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https://github.com/Ellpeck/MLEM.git
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148 lines
5.8 KiB
C#
148 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Data;
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using MLEM.Textures;
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using NUnit.Framework;
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namespace Tests;
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public class TexturePackerTests {
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private Texture2D testTexture;
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private Texture2D disposedTestTexture;
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private TestGame game;
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[SetUp]
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public void SetUp() {
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this.game = TestGame.Create();
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this.testTexture = new Texture2D(this.game.GraphicsDevice, 2048, 2048);
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this.disposedTestTexture = new Texture2D(this.game.GraphicsDevice, 16, 16);
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}
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[TearDown]
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public void TearDown() {
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this.game?.Dispose();
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this.testTexture?.Dispose();
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this.disposedTestTexture?.Dispose();
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}
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[Test]
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public void TestPacking() {
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using var packer = new RuntimeTexturePacker();
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for (var i = 0; i < 5; i++) {
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var width = 16 * (i + 1);
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packer.Add(new TextureRegion(this.testTexture, 0, 0, width, 64), r => {
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Assert.AreEqual(r.Width, width);
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Assert.AreEqual(r.Height, 64);
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});
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}
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packer.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(packer.PackedTexture.Width, 16 + 32 + 48 + 64 + 80);
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Assert.AreEqual(packer.PackedTexture.Height, 64);
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}
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[Test]
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public void TestOverlap() {
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var packed = new List<TextureRegion>();
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using (var packer = new RuntimeTexturePacker(8192)) {
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for (var i = 1; i <= 1000; i++)
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packer.Add(new TextureRegion(this.testTexture, 0, 0, i % 239, i % 673), packed.Add);
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packer.Pack(this.game.GraphicsDevice);
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}
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foreach (var r1 in packed) {
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foreach (var r2 in packed) {
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if (r1 == r2)
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continue;
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Assert.False(r1.Area.Intersects(r2.Area));
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}
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}
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}
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[Test]
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public void TestDisposal() {
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using var packer = new RuntimeTexturePacker(128, disposeTextures: true);
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packer.Add(new TextureRegion(this.disposedTestTexture), TexturePackerTests.StubResult);
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packer.Add(new TextureRegion(this.disposedTestTexture, 0, 0, 8, 8), TexturePackerTests.StubResult);
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packer.Pack(this.game.GraphicsDevice);
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Assert.True(this.disposedTestTexture.IsDisposed);
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Assert.False(packer.PackedTexture.IsDisposed);
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}
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[Test]
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public void TestBounds() {
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// test forced max width
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using var packer = new RuntimeTexturePacker(128);
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Assert.Throws<InvalidOperationException>(() => {
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packer.Add(new TextureRegion(this.testTexture, 0, 0, 256, 128), TexturePackerTests.StubResult);
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});
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// test auto-expanding width
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using var packer2 = new RuntimeTexturePacker(128, true);
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Assert.DoesNotThrow(() => {
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packer2.Add(new TextureRegion(this.testTexture, 0, 0, 256, 128), TexturePackerTests.StubResult);
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});
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packer2.Pack(this.game.GraphicsDevice);
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// test power of two forcing
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using var packer3 = new RuntimeTexturePacker(128, forcePowerOfTwo: true);
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packer3.Add(new TextureRegion(this.testTexture, 0, 0, 37, 170), TexturePackerTests.StubResult);
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packer3.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(64, packer3.PackedTexture.Width);
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Assert.AreEqual(256, packer3.PackedTexture.Height);
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// test square forcing
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using var packer4 = new RuntimeTexturePacker(128, forceSquare: true);
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packer4.Add(new TextureRegion(this.testTexture, 0, 0, 37, 170), TexturePackerTests.StubResult);
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packer4.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(170, packer4.PackedTexture.Width);
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Assert.AreEqual(170, packer4.PackedTexture.Height);
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}
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[Test]
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public void TestPackMultipleTimes() {
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using var packer = new RuntimeTexturePacker(1024);
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// pack the first time
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var results = 0;
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for (var i = 0; i < 10; i++)
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packer.Add(new TextureRegion(this.testTexture, 0, 0, 64, 64), _ => results++);
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packer.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(10, results);
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// pack without resizing
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packer.Add(new TextureRegion(this.testTexture, 0, 0, 0, 0), _ => results++);
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packer.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(11, results);
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// pack and force a resize
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packer.Add(new TextureRegion(this.testTexture, 0, 0, 64, 64), _ => results++);
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packer.Pack(this.game.GraphicsDevice);
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// all callbacks are called again, so we add 11 again, as well as the callback we just added
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Assert.AreEqual(2 * 11 + 1, results);
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}
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[Test]
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public void TestPackTimes() {
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for (var total = 1; total <= 10001; total += 1000) {
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using var sameSizePacker = new RuntimeTexturePacker();
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using var diffSizePacker = new RuntimeTexturePacker();
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for (var i = 0; i < total; i++) {
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sameSizePacker.Add(new TextureRegion(this.testTexture, 0, 0, 10, 10), TexturePackerTests.StubResult);
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diffSizePacker.Add(new TextureRegion(this.testTexture, 0, 0, 10 + i % 129, 10 * (i % 5 + 1)), TexturePackerTests.StubResult);
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}
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sameSizePacker.Pack(this.game.GraphicsDevice);
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diffSizePacker.Pack(this.game.GraphicsDevice);
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TestContext.WriteLine($"""
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{total} regions,
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same-size {sameSizePacker.LastCalculationTime.TotalMilliseconds} calc, {sameSizePacker.LastPackTime.TotalMilliseconds} pack, {sameSizePacker.LastTotalTime.TotalMilliseconds} total,
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diff-size {diffSizePacker.LastCalculationTime.TotalMilliseconds} calc, {diffSizePacker.LastPackTime.TotalMilliseconds} pack, {diffSizePacker.LastTotalTime.TotalMilliseconds} total
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""");
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}
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}
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private static void StubResult(TextureRegion region) {}
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}
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