mirror of
https://github.com/Ellpeck/MLEM.git
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80 lines
No EOL
3 KiB
C#
80 lines
No EOL
3 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Cameras;
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using MLEM.Extended.Extensions;
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using MLEM.Extended.Tiled;
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using MLEM.Font;
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using MLEM.Misc;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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using MonoGame.Extended.Tiled;
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namespace Sandbox {
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public class GameImpl : MlemGame {
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private Camera camera;
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private TiledMap map;
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private IndividualTiledMapRenderer mapRenderer;
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private ProgressBar progress;
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public GameImpl() {
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this.IsMouseVisible = true;
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}
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protected override void LoadContent() {
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base.LoadContent();
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this.map = LoadContent<TiledMap>("Tiled/Map");
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this.mapRenderer = new IndividualTiledMapRenderer(this.map);
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this.camera = new Camera(this.GraphicsDevice) {
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AutoScaleWithScreen = true,
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Scale = 2,
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LookingPosition = new Vector2(25, 25) * this.map.GetTileSize()
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};
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var tex = LoadContent<Texture2D>("Textures/Test");
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this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
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TextScale = 0.1F,
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PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4)
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};
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this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
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this.UiSystem.AutoScaleWithScreen = true;
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this.UiSystem.GlobalScale = 5;
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var root = new Panel(Anchor.Center, new Vector2(50, 50), Vector2.Zero);
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this.UiSystem.Add("Root", root);
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var group = root.AddChild(new CustomDrawGroup(Anchor.AutoLeft, new Vector2(1, 10)));
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group.AddChild(new Button(Anchor.AutoLeft, Vector2.One, "Test text"));
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this.progress = new ProgressBar(Anchor.Center, new Vector2(0.8F, 0.5F), Direction2.Down, 1) {
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HasCustomStyle = true,
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Texture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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Color = Color.White,
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ProgressTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
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ProgressColor = Color.White
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};
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this.UiSystem.Add("Progress", this.progress);
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}
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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this.progress.CurrentValue = (float) (Math.Sin(gameTime.TotalGameTime.TotalSeconds/2) + 1) / 2;
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, this.camera.ViewMatrix);
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this.mapRenderer.Draw(this.SpriteBatch, this.camera.GetVisibleRectangle());
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this.SpriteBatch.End();
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base.DoDraw(gameTime);
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}
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}
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} |