mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-23 05:08:34 +01:00
41 lines
No EOL
1.5 KiB
Lua
41 lines
No EOL
1.5 KiB
Lua
-- This is a lua script for Aseprite that allows automatically populating a MLEM.Data Data Texture Atlas.
|
|
-- To use this script, you need to select a rectangular area that should be your texture region.
|
|
-- If you want a custom pivot point, you also need to un-select exactly one pixel, the pivot point.
|
|
-- When you then execute the script and input the name of the texture region, it gets appended to the "SpriteName.atlas" file.
|
|
|
|
-- get the currently selected sprite
|
|
local selection = app.activeSprite.selection
|
|
if selection == nil then return end
|
|
local bounds = selection.bounds
|
|
|
|
local loc = "loc "..bounds.x.." "..bounds.y.." "..bounds.width.." "..bounds.height.."\n"
|
|
local piv = ""
|
|
|
|
-- find the pivot point, which should be the only de-selected pixel in the selection
|
|
for x = bounds.x, bounds.x + bounds.width - 1 do
|
|
for y = bounds.y, bounds.y + bounds.height - 1 do
|
|
if not selection:contains(x, y) then
|
|
piv = "piv "..x.." "..y.."\n"
|
|
goto foundPivot
|
|
end
|
|
end
|
|
end
|
|
::foundPivot::
|
|
|
|
-- open the name dialog
|
|
local dialog = Dialog("Populate Data Texture Atlas")
|
|
:entry{ id = "name", label = "Region Name", focus = true }
|
|
:button{ id = "ok", text="&OK" }
|
|
:button{ text = "&Cancel" }
|
|
dialog:show()
|
|
|
|
local data = dialog.data
|
|
if not data.ok then return end
|
|
local name = data.name
|
|
|
|
-- get the atlas file and write the data to it
|
|
local spriteFile = app.activeSprite.filename
|
|
local atlas = spriteFile:match("(.+)%..+")..".atlas"
|
|
local file = io.open(atlas, "a")
|
|
file:write("\n"..name.."\n"..loc..piv)
|
|
file:close() |