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30 lines
No EOL
1.5 KiB
C#
30 lines
No EOL
1.5 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Textures;
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using MonoGame.Extended;
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using MonoGame.Extended.BitmapFonts;
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namespace MLEM.Extended.Extensions {
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/// <summary>
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/// A set of extension methods for dealing with <see cref="SpriteBatch"/> and <see cref="RectangleF"/> in combination.
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/// </summary>
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public static class SpriteBatchExtensions {
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/// <inheritdoc cref="SpriteBatch.Draw(Texture2D,Rectangle,Rectangle?,Color,float,Vector2,SpriteEffects,float)"/>
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public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
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batch.Draw(texture, destinationRectangle.ToMlem(), sourceRectangle, color, rotation, origin, effects, layerDepth);
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}
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/// <inheritdoc cref="SpriteBatch.Draw(Texture2D,Rectangle,Rectangle?,Color)"/>
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public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color) {
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batch.Draw(texture, destinationRectangle, sourceRectangle, color, 0, Vector2.Zero, SpriteEffects.None, 0);
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}
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/// <inheritdoc cref="SpriteBatch.Draw(Texture2D,Rectangle,Color)"/>
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public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Color color) {
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batch.Draw(texture, destinationRectangle, null, color);
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}
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}
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} |