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MLEM/MLEM.Ui/Style/UiStyle.cs

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7.3 KiB
C#

using System;
using Microsoft.Xna.Framework;
using MLEM.Font;
using MLEM.Formatting;
using MLEM.Misc;
using MLEM.Textures;
using MLEM.Ui.Elements;
namespace MLEM.Ui.Style {
/// <summary>
/// The style settings for a <see cref="UiSystem"/>.
/// Each <see cref="Element"/> uses these style settings by default, however you can also change these settings per element using the elements' individual style settings.
/// Note that this class is a <see cref="GenericDataHolder"/>, meaning additional styles for custom components can easily be added using <see cref="GenericDataHolder.SetData"/>
/// </summary>
public class UiStyle : GenericDataHolder {
/// <summary>
/// The texture that is rendered on top of the <see cref="UiControls.SelectedElement"/>
/// </summary>
public NinePatch SelectionIndicator;
/// <summary>
/// The texture that the <see cref="Button"/> element uses
/// </summary>
public NinePatch ButtonTexture;
/// <summary>
/// The texture that the <see cref="Button"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
/// Note that, if you just want to change the button's color when hovered, use <see cref="ButtonHoveredColor"/>.
/// </summary>
public NinePatch ButtonHoveredTexture;
/// <summary>
/// The color that the <see cref="Button"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
/// </summary>
public Color ButtonHoveredColor;
/// <summary>
/// The texture that the <see cref="Button"/> element uses when it <see cref="Button.IsDisabled"/>
/// </summary>
public NinePatch ButtonDisabledTexture;
/// <summary>
/// The color that the <see cref="Button"/> element uses when it <see cref="Button.IsDisabled"/>
/// </summary>
public Color ButtonDisabledColor;
/// <summary>
/// The texture that the <see cref="Panel"/> element uses
/// </summary>
public NinePatch PanelTexture;
/// <summary>
/// The texture that the <see cref="TextField"/> element uses
/// </summary>
public NinePatch TextFieldTexture;
/// <summary>
/// The texture that the <see cref="TextField"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
/// </summary>
public NinePatch TextFieldHoveredTexture;
/// <summary>
/// The color that the <see cref="TextField"/> renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
/// </summary>
public Color TextFieldHoveredColor;
/// <summary>
/// The background texture that the <see cref="ScrollBar"/> element uses
/// </summary>
public NinePatch ScrollBarBackground;
/// <summary>
/// The texture that the scroll indicator of the <see cref="ScrollBar"/> element uses
/// </summary>
public NinePatch ScrollBarScrollerTexture;
/// <summary>
/// The texture that the <see cref="Checkbox"/> element uses
/// </summary>
public NinePatch CheckboxTexture;
/// <summary>
/// The texture that the <see cref="Checkbox"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
/// </summary>
public NinePatch CheckboxHoveredTexture;
/// <summary>
/// The color that the <see cref="Checkbox"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
/// </summary>
public Color CheckboxHoveredColor;
/// <summary>
/// The texture that the <see cref="Checkbox"/> element renders on top of its regular texture when it is <see cref="Checkbox.Checked"/>
/// </summary>
public TextureRegion CheckboxCheckmark;
/// <summary>
/// The texture that the <see cref="RadioButton"/> element uses
/// </summary>
public NinePatch RadioTexture;
/// <summary>
/// The texture that the <see cref="RadioButton"/> element uses when it is moused over (<see cref="Element.IsMouseOver"/>)
/// </summary>
public NinePatch RadioHoveredTexture;
/// <summary>
/// The color that the <see cref="RadioButton"/> element renders with when it is moused over (<see cref="Element.IsMouseOver"/>)
/// </summary>
public Color RadioHoveredColor;
/// <summary>
/// The texture that the <see cref="RadioButton"/> renders on top of its regular texture when it is <see cref="Checkbox.Checked"/>
/// </summary>
public TextureRegion RadioCheckmark;
/// <summary>
/// The texture that the <see cref="Tooltip"/> uses for its background
/// </summary>
public NinePatch TooltipBackground;
/// <summary>
/// The offset of the <see cref="Tooltip"/> element's top left corner from the mouse position
/// </summary>
public Vector2 TooltipOffset;
/// <summary>
/// The color that the text of a <see cref="Tooltip"/> should have
/// </summary>
public Color TooltipTextColor = Color.White;
/// <summary>
/// The amount of time that the mouse has to be over an element with a <see cref="Tooltip"/> for the tooltip to appear
/// </summary>
public TimeSpan TooltipDelay = TimeSpan.Zero;
/// <summary>
/// The texture that the <see cref="ProgressBar"/> element uses for its background
/// </summary>
public NinePatch ProgressBarTexture;
/// <summary>
/// The color that the <see cref="ProgressBar"/> element renders with
/// </summary>
public Color ProgressBarColor;
/// <summary>
/// The padding that the <see cref="ProgressBar"/> uses for its progress texture (<see cref="ProgressBarProgressTexture"/>)
/// </summary>
public Vector2 ProgressBarProgressPadding;
/// <summary>
/// The texture that the <see cref="ProgressBar"/> uses for displaying its progress
/// </summary>
public NinePatch ProgressBarProgressTexture;
/// <summary>
/// The color that the <see cref="ProgressBar"/> renders its progress texture with
/// </summary>
public Color ProgressBarProgressColor;
/// <summary>
/// The font that <see cref="Paragraph"/> and other elements should use for rendering.
/// Note that, to specify a bold and italic font for <see cref="TextFormatter"/>, you should use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
/// </summary>
public GenericFont Font;
/// <summary>
/// The scale that text should be rendered with in <see cref="Paragraph"/> and other elements
/// </summary>
public float TextScale = 1;
/// <summary>
/// The color that the text of a <see cref="Paragraph"/> should have
/// </summary>
public Color TextColor = Color.White;
/// <summary>
/// The <see cref="SoundEffectInfo"/> that should be played when an element's <see cref="Element.OnPressed"/> and <see cref="Element.OnSecondaryPressed"/> events are called.
/// Note that this sound is only played if the callbacks have any subscribers.
/// </summary>
public SoundEffectInfo ActionSound;
}
}