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MLEM/Docs/api/MLEM.Textures.TextureRegionExtensions.yml
2020-05-21 01:08:36 +02:00

777 lines
30 KiB
YAML

### YamlMime:ManagedReference
items:
- uid: MLEM.Textures.TextureRegionExtensions
commentId: T:MLEM.Textures.TextureRegionExtensions
id: TextureRegionExtensions
parent: MLEM.Textures
children:
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- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Misc.RectangleF,Microsoft.Xna.Framework.Color)
- MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,MLEM.Misc.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
langs:
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- vb
name: TextureRegionExtensions
nameWithType: TextureRegionExtensions
fullName: MLEM.Textures.TextureRegionExtensions
type: Class
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: TextureRegionExtensions
path: ../MLEM/Textures/TextureRegion.cs
startLine: 33
assemblies:
- MLEM
namespace: MLEM.Textures
syntax:
content: public static class TextureRegionExtensions
content.vb: Public Module TextureRegionExtensions
inheritance:
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commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.TextureRegionExtensions
langs:
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name: Draw(SpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single)
nameWithType: TextureRegionExtensions.Draw(SpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single)
fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color, System.Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, System.Single)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 35
assemblies:
- MLEM
namespace: MLEM.Textures
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: texture
type: MLEM.Textures.TextureRegion
- id: position
type: Microsoft.Xna.Framework.Vector2
- id: color
type: Microsoft.Xna.Framework.Color
- id: rotation
type: System.Single
- id: origin
type: Microsoft.Xna.Framework.Vector2
- id: scale
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- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
- id: layerDepth
type: System.Single
content.vb: >-
<ExtensionAttribute>
Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, position As Vector2, color As Color, rotation As Single, origin As Vector2, scale As Vector2, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
modifiers.csharp:
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modifiers.vb:
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commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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parent: MLEM.Textures.TextureRegionExtensions
langs:
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name: Draw(SpriteBatch, TextureRegion, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single)
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type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 39
assemblies:
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namespace: MLEM.Textures
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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- id: color
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- id: rotation
type: System.Single
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- id: scale
type: System.Single
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
- id: layerDepth
type: System.Single
content.vb: >-
<ExtensionAttribute>
Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, position As Vector2, color As Color, rotation As Single, origin As Vector2, scale As Single, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
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commentId: M:MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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parent: MLEM.Textures.TextureRegionExtensions
langs:
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fullName: MLEM.Textures.TextureRegionExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, System.Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, System.Single)
type: Method
source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 43
assemblies:
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namespace: MLEM.Textures
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
parameters:
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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- id: layerDepth
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content.vb: >-
<ExtensionAttribute>
Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, destinationRectangle As Rectangle, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
modifiers.csharp:
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modifiers.vb:
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source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 47
assemblies:
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namespace: MLEM.Textures
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, RectangleF destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
- id: layerDepth
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content.vb: >-
<ExtensionAttribute>
Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, destinationRectangle As RectangleF, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
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source:
remote:
path: MLEM/Textures/TextureRegion.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 51
assemblies:
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namespace: MLEM.Textures
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color)
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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type: MLEM.Textures.TextureRegion
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content.vb: >-
<ExtensionAttribute>
Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, position As Vector2, color As Color)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
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source:
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path: MLEM/Textures/TextureRegion.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 55
assemblies:
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namespace: MLEM.Textures
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color)
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content.vb: >-
<ExtensionAttribute>
Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, destinationRectangle As Rectangle, color As Color)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
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path: MLEM/Textures/TextureRegion.cs
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repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/TextureRegion.cs
startLine: 59
assemblies:
- MLEM
namespace: MLEM.Textures
syntax:
content: public static void Draw(this SpriteBatch batch, TextureRegion texture, RectangleF destinationRectangle, Color color)
parameters:
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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type: MLEM.Textures.TextureRegion
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content.vb: >-
<ExtensionAttribute>
Public Shared Sub Draw(batch As SpriteBatch, texture As TextureRegion, destinationRectangle As RectangleF, color As Color)
overload: MLEM.Textures.TextureRegionExtensions.Draw*
modifiers.csharp:
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