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MLEM/Tests/GameImpl.cs

66 lines
2.4 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Extended.Extensions;
using MLEM.Font;
using MLEM.Input;
using MLEM.Startup;
using MLEM.Textures;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MonoGame.Extended.TextureAtlases;
namespace Tests {
public class GameImpl : MlemGame {
private Texture2D testTexture;
private NinePatch testPatch;
private UiSystem uiSystem;
public GameImpl() {
this.IsMouseVisible = true;
}
protected override void LoadContent() {
base.LoadContent();
this.testTexture = LoadContent<Texture2D>("Textures/Test");
this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
// Ui system tests
this.uiSystem = new UiSystem(this.Window, this.GraphicsDevice, 5, new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")), this.InputHandler);
var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch);
root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad.", 0.2F));
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4), "Test Button") {
OnClicked = (element, pos, button) => {
if (button == MouseButton.Left)
Console.WriteLine("Clicked");
}
});
this.uiSystem.Add("Test", root);
}
protected override void Update(GameTime gameTime) {
base.Update(gameTime);
// Input tests
if (Input.IsKeyPressed(Keys.A))
Console.WriteLine("A was pressed");
if (Input.IsMouseButtonPressed(MouseButton.Left))
Console.WriteLine("Left was pressed");
if (Input.IsGamepadButtonPressed(0, Buttons.A))
Console.WriteLine("Gamepad A was pressed");
this.uiSystem.Update(gameTime);
}
protected override void Draw(GameTime gameTime) {
base.Draw(gameTime);
this.GraphicsDevice.Clear(Color.Black);
this.uiSystem.Draw(gameTime, this.SpriteBatch, samplerState: SamplerState.PointClamp);
}
}
}