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97 lines
No EOL
4.3 KiB
C#
97 lines
No EOL
4.3 KiB
C#
using System.Linq;
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using Microsoft.Xna.Framework;
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using MLEM.Misc;
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namespace MLEM.Ui.Elements {
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/// <summary>
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/// A dropdown component to use inside of a <see cref="UiSystem"/>.
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/// A dropdown is a component that contains a hidden panel which is displayed upon pressing the dropdown button.
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/// </summary>
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public class Dropdown : Button {
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/// <summary>
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/// The panel that this dropdown contains. It will be displayed upon pressing the dropdown button.
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/// </summary>
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public readonly Panel Panel;
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/// <summary>
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/// This property stores whether the dropdown is currently opened or not
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/// </summary>
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public bool IsOpen {
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get => !this.Panel.IsHidden;
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set {
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this.Panel.IsHidden = !value;
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this.OnOpenedOrClosed?.Invoke(this);
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}
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}
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/// <summary>
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/// An event that is invoked when <see cref="IsOpen"/> changes
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/// </summary>
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public GenericCallback OnOpenedOrClosed;
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/// <summary>
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/// Creates a new dropdown with the given settings
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/// </summary>
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/// <param name="anchor">The dropdown's anchor</param>
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/// <param name="size">The dropdown button's size</param>
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/// <param name="text">The text displayed on the dropdown button</param>
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/// <param name="tooltipText">The text displayed as a tooltip when hovering over the dropdown button</param>
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public Dropdown(Anchor anchor, Vector2 size, string text = null, string tooltipText = null) : base(anchor, size, text, tooltipText) {
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this.Panel = this.AddChild(new Panel(Anchor.TopCenter, size, Vector2.Zero, true) {
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IsHidden = true
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});
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this.OnAreaUpdated += e => this.Panel.PositionOffset = new Vector2(0, e.Area.Height / this.Scale);
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this.OnOpenedOrClosed += e => this.Priority = this.IsOpen ? 10000 : 0;
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this.OnPressed += e => this.IsOpen = !this.IsOpen;
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}
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/// <summary>
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/// Adds an element to this dropdown's <see cref="Panel"/>
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/// </summary>
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/// <param name="element">The element to add</param>
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public void AddElement(Element element) {
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this.Panel.AddChild(element);
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// Since the dropdown causes elements to be over each other,
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// usual gamepad code doesn't apply
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element.GetGamepadNextElement = (dir, usualNext) => {
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if (dir == Direction2.Up) {
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var prev = element.GetOlderSibling();
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return prev ?? this;
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} else if (dir == Direction2.Down) {
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return element.GetSiblings(e => e.GetOlderSibling() == element).FirstOrDefault();
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}
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return usualNext;
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};
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}
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/// <summary>
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/// Adds a pressable <see cref="Paragraph"/> element to this dropdown's <see cref="Panel"/>
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/// </summary>
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/// <param name="text">The text to display</param>
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/// <param name="pressed">The resulting paragraph's <see cref="Element.OnPressed"/> event</param>
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public Element AddElement(string text, GenericCallback pressed = null) {
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return this.AddElement(p => text, pressed);
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}
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/// <summary>
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/// Adds a pressable <see cref="Paragraph"/> element to this dropdown's <see cref="Panel"/>.
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/// By default, the paragraph's text color will change from <see cref="Color.White"/> to <see cref="Color.LightGray"/> when hovering over it.
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/// </summary>
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/// <param name="text">The text to display</param>
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/// <param name="pressed">The resulting paragraph's <see cref="Element.OnPressed"/> event</param>
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public Element AddElement(Paragraph.TextCallback text, GenericCallback pressed = null) {
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var paragraph = new Paragraph(Anchor.AutoLeft, 1, text) {
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CanBeMoused = true,
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CanBeSelected = true,
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PositionOffset = new Vector2(0, 1)
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};
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if (pressed != null)
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paragraph.OnPressed += pressed;
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paragraph.OnMouseEnter += e => paragraph.TextColor = Color.LightGray;
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paragraph.OnMouseExit += e => paragraph.TextColor = Color.White;
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this.AddElement(paragraph);
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return paragraph;
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}
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}
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} |