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MLEM/Sandbox/GameImpl.cs

133 lines
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5 KiB
C#

using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Cameras;
using MLEM.Data;
using MLEM.Extended.Extensions;
using MLEM.Extended.Tiled;
using MLEM.Extensions;
using MLEM.Font;
using MLEM.Misc;
using MLEM.Startup;
using MLEM.Textures;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MLEM.Ui.Style;
using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using Newtonsoft.Json.Linq;
using RectangleF = MonoGame.Extended.RectangleF;
namespace Sandbox {
public class GameImpl : MlemGame {
private Camera camera;
private TiledMap map;
private IndividualTiledMapRenderer mapRenderer;
private TiledMapCollisions collisions;
public GameImpl() {
this.IsMouseVisible = true;
this.Window.ClientSizeChanged += (o, args) => {
Console.WriteLine("Size changed");
};
}
protected override void LoadContent() {
base.LoadContent();
this.map = LoadContent<TiledMap>("Tiled/Map");
this.mapRenderer = new IndividualTiledMapRenderer(this.map);
this.collisions = new TiledMapCollisions(this.map);
this.camera = new Camera(this.GraphicsDevice) {
AutoScaleWithScreen = true,
Scale = 2,
LookingPosition = new Vector2(25, 25) * this.map.GetTileSize(),
MinScale = 0.25F,
MaxScale = 4
};
var tex = LoadContent<Texture2D>("Textures/Test");
this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
TextScale = 0.1F,
PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4)
};
this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
this.UiSystem.AutoScaleWithScreen = true;
this.UiSystem.GlobalScale = 5;
var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
this.UiSystem.Add("Panel", panel);
panel.SetData("TestKey", new Vector2(10, 2));
Console.WriteLine(panel.GetData<Vector2>("TestKey"));
var obj = new Test {
Vec = new Vector2(10, 20),
Point = new Point(20, 30),
Rectangle = new Rectangle(1, 2, 3, 4),
RectangleF = new RectangleF(4, 5, 6, 7).ToMlem(),
Dir = Direction2.Left
};
var writer = new StringWriter();
this.Content.GetJsonSerializer().Serialize(writer, obj);
Console.WriteLine(writer.ToString());
// {"Vec":"10 20","Point":"20 30","Rectangle":"1 2 3 4","RectangleF":"4 5 6 7"}
// Also:
//this.Content.AddJsonConverter(new CustomConverter());
var res = this.Content.LoadJson<Test>("Test");
Console.WriteLine(res);
}
protected override void DoUpdate(GameTime gameTime) {
base.DoUpdate(gameTime);
if (this.InputHandler.IsKeyPressed(Keys.F11))
this.GraphicsDeviceManager.SetFullscreen(!this.GraphicsDeviceManager.IsFullScreen);
var delta = this.InputHandler.ScrollWheel - this.InputHandler.LastScrollWheel;
if (delta != 0) {
this.camera.Zoom(0.1F * Math.Sign(delta), this.InputHandler.MousePosition.ToVector2());
}
}
protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, this.camera.ViewMatrix);
this.mapRenderer.Draw(this.SpriteBatch, this.camera.GetVisibleRectangle().ToExtended());
foreach (var tile in this.collisions.GetCollidingTiles(new RectangleF(0, 0, this.map.Width, this.map.Height))) {
foreach (var area in tile.Collisions) {
this.SpriteBatch.DrawRectangle(area.Position * this.map.GetTileSize(), area.Size * this.map.GetTileSize(), Color.Red);
}
}
this.SpriteBatch.End();
base.DoDraw(gameTime);
}
private class Test {
public Vector2 Vec;
public Point Point;
public Rectangle Rectangle;
public MLEM.Misc.RectangleF RectangleF;
public Direction2 Dir;
public override string ToString() {
return $"{nameof(this.Vec)}: {this.Vec}, {nameof(this.Point)}: {this.Point}, {nameof(this.Rectangle)}: {this.Rectangle}, {nameof(this.RectangleF)}: {this.RectangleF}, {nameof(this.Dir)}: {this.Dir}";
}
}
}
}