mirror of
https://github.com/Ellpeck/MLEM.git
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68 lines
No EOL
2.4 KiB
C#
68 lines
No EOL
2.4 KiB
C#
using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Input;
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using MonoGame.Extended;
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namespace MLEM.Startup {
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public class MlemGame : Game {
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private static MlemGame instance;
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public static InputHandler Input => instance.InputHandler;
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public readonly GraphicsDeviceManager GraphicsDeviceManager;
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public SpriteBatch SpriteBatch { get; protected set; }
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public InputHandler InputHandler { get; protected set; }
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public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") {
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instance = this;
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this.GraphicsDeviceManager = new GraphicsDeviceManager(this) {
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PreferredBackBufferWidth = windowWidth,
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PreferredBackBufferHeight = windowHeight,
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SynchronizeWithVerticalRetrace = vsync
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};
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this.Content.RootDirectory = contentDir;
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this.Window.AllowUserResizing = allowResizing;
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this.Window.ClientSizeChanged += (win, args) => this.OnWindowSizeChange(this.GraphicsDevice.Viewport);
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this.Window.TextInput += (win, args) => this.OnTextInput(args.Key, args.Character);
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}
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public virtual void OnWindowSizeChange(Viewport viewport) {
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}
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public virtual void OnTextInput(Keys key, char character) {
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}
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protected override void LoadContent() {
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this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
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this.InputHandler = new InputHandler();
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}
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protected override void Initialize() {
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base.Initialize();
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this.OnWindowSizeChange(this.GraphicsDevice.Viewport);
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}
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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if (this.InputHandler != null)
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this.InputHandler.Update();
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CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
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CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
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}
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protected override void Draw(GameTime gameTime) {
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base.Draw(gameTime);
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CoroutineHandler.RaiseEvent(CoroutineEvents.Draw);
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}
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public static T LoadContent<T>(string name) {
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return instance.Content.Load<T>(name);
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}
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}
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} |