref="ProgressBar"/> renders its progress texture with
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/// </summary>
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public Color ProgressBarProgressColor;
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/// <summary>
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/// The font that <see cref="Paragraph"/> and other elements should use for rendering.
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/// Note that, to specify a bold and italic font for <see cref="TextFormatter"/>, you should use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
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/// </summary>
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public GenericFont Font;
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[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public GenericFont BoldFont;
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[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public GenericFont ItalicFont;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public FormatSettings FormatSettings;
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/// <summary>
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/// The scale that text should be rendered with in <see cref="Paragraph"/> and other elements
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/// </summary>
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public float TextScale = 1;
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/// <summary>
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/// The <see cref="SoundEffect"/> that should be played when an element's <see cref="Element.OnPressed"/> and <see cref="Element.OnSecondaryPressed"/> events are called.
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/// Note that this sound is only played if the callbacks have any subscribers.
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/// </summary>
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public SoundEffect ActionSound;
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}
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} |