mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-16 18:53:12 +01:00
93 lines
No EOL
4.1 KiB
C#
93 lines
No EOL
4.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
|
|
namespace MLEM.Data.Content {
|
|
/// <summary>
|
|
/// Represents a version of <see cref="ContentManager"/> that doesn't load content binary <c>xnb</c> files, but rather as their regular formats.
|
|
/// </summary>
|
|
public class RawContentManager : ContentManager, IGameComponent {
|
|
|
|
private static readonly RawContentReader[] Readers = AppDomain.CurrentDomain.GetAssemblies()
|
|
.Where(a => !a.IsDynamic)
|
|
.SelectMany(a => a.GetExportedTypes())
|
|
.Where(t => t.IsSubclassOf(typeof(RawContentReader)) && !t.IsAbstract)
|
|
.Select(t => t.GetConstructor(Type.EmptyTypes).Invoke(null))
|
|
.Cast<RawContentReader>().ToArray();
|
|
|
|
private readonly List<IDisposable> disposableAssets = new List<IDisposable>();
|
|
|
|
/// <summary>
|
|
/// The graphics device that this content manager uses
|
|
/// </summary>
|
|
public readonly GraphicsDevice GraphicsDevice;
|
|
|
|
/// <summary>
|
|
/// Creates a new content manager with an optionally specified root directory.
|
|
/// </summary>
|
|
/// <param name="serviceProvider">The service provider of your game</param>
|
|
/// <param name="rootDirectory">The root directory. Defaults to "Content"</param>
|
|
public RawContentManager(IServiceProvider serviceProvider, string rootDirectory = "Content") :
|
|
base(serviceProvider, rootDirectory) {
|
|
if (serviceProvider.GetService(typeof(IGraphicsDeviceService)) is IGraphicsDeviceService s)
|
|
this.GraphicsDevice = s.GraphicsDevice;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads a raw asset with the given name, based on the <see cref="ContentManager.RootDirectory"/>.
|
|
/// If the asset was previously loaded using this method, the cached asset is merely returned.
|
|
/// </summary>
|
|
/// <param name="assetName">The path and name of the asset to load, without extension.</param>
|
|
/// <typeparam name="T">The type of asset to load</typeparam>
|
|
/// <returns>The asset, either loaded from the cache, or from disk.</returns>
|
|
public override T Load<T>(string assetName) {
|
|
if (this.LoadedAssets.TryGetValue(assetName, out var ret) && ret is T t)
|
|
return t;
|
|
return this.Read<T>(assetName, default);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void ReloadAsset<T>(string originalAssetName, T currentAsset) {
|
|
this.Read(originalAssetName, currentAsset);
|
|
}
|
|
|
|
private T Read<T>(string assetName, T existing) {
|
|
var triedFiles = new List<string>();
|
|
foreach (var reader in Readers.Where(r => r.CanRead(typeof(T)))) {
|
|
foreach (var ext in reader.GetFileExtensions()) {
|
|
var file = Path.Combine(this.RootDirectory, $"{assetName}.{ext}");
|
|
triedFiles.Add(file);
|
|
if (!File.Exists(file))
|
|
continue;
|
|
using (var stream = File.OpenRead(file)) {
|
|
var read = reader.Read(this, assetName, stream, typeof(T), existing);
|
|
if (!(read is T t))
|
|
throw new ContentLoadException($"{reader} returned non-{typeof(T)} for asset {assetName}");
|
|
this.LoadedAssets[assetName] = t;
|
|
if (t is IDisposable d && !this.disposableAssets.Contains(d))
|
|
this.disposableAssets.Add(d);
|
|
return t;
|
|
}
|
|
}
|
|
}
|
|
throw new ContentLoadException($"Asset {assetName} not found. Tried files {string.Join(", ", triedFiles)}");
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override void Unload() {
|
|
foreach (var d in this.disposableAssets)
|
|
d.Dispose();
|
|
this.disposableAssets.Clear();
|
|
base.Unload();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Initialize() {
|
|
}
|
|
|
|
}
|
|
} |