mirror of
https://github.com/Ellpeck/MLEM.git
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133 lines
No EOL
5 KiB
C#
133 lines
No EOL
5 KiB
C#
using System;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Cameras;
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using MLEM.Data;
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using MLEM.Extended.Extensions;
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using MLEM.Extended.Tiled;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Misc;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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using MonoGame.Extended;
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using MonoGame.Extended.Tiled;
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using Newtonsoft.Json.Linq;
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using RectangleF = MonoGame.Extended.RectangleF;
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namespace Sandbox {
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public class GameImpl : MlemGame {
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private Camera camera;
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private TiledMap map;
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private IndividualTiledMapRenderer mapRenderer;
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private TiledMapCollisions collisions;
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public GameImpl() {
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this.IsMouseVisible = true;
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this.Window.ClientSizeChanged += (o, args) => {
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Console.WriteLine("Size changed");
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};
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}
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protected override void LoadContent() {
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base.LoadContent();
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this.map = LoadContent<TiledMap>("Tiled/Map");
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this.mapRenderer = new IndividualTiledMapRenderer(this.map);
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this.collisions = new TiledMapCollisions(this.map);
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this.camera = new Camera(this.GraphicsDevice) {
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AutoScaleWithScreen = true,
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Scale = 2,
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LookingPosition = new Vector2(25, 25) * this.map.GetTileSize(),
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MinScale = 0.25F,
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MaxScale = 4
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};
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var tex = LoadContent<Texture2D>("Textures/Test");
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this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
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TextScale = 0.1F,
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PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4)
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};
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this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
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this.UiSystem.AutoScaleWithScreen = true;
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this.UiSystem.GlobalScale = 5;
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var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
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panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
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this.UiSystem.Add("Panel", panel);
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panel.SetData("TestKey", new Vector2(10, 2));
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Console.WriteLine(panel.GetData<Vector2>("TestKey"));
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var obj = new Test {
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Vec = new Vector2(10, 20),
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Point = new Point(20, 30),
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Rectangle = new Rectangle(1, 2, 3, 4),
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RectangleF = new RectangleF(4, 5, 6, 7).ToMlem(),
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Dir = Direction2.Left
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};
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var writer = new StringWriter();
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this.Content.GetJsonSerializer().Serialize(writer, obj);
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Console.WriteLine(writer.ToString());
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// {"Vec":"10 20","Point":"20 30","Rectangle":"1 2 3 4","RectangleF":"4 5 6 7"}
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// Also:
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//this.Content.AddJsonConverter(new CustomConverter());
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var res = this.Content.LoadJson<Test>("Test");
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Console.WriteLine(res);
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}
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protected override void DoUpdate(GameTime gameTime) {
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base.DoUpdate(gameTime);
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if (this.InputHandler.IsKeyPressed(Keys.F11))
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this.GraphicsDeviceManager.SetFullscreen(!this.GraphicsDeviceManager.IsFullScreen);
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var delta = this.InputHandler.ScrollWheel - this.InputHandler.LastScrollWheel;
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if (delta != 0) {
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this.camera.Zoom(0.1F * Math.Sign(delta), this.InputHandler.MousePosition.ToVector2());
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}
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}
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protected override void DoDraw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, this.camera.ViewMatrix);
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this.mapRenderer.Draw(this.SpriteBatch, this.camera.GetVisibleRectangle().ToExtended());
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foreach (var tile in this.collisions.GetCollidingTiles(new RectangleF(0, 0, this.map.Width, this.map.Height))) {
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foreach (var area in tile.Collisions) {
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this.SpriteBatch.DrawRectangle(area.Position * this.map.GetTileSize(), area.Size * this.map.GetTileSize(), Color.Red);
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}
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}
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this.SpriteBatch.End();
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base.DoDraw(gameTime);
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}
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private class Test {
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public Vector2 Vec;
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public Point Point;
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public Rectangle Rectangle;
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public MLEM.Misc.RectangleF RectangleF;
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public Direction2 Dir;
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public override string ToString() {
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return $"{nameof(this.Vec)}: {this.Vec}, {nameof(this.Point)}: {this.Point}, {nameof(this.Rectangle)}: {this.Rectangle}, {nameof(this.RectangleF)}: {this.RectangleF}, {nameof(this.Dir)}: {this.Dir}";
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}
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}
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}
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} |