mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-04 22:49:08 +01:00
134 lines
No EOL
5.3 KiB
C#
134 lines
No EOL
5.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MLEM.Extensions;
|
|
using MLEM.Font;
|
|
using MLEM.Textures;
|
|
using MLEM.Ui.Format;
|
|
using MLEM.Ui.Style;
|
|
|
|
namespace MLEM.Ui.Elements {
|
|
public class Paragraph : Element {
|
|
|
|
private string text;
|
|
private string splitText;
|
|
private Dictionary<int, FormattingCode> codeLocations;
|
|
private IGenericFont regularFont;
|
|
private IGenericFont boldFont;
|
|
private IGenericFont italicFont;
|
|
|
|
public NinePatch Background;
|
|
public Color BackgroundColor;
|
|
public Color TextColor = Color.White;
|
|
public float TextScale;
|
|
public string Text {
|
|
get => this.text;
|
|
set {
|
|
if (this.text != value) {
|
|
this.text = value;
|
|
this.SetAreaDirty();
|
|
}
|
|
}
|
|
}
|
|
public bool AutoAdjustWidth;
|
|
public TextCallback GetTextCallback;
|
|
|
|
public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool centerText = false)
|
|
: this(anchor, width, "", centerText) {
|
|
this.GetTextCallback = textCallback;
|
|
this.Text = textCallback(this);
|
|
}
|
|
|
|
public Paragraph(Anchor anchor, float width, string text, bool centerText = false) : base(anchor, new Vector2(width, 0)) {
|
|
this.text = text;
|
|
this.AutoAdjustWidth = centerText;
|
|
this.IgnoresMouse = true;
|
|
}
|
|
|
|
protected override Point CalcActualSize(Rectangle parentArea) {
|
|
var size = base.CalcActualSize(parentArea);
|
|
|
|
var sc = this.TextScale * this.Scale;
|
|
this.splitText = this.regularFont.SplitString(this.text.RemoveFormatting(), size.X - this.ScaledPadding.X * 2, sc);
|
|
this.codeLocations = this.text.GetFormattingCodes();
|
|
|
|
var textDims = this.regularFont.MeasureString(this.splitText) * sc;
|
|
return new Point(this.AutoAdjustWidth ? textDims.X.Ceil() + this.ScaledPadding.X * 2 : size.X, textDims.Y.Ceil() + this.ScaledPadding.Y * 2);
|
|
}
|
|
|
|
public override void Update(GameTime time) {
|
|
base.Update(time);
|
|
if (this.GetTextCallback != null)
|
|
this.Text = this.GetTextCallback(this);
|
|
}
|
|
|
|
public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
|
|
if (this.Background != null)
|
|
batch.Draw(this.Background, this.Area.OffsetCopy(offset), this.BackgroundColor * alpha);
|
|
|
|
var pos = this.DisplayArea.Location.ToVector2();
|
|
var off = offset.ToVector2();
|
|
var sc = this.TextScale * this.Scale;
|
|
|
|
// if we don't have any formatting codes, then we don't need to do complex drawing
|
|
if (this.codeLocations.Count <= 0) {
|
|
this.regularFont.DrawString(batch, this.splitText, pos + off, this.TextColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
|
|
} else {
|
|
// if we have formatting codes, we need to go through each index and see how it should be drawn
|
|
var characterCounter = 0;
|
|
var currColor = this.TextColor;
|
|
var currFont = this.regularFont;
|
|
|
|
var innerOffset = new Vector2();
|
|
foreach (var c in this.splitText) {
|
|
// check if the current character's index has a formatting code
|
|
this.codeLocations.TryGetValue(characterCounter, out var code);
|
|
if (code != null) {
|
|
// if so, apply it
|
|
if (code.IsColorCode) {
|
|
currColor = code.Color;
|
|
} else {
|
|
switch (code.Style) {
|
|
case TextStyle.Regular:
|
|
currFont = this.regularFont;
|
|
break;
|
|
case TextStyle.Bold:
|
|
currFont = this.boldFont;
|
|
break;
|
|
case TextStyle.Italic:
|
|
currFont = this.italicFont;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
characterCounter++;
|
|
|
|
var cSt = c.ToString();
|
|
if (c == '\n') {
|
|
innerOffset.X = 0;
|
|
innerOffset.Y += this.regularFont.LineHeight * sc;
|
|
} else {
|
|
currFont.DrawString(batch, cSt, pos + off + innerOffset, currColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
|
|
innerOffset.X += this.regularFont.MeasureString(cSt).X * sc;
|
|
}
|
|
}
|
|
}
|
|
base.Draw(time, batch, alpha, offset);
|
|
}
|
|
|
|
protected override void InitStyle(UiStyle style) {
|
|
base.InitStyle(style);
|
|
this.TextScale = style.TextScale;
|
|
this.regularFont = style.Font;
|
|
this.boldFont = style.BoldFont ?? style.Font;
|
|
this.italicFont = style.ItalicFont ?? style.Font;
|
|
}
|
|
|
|
public delegate string TextCallback(Paragraph paragraph);
|
|
|
|
}
|
|
|
|
} |