mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-24 21:48:35 +01:00
41 lines
2.1 KiB
C#
41 lines
2.1 KiB
C#
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using MLEM.Graphics;
|
|
|
|
namespace MLEM.Ui.Elements {
|
|
/// <summary>
|
|
/// A group element to be used inside of a <see cref="UiSystem"/>.
|
|
/// A group is an element that has no rendering or interaction on its own, but that can aid with automatic placement of child elements.
|
|
/// </summary>
|
|
public class Group : Element {
|
|
|
|
/// <summary>
|
|
/// Creates a new group with the given settings
|
|
/// </summary>
|
|
/// <param name="anchor">The group's anchor</param>
|
|
/// <param name="size">The group's size</param>
|
|
/// <param name="setHeightBasedOnChildren">Whether the group's height should be based on its children's height, see <see cref="Element.SetHeightBasedOnChildren"/>.</param>
|
|
public Group(Anchor anchor, Vector2 size, bool setHeightBasedOnChildren = true) : this(anchor, size, false, setHeightBasedOnChildren) {}
|
|
|
|
/// <summary>
|
|
/// Creates a new group with the given settings
|
|
/// </summary>
|
|
/// <param name="anchor">The group's anchor</param>
|
|
/// <param name="size">The group's size</param>
|
|
/// <param name="setWidthBasedOnChildren">Whether the group's width should be based on its children's width, see <see cref="Element.SetWidthBasedOnChildren"/>.</param>
|
|
/// <param name="setHeightBasedOnChildren">Whether the group's height should be based on its children's height, see <see cref="Element.SetHeightBasedOnChildren"/>.</param>
|
|
public Group(Anchor anchor, Vector2 size, bool setWidthBasedOnChildren, bool setHeightBasedOnChildren) : base(anchor, size) {
|
|
this.SetWidthBasedOnChildren = setWidthBasedOnChildren;
|
|
this.SetHeightBasedOnChildren = setHeightBasedOnChildren;
|
|
this.CanBeSelected = false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Draw(GameTime time, SpriteBatch batch, float alpha, SpriteBatchContext context) {
|
|
// since the group never accesses its own area when drawing, we have to update it manually
|
|
this.UpdateAreaIfDirty();
|
|
base.Draw(time, batch, alpha, context);
|
|
}
|
|
|
|
}
|
|
}
|