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MLEM/MLEM/Font/GenericFont.cs

223 lines
11 KiB
C#

using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Misc;
namespace MLEM.Font {
/// <summary>
/// Represents a font with additional abilities.
/// <seealso cref="GenericSpriteFont"/>
/// </summary>
public abstract class GenericFont : GenericDataHolder {
/// <summary>
/// This field holds the unicode representation of a one em space.
/// This is a character that isn't drawn, but has the same width as <see cref="LineHeight"/>.
/// Whereas a regular <see cref="SpriteFont"/> would have to explicitly support this character for width calculations, generic fonts implicitly support it in <see cref="MeasureString"/>.
/// </summary>
public const char OneEmSpace = '\u2003';
/// <summary>
/// This field holds the unicode representation of a non-breaking space.
/// Whereas a regular <see cref="SpriteFont"/> would have to explicitly support this character for width calculations, generic fonts implicitly support it in <see cref="MeasureString"/>.
/// </summary>
public const char Nbsp = '\u00A0';
/// <summary>
/// The bold version of this font.
/// </summary>
public abstract GenericFont Bold { get; }
/// <summary>
/// The italic version of this font.
/// </summary>
public abstract GenericFont Italic { get; }
///<inheritdoc cref="SpriteFont.LineSpacing"/>
public abstract float LineHeight { get; }
///<inheritdoc cref="SpriteBatch.DrawString(SpriteFont,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
public abstract void DrawString(SpriteBatch batch, string text, Vector2 position, Color color);
///<inheritdoc cref="SpriteBatch.DrawString(SpriteFont,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
public abstract void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth);
///<inheritdoc cref="SpriteBatch.DrawString(SpriteFont,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
public abstract void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth);
///<inheritdoc cref="SpriteBatch.DrawString(SpriteFont,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
public abstract void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color);
///<inheritdoc cref="SpriteBatch.DrawString(SpriteFont,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
public abstract void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth);
///<inheritdoc cref="SpriteBatch.DrawString(SpriteFont,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
public abstract void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth);
///<inheritdoc cref="SpriteFont.MeasureString(string)"/>
protected abstract Vector2 MeasureChar(char c);
/// <summary>
/// Draws a string with the given text alignment.
/// </summary>
/// <param name="batch">The sprite batch to use</param>
/// <param name="text">The string to draw</param>
/// <param name="position">The position of the top left corner of the string</param>
/// <param name="align">The alignment to use</param>
/// <param name="color">The color to use</param>
public void DrawString(SpriteBatch batch, string text, Vector2 position, TextAlign align, Color color) {
this.DrawString(batch, text, position, align, color, 0, Vector2.Zero, Vector2.One, SpriteEffects.None, 0);
}
///<inheritdoc cref="DrawString(SpriteBatch,string,Vector2,TextAlign,Color)"/>
public void DrawString(SpriteBatch batch, string text, Vector2 position, TextAlign align, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
this.DrawString(batch, text, position, align, color, rotation, origin, new Vector2(scale), effects, layerDepth);
}
///<inheritdoc cref="DrawString(SpriteBatch,string,Vector2,TextAlign,Color)"/>
public void DrawString(SpriteBatch batch, string text, Vector2 position, TextAlign align, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
switch (align) {
case TextAlign.Center:
case TextAlign.CenterBothAxes:
var (w, h) = this.MeasureString(text);
position.X -= w / 2;
if (align == TextAlign.CenterBothAxes)
position.Y -= h / 2;
break;
case TextAlign.Right:
position.X -= this.MeasureString(text).X;
break;
}
this.DrawString(batch, text, position, color, rotation, origin, scale, effects, layerDepth);
}
///<inheritdoc cref="SpriteFont.MeasureString(string)"/>
public Vector2 MeasureString(string text) {
var size = Vector2.Zero;
if (text.Length <= 0)
return size;
var xOffset = 0F;
foreach (var c in text) {
switch (c) {
case '\n':
xOffset = 0;
size.Y += this.LineHeight;
break;
case OneEmSpace:
xOffset += this.LineHeight;
break;
case Nbsp:
xOffset += this.MeasureChar(' ').X;
break;
default:
xOffset += this.MeasureChar(c).X;
break;
}
// increase x size if this line is the longest
if (xOffset > size.X)
size.X = xOffset;
}
// include the last line's height too!
size.Y += this.LineHeight;
return size;
}
/// <summary>
/// Truncates a string to a given width. If the string's displayed area is larger than the maximum width, the string is cut off.
/// Optionally, the string can be cut off a bit sooner, adding the <paramref name="ellipsis"/> at the end instead.
/// </summary>
/// <param name="text">The text to truncate</param>
/// <param name="width">The maximum width, in display pixels based on the font and scale</param>
/// <param name="scale">The scale to use for width measurements</param>
/// <param name="fromBack">If the string should be truncated from the back rather than the front</param>
/// <param name="ellipsis">The characters to add to the end of the string if it is too long</param>
/// <returns>The truncated string, or the same string if it is shorter than the maximum width</returns>
public string TruncateString(string text, float width, float scale, bool fromBack = false, string ellipsis = "") {
var total = new StringBuilder();
var ellipsisWidth = this.MeasureString(ellipsis).X * scale;
for (var i = 0; i < text.Length; i++) {
if (fromBack) {
total.Insert(0, text[text.Length - 1 - i]);
} else {
total.Append(text[i]);
}
if (this.MeasureString(total.ToString()).X * scale + ellipsisWidth >= width) {
if (fromBack) {
return total.Remove(0, 1).Insert(0, ellipsis).ToString();
} else {
return total.Remove(total.Length - 1, 1).Append(ellipsis).ToString();
}
}
}
return total.ToString();
}
/// <summary>
/// Splits a string to a given maximum width, adding newline characters between each line.
/// Also splits long words.
/// </summary>
/// <param name="text">The text to split into multiple lines</param>
/// <param name="width">The maximum width that each line should have</param>
/// <param name="scale">The scale to use for width measurements</param>
/// <returns>The split string, containing newline characters at each new line</returns>
public string SplitString(string text, float width, float scale) {
var total = new StringBuilder();
foreach (var line in text.Split('\n')) {
var curr = new StringBuilder();
foreach (var word in line.Split(' ')) {
if (this.MeasureString(word).X * scale >= width) {
if (curr.Length > 0) {
total.Append(curr).Append('\n');
curr.Clear();
}
var wordBuilder = new StringBuilder();
for (var i = 0; i < word.Length; i++) {
wordBuilder.Append(word[i]);
if (this.MeasureString(wordBuilder.ToString()).X * scale >= width) {
total.Append(wordBuilder.ToString(0, wordBuilder.Length - 1)).Append('\n');
wordBuilder.Remove(0, wordBuilder.Length - 1);
}
}
curr.Append(wordBuilder).Append(' ');
} else {
curr.Append(word).Append(' ');
if (this.MeasureString(curr.ToString()).X * scale >= width) {
var len = curr.Length - word.Length - 1;
if (len > 0) {
total.Append(curr.ToString(0, len)).Append('\n');
curr.Remove(0, len);
}
}
}
}
total.Append(curr).Append('\n');
}
return total.ToString(0, total.Length - 2);
}
}
/// <summary>
/// An enum that represents the text alignment options for <see cref="GenericFont.DrawString(SpriteBatch,string,Vector2,TextAlign,Color)"/>
/// </summary>
public enum TextAlign {
/// <summary>
/// The text is aligned as normal
/// </summary>
Left,
/// <summary>
/// The position passed represents the center of the resulting string in the x axis
/// </summary>
Center,
/// <summary>
/// The position passed represents the right edge of the resulting string
/// </summary>
Right,
/// <summary>
/// The position passed represents the center of the resulting string, both in the x and y axes
/// </summary>
CenterBothAxes
}
}