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MLEM/MLEM.Ui/Elements/Image.cs
2019-08-14 22:06:06 +02:00

28 lines
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958 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Textures;
namespace MLEM.Ui.Elements {
public class Image : Element {
public Color Color = Color.White;
public TextureRegion Texture;
private readonly bool scaleToImage;
public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) {
this.Texture = texture;
this.scaleToImage = scaleToImage;
}
protected override Point CalcActualSize(Rectangle parentArea) {
return this.scaleToImage ? this.Texture.Size : base.CalcActualSize(parentArea);
}
public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
batch.Draw(this.Texture, this.DisplayArea.OffsetCopy(offset), this.Color * alpha);
base.Draw(time, batch, alpha, offset);
}
}
}