1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-11-05 06:49:09 +01:00
MLEM/MLEM.Ui/Elements/Image.cs

90 lines
No EOL
3.8 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Misc;
using MLEM.Textures;
using MLEM.Ui.Style;
namespace MLEM.Ui.Elements {
public class Image : Element {
public StyleProp<Color> Color;
private TextureRegion texture;
public TextureCallback GetTextureCallback;
public TextureRegion Texture {
get => this.texture;
set {
if (this.texture != value) {
this.texture = value;
this.IsHidden = this.texture == null;
if (this.scaleToImage)
this.SetAreaDirty();
}
}
}
private bool scaleToImage;
public bool ScaleToImage {
get => this.scaleToImage;
set {
if (this.scaleToImage != value) {
this.scaleToImage = value;
this.SetAreaDirty();
}
}
}
public bool MaintainImageAspect = true;
public SpriteEffects ImageEffects = SpriteEffects.None;
public Vector2 ImageScale = Vector2.One;
public float ImageRotation;
public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) {
this.Texture = texture;
this.scaleToImage = scaleToImage;
this.CanBeSelected = false;
this.CanBeMoused = false;
}
public Image(Anchor anchor, Vector2 size, TextureCallback getTextureCallback, bool scaleToImage = false) : base(anchor, size) {
this.GetTextureCallback = getTextureCallback;
this.Texture = getTextureCallback(this);
this.scaleToImage = scaleToImage;
this.CanBeSelected = false;
this.CanBeMoused = false;
}
protected override Vector2 CalcActualSize(RectangleF parentArea) {
return this.texture != null && this.scaleToImage ? this.texture.Size.ToVector2() : base.CalcActualSize(parentArea);
}
public override void ForceUpdateArea() {
if (this.GetTextureCallback != null)
this.Texture = this.GetTextureCallback(this);
base.ForceUpdateArea();
}
public override void Update(GameTime time) {
base.Update(time);
if (this.GetTextureCallback != null)
this.Texture = this.GetTextureCallback(this);
}
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
if (this.texture == null)
return;
var center = new Vector2(this.texture.Width / 2F, this.texture.Height / 2F);
var color = this.Color.OrDefault(Microsoft.Xna.Framework.Color.White) * alpha;
if (this.MaintainImageAspect) {
var scale = Math.Min(this.DisplayArea.Width / this.texture.Width, this.DisplayArea.Height / this.texture.Height);
var imageOffset = new Vector2(this.DisplayArea.Width / 2F - this.texture.Width * scale / 2, this.DisplayArea.Height / 2F - this.texture.Height * scale / 2);
batch.Draw(this.texture, this.DisplayArea.Location + center * scale + imageOffset, color, this.ImageRotation, center, scale * this.ImageScale, this.ImageEffects, 0);
} else {
var scale = new Vector2(1F / this.texture.Width, 1F / this.texture.Height) * this.DisplayArea.Size;
batch.Draw(this.texture, this.DisplayArea.Location + center * scale, color, this.ImageRotation, center, scale * this.ImageScale, this.ImageEffects, 0);
}
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
}
public delegate TextureRegion TextureCallback(Image image);
}
}