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https://github.com/Ellpeck/MLEM.git
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66 lines
No EOL
2.4 KiB
C#
66 lines
No EOL
2.4 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extended.Extensions;
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using MLEM.Font;
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using MLEM.Input;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MonoGame.Extended.TextureAtlases;
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namespace Tests {
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public class GameImpl : MlemGame {
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private Texture2D testTexture;
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private NinePatch testPatch;
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private UiSystem uiSystem;
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public GameImpl() {
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this.IsMouseVisible = true;
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}
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protected override void LoadContent() {
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base.LoadContent();
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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// Ui system tests
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this.uiSystem = new UiSystem(this.Window, this.GraphicsDevice, 5, new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")), this.InputHandler);
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var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad.", 0.2F));
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4), "Test Button") {
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OnClicked = (element, pos, button) => {
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if (button == MouseButton.Left)
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Console.WriteLine("Clicked");
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}
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});
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this.uiSystem.Add("Test", root);
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}
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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// Input tests
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if (Input.IsKeyPressed(Keys.A))
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Console.WriteLine("A was pressed");
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if (Input.IsMouseButtonPressed(MouseButton.Left))
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Console.WriteLine("Left was pressed");
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if (Input.IsGamepadButtonPressed(0, Buttons.A))
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Console.WriteLine("Gamepad A was pressed");
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this.uiSystem.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime) {
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base.Draw(gameTime);
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this.GraphicsDevice.Clear(Color.Black);
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this.uiSystem.Draw(gameTime, this.SpriteBatch, samplerState: SamplerState.PointClamp);
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}
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}
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} |