mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-26 06:28:35 +01:00
154 lines
No EOL
6.8 KiB
C#
154 lines
No EOL
6.8 KiB
C#
using System;
|
|
using System.IO;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using MLEM.Cameras;
|
|
using MLEM.Content;
|
|
using MLEM.Data;
|
|
using MLEM.Extended.Extensions;
|
|
using MLEM.Extended.Tiled;
|
|
using MLEM.Extensions;
|
|
using MLEM.Font;
|
|
using MLEM.Misc;
|
|
using MLEM.Startup;
|
|
using MLEM.Textures;
|
|
using MLEM.Ui;
|
|
using MLEM.Ui.Elements;
|
|
using MLEM.Ui.Style;
|
|
using MonoGame.Extended;
|
|
using MonoGame.Extended.Tiled;
|
|
using Newtonsoft.Json.Linq;
|
|
using RectangleF = MonoGame.Extended.RectangleF;
|
|
|
|
namespace Sandbox {
|
|
public class GameImpl : MlemGame {
|
|
|
|
private Camera camera;
|
|
private TiledMap map;
|
|
private IndividualTiledMapRenderer mapRenderer;
|
|
private TiledMapCollisions collisions;
|
|
private RawContentManager rawContent;
|
|
|
|
public GameImpl() {
|
|
this.IsMouseVisible = true;
|
|
this.Window.ClientSizeChanged += (o, args) => {
|
|
Console.WriteLine("Size changed");
|
|
};
|
|
}
|
|
|
|
protected override void LoadContent() {
|
|
base.LoadContent();
|
|
|
|
this.Components.Add(this.rawContent = new RawContentManager(this.Services));
|
|
|
|
this.map = LoadContent<TiledMap>("Tiled/Map");
|
|
this.mapRenderer = new IndividualTiledMapRenderer(this.map);
|
|
this.collisions = new TiledMapCollisions(this.map);
|
|
|
|
this.camera = new Camera(this.GraphicsDevice) {
|
|
AutoScaleWithScreen = true,
|
|
Scale = 2,
|
|
LookingPosition = new Vector2(25, 25) * this.map.GetTileSize(),
|
|
MinScale = 0.25F,
|
|
MaxScale = 4
|
|
};
|
|
|
|
var tex = this.rawContent.Load<Texture2D>("Textures/Test");
|
|
var font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont"));
|
|
this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
|
|
Font = font,
|
|
TextScale = 0.1F,
|
|
PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
|
|
ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4)
|
|
};
|
|
this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
|
|
this.UiSystem.AutoScaleWithScreen = true;
|
|
this.UiSystem.GlobalScale = 5;
|
|
|
|
var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
|
|
panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
|
|
panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
|
|
this.UiSystem.Add("Panel", panel);
|
|
|
|
panel.SetData("TestKey", new Vector2(10, 2));
|
|
Console.WriteLine(panel.GetData<Vector2>("TestKey"));
|
|
|
|
var obj = new Test {
|
|
Vec = new Vector2(10, 20),
|
|
Point = new Point(20, 30),
|
|
Rectangle = new Rectangle(1, 2, 3, 4),
|
|
RectangleF = new RectangleF(4, 5, 6, 7).ToMlem(),
|
|
Dir = Direction2.Left
|
|
};
|
|
|
|
var writer = new StringWriter();
|
|
this.Content.GetJsonSerializer().Serialize(writer, obj);
|
|
Console.WriteLine(writer.ToString());
|
|
// {"Vec":"10 20","Point":"20 30","Rectangle":"1 2 3 4","RectangleF":"4 5 6 7"}
|
|
|
|
// Also:
|
|
//this.Content.AddJsonConverter(new CustomConverter());
|
|
|
|
var res = this.Content.LoadJson<Test>("Test");
|
|
Console.WriteLine(res);
|
|
|
|
this.OnDraw += (game, time) => {
|
|
this.SpriteBatch.Begin();
|
|
font.DrawString(this.SpriteBatch, "Left Aligned\nover multiple lines", new Vector2(640, 0), TextAlign.Left, Color.White);
|
|
font.DrawString(this.SpriteBatch, "Center Aligned\nover multiple lines", new Vector2(640, 100), TextAlign.Center, Color.White);
|
|
font.DrawString(this.SpriteBatch, "Right Aligned\nover multiple lines", new Vector2(640, 200), TextAlign.Right, Color.White);
|
|
font.DrawString(this.SpriteBatch, "Center Aligned on both axes", new Vector2(640, 360), TextAlign.CenterBothAxes, Color.White);
|
|
this.SpriteBatch.Draw(this.SpriteBatch.GetBlankTexture(), new Rectangle(640 - 4, 360 - 4, 8, 8), Color.Green);
|
|
|
|
this.SpriteBatch.Draw(this.SpriteBatch.GetBlankTexture(), new Rectangle(200, 400, 200, 400), Color.Green);
|
|
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1), new Vector2(200, 400), Color.White);
|
|
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, ellipsis: "..."), new Vector2(200, 450), Color.White);
|
|
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, true), new Vector2(200, 500), Color.White);
|
|
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, true, "..."), new Vector2(200, 550), Color.White);
|
|
this.SpriteBatch.End();
|
|
};
|
|
}
|
|
|
|
protected override void DoUpdate(GameTime gameTime) {
|
|
base.DoUpdate(gameTime);
|
|
if (this.InputHandler.IsKeyPressed(Keys.F11))
|
|
this.GraphicsDeviceManager.SetFullscreen(!this.GraphicsDeviceManager.IsFullScreen);
|
|
|
|
var delta = this.InputHandler.ScrollWheel - this.InputHandler.LastScrollWheel;
|
|
if (delta != 0) {
|
|
this.camera.Zoom(0.1F * Math.Sign(delta), this.InputHandler.MousePosition.ToVector2());
|
|
}
|
|
}
|
|
|
|
protected override void DoDraw(GameTime gameTime) {
|
|
this.GraphicsDevice.Clear(Color.Black);
|
|
this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, this.camera.ViewMatrix);
|
|
this.mapRenderer.Draw(this.SpriteBatch, this.camera.GetVisibleRectangle().ToExtended());
|
|
|
|
foreach (var tile in this.collisions.GetCollidingTiles(new RectangleF(0, 0, this.map.Width, this.map.Height))) {
|
|
foreach (var area in tile.Collisions) {
|
|
this.SpriteBatch.DrawRectangle(area.Position * this.map.GetTileSize(), area.Size * this.map.GetTileSize(), Color.Red);
|
|
}
|
|
}
|
|
|
|
this.SpriteBatch.End();
|
|
base.DoDraw(gameTime);
|
|
}
|
|
|
|
private class Test {
|
|
|
|
public Vector2 Vec;
|
|
public Point Point;
|
|
public Rectangle Rectangle;
|
|
public MLEM.Misc.RectangleF RectangleF;
|
|
public Direction2 Dir;
|
|
|
|
public override string ToString() {
|
|
return $"{nameof(this.Vec)}: {this.Vec}, {nameof(this.Point)}: {this.Point}, {nameof(this.Rectangle)}: {this.Rectangle}, {nameof(this.RectangleF)}: {this.RectangleF}, {nameof(this.Dir)}: {this.Dir}";
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
} |