mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-05 06:49:09 +01:00
86 lines
4.3 KiB
C#
86 lines
4.3 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using MLEM.Misc;
|
|
using MLEM.Ui.Elements;
|
|
|
|
namespace MLEM.Ui {
|
|
/// <summary>
|
|
/// A ui animation is a simple timed event that an <see cref="Element"/> in a <see cref="UiSystem"/> can use to play a visual or other type of animation.
|
|
/// To use ui animations, you can use <see cref="Element.PlayAnimation"/>, or one of the built-in style properties like <see cref="Element.MouseEnterAnimation"/> or <see cref="Element.MouseExitAnimation"/>.
|
|
/// </summary>
|
|
public class UiAnimation : GenericDataHolder {
|
|
|
|
/// <summary>
|
|
/// The total time that this ui animation plays for.
|
|
/// </summary>
|
|
public readonly TimeSpan TotalTime;
|
|
/// <summary>
|
|
/// The <see cref="AnimationFunction"/> that is invoked every <see cref="Update"/>.
|
|
/// </summary>
|
|
public readonly AnimationFunction Function;
|
|
|
|
/// <summary>
|
|
/// An event that is raised when this ui animation is (re)started in <see cref="Update"/>.
|
|
/// </summary>
|
|
public Action<UiAnimation, Element> Started;
|
|
/// <summary>
|
|
/// An event that is raised when this ui animation is stopped or finished through <see cref="OnFinished"/>.
|
|
/// </summary>
|
|
public Action<UiAnimation, Element> Finished;
|
|
/// <summary>
|
|
/// The current time that this ui animation has been playing for, out of the <see cref="TotalTime"/>.
|
|
/// </summary>
|
|
public TimeSpan CurrentTime { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Creates a new ui animation with the given settings.
|
|
/// </summary>
|
|
/// <param name="seconds">The amount of seconds that this ui animation should play for.</param>
|
|
/// <param name="function">The <see cref="AnimationFunction"/> that is invoked every <see cref="Update"/>.</param>
|
|
public UiAnimation(double seconds, AnimationFunction function) : this(TimeSpan.FromSeconds(seconds), function) {}
|
|
|
|
/// <summary>
|
|
/// Creates a new ui animation with the given settings.
|
|
/// </summary>
|
|
/// <param name="totalTime">The <see cref="TotalTime"/> that this ui animation should play for.</param>
|
|
/// <param name="function">The <see cref="AnimationFunction"/> that is invoked every <see cref="Update"/>.</param>
|
|
public UiAnimation(TimeSpan totalTime, AnimationFunction function) {
|
|
this.TotalTime = totalTime;
|
|
this.Function = function;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates this ui animation, invoking its <see cref="Started"/> event if necessary, increasing its <see cref="CurrentTime"/> and invoking its <see cref="Function"/>.
|
|
/// This method is called by an <see cref="Element"/> in <see cref="Element.Update"/>.
|
|
/// </summary>
|
|
/// <param name="element">The element that this ui animation is attached to.</param>
|
|
/// <param name="time">The game's current time.</param>
|
|
/// <returns>Whether this animation is ready to finish, that is, if its <see cref="CurrentTime"/> is greater than or equal to its <see cref="TotalTime"/>.</returns>
|
|
public virtual bool Update(Element element, GameTime time) {
|
|
if (this.CurrentTime <= TimeSpan.Zero)
|
|
this.Started?.Invoke(this, element);
|
|
|
|
this.CurrentTime += time.ElapsedGameTime;
|
|
this.Function?.Invoke(this, element, this.CurrentTime.Ticks / (float) this.TotalTime.Ticks);
|
|
|
|
return this.CurrentTime >= this.TotalTime;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Causes this ui animation's <see cref="Finished"/> event to be raised, and sets the <see cref="CurrentTime"/> to <see cref="TimeSpan.Zero"/>.
|
|
/// This allows the animation to play from the start again.
|
|
/// This method is invoked automatically when <see cref="Update"/> returns <see langword="true"/> in <see cref="Element.Update"/>, as well as in <see cref="Element.StopAnimation"/>.
|
|
/// </summary>
|
|
/// <param name="element"></param>
|
|
public virtual void OnFinished(Element element) {
|
|
this.Finished?.Invoke(this, element);
|
|
this.CurrentTime = TimeSpan.Zero;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A delegate method used by <see cref="UiAnimation.Function"/>.
|
|
/// </summary>
|
|
public delegate void AnimationFunction(UiAnimation animation, Element element, float timePercentage);
|
|
|
|
}
|
|
}
|