mirror of
https://github.com/Ellpeck/MLEM.git
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77 lines
No EOL
2.8 KiB
C#
77 lines
No EOL
2.8 KiB
C#
using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Input;
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using MLEM.Ui;
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using MLEM.Ui.Style;
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using MonoGame.Extended;
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namespace MLEM.Startup {
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public class MlemGame : Game {
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private static MlemGame instance;
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public static InputHandler Input => instance.InputHandler;
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public readonly GraphicsDeviceManager GraphicsDeviceManager;
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public SpriteBatch SpriteBatch { get; protected set; }
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public InputHandler InputHandler { get; protected set; }
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public UiSystem UiSystem { get; protected set; }
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public GenericCallback OnLoadContent;
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public TimeCallback OnUpdate;
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public TimeCallback OnDraw;
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public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") {
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instance = this;
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this.GraphicsDeviceManager = new GraphicsDeviceManager(this) {
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PreferredBackBufferWidth = windowWidth,
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PreferredBackBufferHeight = windowHeight,
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SynchronizeWithVerticalRetrace = vsync
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};
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this.Content.RootDirectory = contentDir;
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this.Window.AllowUserResizing = allowResizing;
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}
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protected override void LoadContent() {
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this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
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this.InputHandler = new InputHandler();
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this.Components.Add(this.InputHandler);
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this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler);
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this.Components.Add(this.UiSystem);
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this.OnLoadContent?.Invoke(this);
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}
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protected sealed override void Update(GameTime gameTime) {
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this.DoUpdate(gameTime);
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this.OnUpdate?.Invoke(this, gameTime);
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CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
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CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
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}
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protected sealed override void Draw(GameTime gameTime) {
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this.UiSystem.DrawEarly(gameTime, this.SpriteBatch);
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this.DoDraw(gameTime);
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this.UiSystem.Draw(gameTime, this.SpriteBatch);
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this.OnDraw?.Invoke(this, gameTime);
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CoroutineHandler.RaiseEvent(CoroutineEvents.Draw);
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}
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protected virtual void DoDraw(GameTime gameTime) {
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base.Draw(gameTime);
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}
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protected virtual void DoUpdate(GameTime gameTime) {
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base.Update(gameTime);
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}
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public static T LoadContent<T>(string name) {
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return instance.Content.Load<T>(name);
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}
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public delegate void GenericCallback(MlemGame game);
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public delegate void TimeCallback(MlemGame game, GameTime time);
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}
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} |