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MLEM/MLEM/Formatting/Codes/OutlineCode.cs

35 lines
1.3 KiB
C#

using System;
using System.Text.RegularExpressions;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Misc;
namespace MLEM.Formatting.Codes {
/// <inheritdoc />
public class OutlineCode : Code {
private readonly Color color;
private readonly float thickness;
private readonly bool diagonals;
/// <inheritdoc />
public OutlineCode(Match match, Regex regex, Color color, float thickness, bool diagonals) : base(match, regex) {
this.color = color;
this.thickness = thickness;
this.diagonals = diagonals;
}
/// <inheritdoc />
public override bool DrawCharacter(GameTime time, SpriteBatch batch, int codePoint, string character, Token token, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
foreach (var dir in this.diagonals ? Direction2Helper.AllExceptNone : Direction2Helper.Adjacent) {
var offset = Vector2.Normalize(dir.Offset().ToVector2()) * (this.thickness * scale);
font.DrawString(batch, character, pos + offset, this.color.CopyAlpha(color), 0, Vector2.Zero, scale, SpriteEffects.None, depth);
}
return false;
}
}
}