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MLEM/MLEM.Ui/UiSystem.cs

130 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Input;
using MLEM.Ui.Elements;
namespace MLEM.Ui {
public class UiSystem {
private readonly GraphicsDevice graphicsDevice;
private readonly List<RootElement> rootElements = new List<RootElement>();
private readonly InputHandler inputHandler;
private readonly bool isInputOurs;
public readonly float GlobalScale;
public readonly IGenericFont DefaultFont;
public Rectangle ScaledViewport {
get {
var bounds = this.graphicsDevice.Viewport.Bounds;
return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.GlobalScale).Floor(), (bounds.Height / this.GlobalScale).Floor());
}
}
public Vector2 MousePos => this.inputHandler.MousePosition.ToVector2() / this.GlobalScale;
public Element MousedElement { get; private set; }
public UiSystem(GameWindow window, GraphicsDevice device, float scale, IGenericFont defaultFont, InputHandler inputHandler = null) {
this.graphicsDevice = device;
this.GlobalScale = scale;
this.DefaultFont = defaultFont;
this.inputHandler = inputHandler ?? new InputHandler();
this.isInputOurs = inputHandler == null;
window.ClientSizeChanged += (sender, args) => {
foreach (var root in this.rootElements)
root.Element.ForceUpdateArea();
};
}
public void Update(GameTime time) {
if (this.isInputOurs)
this.inputHandler.Update();
var mousedNow = this.GetMousedElement();
if (mousedNow != this.MousedElement) {
if (this.MousedElement != null)
this.MousedElement.OnMouseExit?.Invoke(this.MousedElement, this.MousePos);
if (mousedNow != null)
mousedNow.OnMouseEnter?.Invoke(mousedNow, this.MousePos);
this.MousedElement = mousedNow;
}
if (mousedNow != null && (mousedNow.OnMouseDown != null || mousedNow.OnClicked != null)) {
foreach (var button in InputHandler.MouseButtons) {
if (mousedNow.OnMouseDown != null && this.inputHandler.IsMouseButtonDown(button))
mousedNow.OnMouseDown(mousedNow, this.MousePos, button);
if (mousedNow.OnClicked != null && this.inputHandler.IsMouseButtonPressed(button))
mousedNow.OnClicked(mousedNow, this.MousePos, button);
}
}
foreach (var root in this.rootElements)
root.Element.Update(time);
}
public void Draw(GameTime time, SpriteBatch batch, Color? color = null, BlendState blendState = null, SamplerState samplerState = null) {
var col = color ?? Color.White;
batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, transformMatrix: Matrix.CreateScale(this.GlobalScale));
foreach (var root in this.rootElements) {
if (!root.Element.IsHidden)
root.Element.Draw(time, batch, col);
}
batch.End();
foreach (var root in this.rootElements) {
if (!root.Element.IsHidden)
root.Element.DrawUnbound(time, batch, col, blendState, samplerState);
}
}
public void Add(string name, Element root) {
if (this.IndexOf(name) >= 0)
throw new ArgumentException($"There is already a root element with name {name}");
this.rootElements.Add(new RootElement(name, root));
root.SetUiSystem(this);
}
public void Remove(string name) {
var index = this.IndexOf(name);
if (index < 0)
return;
this.rootElements.RemoveAt(index);
}
public Element Get(string name) {
var index = this.IndexOf(name);
return index < 0 ? null : this.rootElements[index].Element;
}
private int IndexOf(string name) {
return this.rootElements.FindIndex(element => element.Name == name);
}
private Element GetMousedElement() {
foreach (var root in this.rootElements) {
var moused = root.Element.GetMousedElement(this.MousePos);
if (moused != null)
return moused;
}
return null;
}
}
public struct RootElement {
public readonly string Name;
public readonly Element Element;
public RootElement(string name, Element element) {
this.Name = name;
this.Element = element;
}
}
}